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March 28, 2024, 10:44:22 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7237116 times)
standardcombo
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« Reply #27540 on: August 04, 2014, 02:35:49 PM »

Wing looks like its growing/shrinking.
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Norr 18
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« Reply #27541 on: August 04, 2014, 09:16:31 PM »



Concept of a dragon for a game I am making with a friend

Would probably help to make the wing come down farther and show the top side of the wing.
and it would likely get larger the lower it gets (as it comes out at you)

kinda like this one: http://api.ning.com/files/fTCVeEuYar0E07UzeMcvfq7DVNEC-RRLINhiSiGeblEfAW9VVEeRanacB2870qQMakdoo-lQeWnIO*KJZjl0614LAVIVwBiq/purpledragon.jpg
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Blambo
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« Reply #27542 on: August 04, 2014, 09:19:12 PM »

also the base of the tail should follow the motion of the spine and pelvis, and each section of tail could sort of whip for a nice secondary motion
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eigenbom
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« Reply #27543 on: August 04, 2014, 09:20:17 PM »

Some skellingtons

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Carrion
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« Reply #27544 on: August 04, 2014, 09:45:03 PM »

Some skellingtons


MAXIMUM SPOOKTACULAR!! Those are really cool, I hope you render them all out like you did that one.

Here's a thingy. It started as a Seurat study but turned into something else once I failed to do his work justice.
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standardcombo
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« Reply #27545 on: August 04, 2014, 09:49:45 PM »

Here's a thingy. It started as a Seurat study but turned into something else once I failed to do his work justice.


I would hang this on my wall Smiley
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eigenbom
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« Reply #27546 on: August 04, 2014, 10:07:23 PM »

Thx @Carrion. I went one more level down, but the air was vibrating and I don't dare go any deeper.

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standardcombo
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« Reply #27547 on: August 04, 2014, 10:12:01 PM »

^

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ANtY
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« Reply #27548 on: August 05, 2014, 01:21:53 AM »



Concept of a dragon for a game I am making with a friend
adorable
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DrDerekDoctors
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« Reply #27549 on: August 05, 2014, 03:46:45 AM »

I am glad you've chosen the correct spelling of "skellington". Smiley
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« Reply #27550 on: August 05, 2014, 05:27:39 AM »

Thx @Carrion. I went one more level down, but the air was vibrating and I don't dare go any deeper.


GO DARKER!! Also lots of AA everywhere please.
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Glyph
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« Reply #27551 on: August 05, 2014, 10:36:03 AM »

I thought I needed a new forum avatar, so:

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gggfhfdh
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« Reply #27552 on: August 05, 2014, 11:23:33 AM »



ive been makin really slow progress on this
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Lee
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« Reply #27553 on: August 05, 2014, 02:55:13 PM »

Two bitmap fonts:

Curses/code page 437 (compatible with Dwarf Fortress)

This one follows Windows alt codes which is a slight variant of 437 I think
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eigenbom
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« Reply #27554 on: August 05, 2014, 06:45:14 PM »

@Damian, oh that looks better. Can you AA it for me too?

Here's a gameboy mockup of Spelunky I did to coincide with #gbjam:




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Blambo
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« Reply #27555 on: August 05, 2014, 06:47:31 PM »

wow!

that dithering density makes it a little noisey + those tiles but it prolly looks better scaled down
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Carrion
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« Reply #27556 on: August 06, 2014, 01:47:39 AM »

@Damian, oh that looks better. Can you AA it for me too?

Here's a gameboy mockup of Spelunky I did to coincide with #gbjam:





Very tasty stuff! The colors are very rich but I agree the dithering is somewhat distracting.

While we are posting gameboy related stuff...




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JobLeonard
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« Reply #27557 on: August 06, 2014, 01:58:53 AM »

The Doors?
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ink.inc
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« Reply #27558 on: August 06, 2014, 03:39:25 AM »

jon snow???
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lobstersteve
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« Reply #27559 on: August 06, 2014, 05:33:58 AM »

No idea why the birds became blurry on the last mockup, basicly just copied them from one project to another, here a sharper version:



i'll probably go with white outlines, as i plan to do dark levels (not a mockup, just a quick test to see how readable the character is on a dark background):

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