Rat Casket
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« Reply #28160 on: September 24, 2014, 10:21:41 AM » |
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no shit thats what im saying hunter wake up man god
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Boreal
Level 6
Reinventing the wheel
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« Reply #28161 on: September 24, 2014, 10:28:18 AM » |
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My first sprite in a while, it's pretty shaky. I think I overdid the sel-out.
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Thomas Finch
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« Reply #28162 on: September 24, 2014, 11:08:45 AM » |
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My first sprite in a while, it's pretty shaky. I think I overdid the sel-out. Not bad, better than I can do. Things that could be better: 1. The outline is a too sparse. Makes it look unfinished. 2. This may have been your intention, but the right side (our left) of her head looks shaved. The hair should be more forward if you didn't have that intention. 3. She looks really tense, mostly in her stance and clenched fists, but her face looks relaxed and happy to me.
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ink.inc
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« Reply #28163 on: September 24, 2014, 11:20:00 AM » |
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yeah def. tone down the selout http://puu.sh/bMjQZ/cade166c70.pngsome anime styled pixel art u might wanna take a gander at
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Boreal
Level 6
Reinventing the wheel
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« Reply #28164 on: September 24, 2014, 11:22:57 AM » |
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That's a pretty great reference, thanks! The only thing is that I don't want to make my sprites too big (although it might make it easier to animate, now that I think about it).
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Schoq
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« Reply #28165 on: September 24, 2014, 11:52:38 AM » |
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There's absolutely no reason to do "selout" unless your sprite is always going to be against a dark background (or needs to blend in with cps3 capcom fighter sprites) because what you're doing is basically antialiasing towards darkness.
It was a Pixelation forums fad ten years ago and the people who identified it and pushed it as technique that makes sense (mostly tsugumo) have since admitted it was silly.
At this point it's basically deprecated (as much as something can be in art)
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♡ ♥ make games, not money ♥ ♡
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Boreal
Level 6
Reinventing the wheel
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« Reply #28166 on: September 24, 2014, 12:07:28 PM » |
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The only reason I really did it was because I was trying to make outlines that didn't look insanely thick on a character of that resolution. I'm just going to bump up the sprite size.
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joseph ¯\_(ツ)_/¯
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« Reply #28167 on: September 24, 2014, 01:02:40 PM » |
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Pixel artists discover line weight -- come up with a bizarre explanation for it -- reject it.
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Conker534
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« Reply #28168 on: September 24, 2014, 01:09:02 PM » |
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some shit i doodled for like a hour.
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Schoq
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« Reply #28169 on: September 24, 2014, 01:10:08 PM » |
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it's not line weight, it's literally just making outlines look less jaggy against a dark bg (and accentuating the jaggies against light)
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♡ ♥ make games, not money ♥ ♡
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Cobralad
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« Reply #28170 on: September 24, 2014, 01:14:56 PM » |
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Its Poussinists and Rubenists all over again #ArtistGate
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UNiCOMICS
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« Reply #28171 on: September 24, 2014, 01:25:35 PM » |
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Its Poussinists and Rubenists all over again #ArtistGate
artist gate? whats that?
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Boreal
Level 6
Reinventing the wheel
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« Reply #28172 on: September 24, 2014, 01:56:06 PM » |
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it's not line weight, it's literally just making outlines look less jaggy against a dark bg (and accentuating the jaggies against light)
I more meant sub-pixel detail (like making her upper arm slightly thicker). But yeah it looks pretty bad.
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eigenbom
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« Reply #28173 on: September 24, 2014, 03:12:02 PM » |
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Hey superfriends, there's a super pixel art comp on today. Linkage.
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initials
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« Reply #28174 on: September 24, 2014, 03:49:01 PM » |
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TIGSourcer Miguelito did all the pixel art for Super Lemonade Factory. Here's the first test he sent me back in the day.
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Initials VFX/Games/Music Super Lemonade Factory, Super Lemonade Factory Part Two, Revvolvver, Four Chambers of the Human Heart.
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eigenbom
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« Reply #28175 on: September 24, 2014, 03:59:18 PM » |
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That Chef guy is classic
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Joshua
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« Reply #28176 on: September 24, 2014, 05:13:37 PM » |
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eigenbom
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« Reply #28177 on: September 24, 2014, 06:00:00 PM » |
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That mimic is so good, so many teeth and it only speaks death O_o
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Lexonite
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« Reply #28178 on: September 24, 2014, 07:07:26 PM » |
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some tile work
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eigenbom
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« Reply #28179 on: September 24, 2014, 07:15:06 PM » |
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Inventor for PD comp today.
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