lately my pixelling has a little... on the rocks wouldn't you say?
*that grass tile is so bad btw don't even look at it*
I think you should clean up those rocks a bit, it looks like you placed some pixels kind of at random. The outline especially could use some work.
Ight thanks, when I get home ima fix the outline. Maybe make the outline a little more... Boulder.
I apologize for quoting two posts AND an image.
Dear mister Sword Of Kings One Hundred And Twenty Eight,
I think what's lacking in this image is a solid light source. Lighting things from the side is tricky and I don't really recommend it - I've realized, lately, that while the drawing of, say, nice faces from different angles with 'Fresh Style' has a lot to do with improvising and subverting reality, something like cartoony rocks is often something that benefits very much from pure matemathical preciseness.
What I mean is, approach the picture of the rocks like a polygon model. Think of all the flat faces of the rock and calculate which ones point to which side - color the sides that point upwards brighter, and the ones that point downwards darker. Just that basic excercise often turns out something very structurally sound, if lacking in 'style'.
But that's fine - looking at your pixel art, it seems that you're not aiming for some kind of introverted stylistic nirvana, but rather a simplified representation of reality. So I think my advice is sound. If you feel like some points are a little vague, ask and I'll draw something up for you. (maybe, I need to work a little too, today, heh)
Oh, and take it easy with the dithering. Personal opinion. It feels as though you started dithering as you went along and then you were confused as to how to render the rocks - it's the same thing as when you start a face by painting a beautifully rendered eye and then drawing the head and the body and realizing the eye doesn't fit - oops - and then things get wonky.
And, hey, you definitely have it in you, the pixeling thing, hang in there <3