Thomas Finch
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« Reply #27920 on: September 07, 2014, 07:20:37 PM » |
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I wouldn't consider that anorexic...
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clockwrk_routine
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« Reply #27921 on: September 07, 2014, 07:48:44 PM » |
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her shoulders are broad, you can bring them in. she also has no neck which might help
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jtfjtfjtf
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« Reply #27922 on: September 07, 2014, 08:21:22 PM » |
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Tried to make her more feminine. Any thoughts? Is she wearing a jacket/vest with a high collar? I think the wider waist one is fine if that's the case. Underbody with the thinner waist is good sans jacket.
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Geti
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« Reply #27923 on: September 07, 2014, 09:59:21 PM » |
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#dragonscales stuff. Quick work, wanted to do something other than just a texture though. This is A++, think I saw some of your stuff on pixeljoint? Fantastic either way.
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happymonster
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« Reply #27924 on: September 07, 2014, 11:30:27 PM » |
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This got paged too quickly. A point-and-click game done in this style would be quite ground-breaking I think. I was thinking some kind of moonman platformer..
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Skippi
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« Reply #27925 on: September 08, 2014, 01:45:22 AM » |
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Respect Man! Very Very Cool!
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jtfjtfjtf
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« Reply #27926 on: September 08, 2014, 06:24:40 AM » |
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Piece I did for PJ's weekly comp. Theme for the week was "rust."
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unseven
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« Reply #27927 on: September 08, 2014, 07:09:05 AM » |
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#dragonscales stuff. Quick work, wanted to do something other than just a texture though. Being someone who doesn't like to use outlines, I gotta say I love your work on outlines (as well as all the rest), Geti ♥
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beetleking22
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« Reply #27928 on: September 08, 2014, 08:36:27 AM » |
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Piece I did for PJ's weekly comp. Theme for the week was "rust." Lovely colors <3
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Sengi
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« Reply #27929 on: September 08, 2014, 02:09:47 PM » |
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Thomas Finch
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« Reply #27930 on: September 08, 2014, 03:50:25 PM » |
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@Sengi: Love it!
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jtfjtfjtf
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« Reply #27931 on: September 08, 2014, 04:18:47 PM » |
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Lovely colors <3
Thanks beetleking!
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standardcombo
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« Reply #27932 on: September 08, 2014, 08:55:32 PM » |
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eigenbom
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« Reply #27933 on: September 08, 2014, 08:59:54 PM » |
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lol standardcombo, i don't know how you do it. great anim
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Geti
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« Reply #27934 on: September 08, 2014, 09:14:11 PM » |
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Being someone who doesn't like to use outlines, I gotta say I love your work on outlines (as well as all the rest), Geti ♥
thanks! I'm trying to tone them back and find a good balance cause I'm well aware I've been guilty of too heavy outlines more than once, but I like the readability they provide and I've always been a line artist more than a painter glad you like it.
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Thomas Finch
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« Reply #27935 on: September 08, 2014, 09:18:41 PM » |
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lol standardcombo, i don't know how you do it. great anim
Seriously, it's a little mind boggling how well the animations play out.
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standardcombo
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« Reply #27936 on: September 08, 2014, 09:31:18 PM » |
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Thanks, there are some tricks I'm figuring out, e.g. using the empty space when something is not possible and horizontal resolution being twice the vertical. The walk didn't turn up as good http://stonestory.co/gifs/angry_shroom_walk.gifI have plans for a better one but no time to make it right now.
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yaomon17
Level 1
https://twitter.com/YaomonKS
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« Reply #27937 on: September 08, 2014, 11:02:34 PM » |
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Still practicing cloth.
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Ellian
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« Reply #27938 on: September 09, 2014, 03:55:21 AM » |
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Hi guys~ Just some random doodling between commissions.
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Scut Fabulous
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« Reply #27939 on: September 09, 2014, 04:50:12 AM » |
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Oooooo I love painterly stuff like this!
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