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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7222959 times)
surt
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« Reply #22600 on: May 10, 2013, 01:00:09 AM »

olli: I guess they fire fur metal hack-et rounds and anti-poo-sonel rockets.
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swordofkings128
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« Reply #22601 on: May 10, 2013, 06:38:17 AM »


I apologize for quoting two posts AND an image.

Dear mister Sword Of Kings One Hundred And Twenty Eight,

I think what's lacking in this image is a solid light source. Lighting things from the side is tricky and I don't really recommend it - I've realized, lately, that while the drawing of, say, nice faces from different angles with 'Fresh Style' has a lot to do with improvising and subverting reality, something like cartoony rocks is often something that benefits very much from pure matemathical preciseness.

What I mean is, approach the picture of the rocks like a polygon model. Think of all the flat faces of the rock and calculate which ones point to which side - color the sides that point upwards brighter, and the ones that point downwards darker. Just that basic excercise often turns out something very structurally sound, if lacking in 'style'.

But that's fine - looking at your pixel art, it seems that you're not aiming for some kind of introverted stylistic nirvana, but rather a simplified representation of reality. So I think my advice is sound. If you feel like some points are a little vague, ask and I'll draw something up for you. (maybe, I need to work a little too, today, heh)

Oh, and take it easy with the dithering. Personal opinion. It feels as though you started dithering as you went along and then you were confused as to how to render the rocks - it's the same thing as when you start a face by painting a beautifully rendered eye and then drawing the head and the body and realizing the eye doesn't fit - oops - and then things get wonky.

And, hey, you definitely have it in you, the pixeling thing, hang in there <3



Thanks for the advice Smiley I think this is better, thought about it more like a 3d model. I don't want to give it like flat faces, its supposed to be a smoother type rock. and yeah i'm really not looking to make a really stylized look, something similar to an snes jrpg, but with a more western take on things.
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Dooleus
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« Reply #22602 on: May 10, 2013, 09:18:55 AM »

Hey, everyone. I'm a musician but I just made my first sprite and animation, and wanted to share it:



It's not much compared to the work I see in this thread, but it's something, at least. :)

Any advice?
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mushbuh
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« Reply #22603 on: May 10, 2013, 11:19:52 AM »

Hey, everyone. I'm a musician but I just made my first sprite and animation, and wanted to share it:



It's not much compared to the work I see in this thread, but it's something, at least. Smiley

Any advice?
hehe thats neat, you should make him do more moves
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coca cola
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« Reply #22604 on: May 10, 2013, 01:48:23 PM »

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saibot216
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« Reply #22605 on: May 10, 2013, 02:39:48 PM »





cat machinegun vs dog bazooka

omg, that's brilliant.
Reminds me of the wrist mounted dog launcher in whatever FF that was in.
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olli
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« Reply #22606 on: May 10, 2013, 03:02:53 PM »



Not sure how to do the projectiles tastefully
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mono
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« Reply #22607 on: May 10, 2013, 03:04:01 PM »

dont
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Blambo
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« Reply #22608 on: May 10, 2013, 03:06:02 PM »

If that dog doesn't shoot shit, I'm going to MAKE it shoot shit.
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Udderdude
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« Reply #22609 on: May 10, 2013, 03:11:24 PM »

Not sure how to do the projectiles tastefully

I don't think that's possible.
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clockwrk_routine
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« Reply #22610 on: May 10, 2013, 03:15:37 PM »

olli  Kiss

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Blambo
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« Reply #22611 on: May 10, 2013, 03:26:35 PM »

Make it shoot puppies?
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Ashkin
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« Reply #22612 on: May 10, 2013, 03:29:07 PM »



Not sure how to do the projectiles tastefully
I'm... not sure using animals as guns is tasteful in the first place
Which isn't a bad thing, this is awesome
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Bandages
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« Reply #22613 on: May 10, 2013, 03:36:23 PM »

You could make it a sustained "beam" attacked :'D
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ClayB
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« Reply #22614 on: May 10, 2013, 06:29:08 PM »



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Blambo
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« Reply #22615 on: May 10, 2013, 06:37:51 PM »





Just curious, do you paint your assets then downsize and detail?
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ClayB
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« Reply #22616 on: May 10, 2013, 09:34:44 PM »

I did that for the clouds, but the rest was all freehand at the size it is now. I was going for a Yoshi Island shading style, so I shaded way over my linework alot and then reapplied the outline/bg as a layer.
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Cellusious
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« Reply #22617 on: May 11, 2013, 06:49:14 AM »

Tribute to Carrion.

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s_l_m
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« Reply #22618 on: May 11, 2013, 07:24:07 AM »

Beautiful stuff

I really, really like this art style. I think it would translate to an actual game amazingly
keep up the good work
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CharsAce
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« Reply #22619 on: May 11, 2013, 08:17:09 AM »

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