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April 25, 2024, 10:49:17 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7286985 times)
Ant
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« Reply #22160 on: April 16, 2013, 01:06:42 AM »

oh nice i shall be following with vigour
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Cellusious
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« Reply #22161 on: April 16, 2013, 01:43:30 AM »

*ECHRO

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stickadtroja
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« Reply #22162 on: April 16, 2013, 03:27:34 AM »

it is suppose to be wood right? then maybe you should have more horizontal lines, along the planks.
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Geti
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« Reply #22163 on: April 16, 2013, 05:03:19 AM »

Hand Any Key
That's more effective game art than some of your older stuff i think; it reads as a proper form but leaves a lot to the imagination. Looking good, keep at it.
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Dr. Cooldude
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« Reply #22164 on: April 16, 2013, 05:18:22 AM »

Hand Any Key
That's more effective game art than some of your older stuff i think; it reads as a proper form but leaves a lot to the imagination. Looking good, keep at it.
For a second I was wondering if you were referring to his pixelart or the little button pressing emoticon. Crazy
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gggfhfdh
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« Reply #22165 on: April 16, 2013, 08:14:39 AM »




Some sprites for Temporus

did a thing, hope you dont mind
the character is too cute
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Cellusious
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« Reply #22166 on: April 16, 2013, 11:31:12 AM »

Hand Any Key
That's more effective game art than some of your older stuff i think; it reads as a proper form but leaves a lot to the imagination. Looking good, keep at it.


Better?
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happymonster
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« Reply #22167 on: April 16, 2013, 11:59:44 AM »

What is it?
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Quarry
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« Reply #22168 on: April 16, 2013, 12:50:15 PM »

Your imagination
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happymonster
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« Reply #22169 on: April 16, 2013, 01:26:01 PM »

I think Cellusious recent work where he has specific forms and designs is better for him (in terms of improving) than freestyle designs. Smiley
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ClayB
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« Reply #22170 on: April 16, 2013, 03:45:37 PM »

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Geti
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« Reply #22171 on: April 16, 2013, 06:24:59 PM »

Better?
Was about to say the only thing it (referring to the one over page) could use was more contrast, and then this. Yeah, better.
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Miko Galvez
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« Reply #22172 on: April 16, 2013, 08:41:21 PM »

Some dreams never die..




omg i've forgotten how to animate


or maybe my method sucks
« Last Edit: April 17, 2013, 02:05:01 AM by Medevenx » Logged

DustyDrake
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« Reply #22173 on: April 16, 2013, 09:30:56 PM »

Some dreams never die..
<img>
<img>
omg i've forgotten how to animate
I have had the exact opposite issue.
A dream that never died, and I've learned how to animate (kinda)

Also anything natural that requires to be sprited can go right off to hell
« Last Edit: April 17, 2013, 09:34:16 AM by DustyDrake » Logged

gggfhfdh
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« Reply #22174 on: April 17, 2013, 03:38:47 AM »

my method sucks
gyrating hips on a sprite that small is usually a sign you're doing the copy+paste method so
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Impossible Realms
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« Reply #22175 on: April 17, 2013, 04:58:58 AM »

Some dreams never die..

IMAGE

IMAGE
omg i've forgotten how to animate

IMAGE
or maybe my method sucks

Not too bad, but the colors seem a little pale, and it could use more shading (unless you're going for an 8-bit or cartoony look...)
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Franklin's Ghost
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« Reply #22176 on: April 17, 2013, 06:52:06 AM »

My attempt at a pixel character. Not really happy with the design or colours used but it's a start and been a good learning experience.

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DustyDrake
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« Reply #22177 on: April 17, 2013, 09:35:13 AM »

I have had the exact opposite issue.
A dream that never died, and I've learned how to animate (kinda)

Also anything natural that requires to be sprited can go right off to hell
God damn it, I messed up the formatting on my post somehow, and then get paged, so here it is again
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Aaron P
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« Reply #22178 on: April 17, 2013, 12:15:09 PM »

Grass and rocks. This isnt top chef work up there with you guys, but trust me this is leaps and bounds better than where I started with pixeling...lol

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Eigen
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« Reply #22179 on: April 17, 2013, 12:23:16 PM »

It looks good but I would play around with the colors and contrast. Depending on how much of the grass is visible on screen it may be too detailed.

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