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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7286307 times)
beeglebug
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« Reply #28240 on: September 30, 2014, 01:40:26 AM »

Did some pixel art for the first time in ages, trying to come up with a look for the game i'm messing about with at the moment (devlog).

Not entirely convinced I can pull off doing the art for this myself, but still interested in comments and crits.

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Sazem
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« Reply #28241 on: September 30, 2014, 03:07:24 AM »

Beeglebug, what I see I think you could definitely make it. I really like simplistic pixel stuff and yours looks really good.
Just put clothes for the character and you are set :D
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KaiserCVR
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« Reply #28242 on: September 30, 2014, 02:41:46 PM »

Still honing in on a style for my adventure game:




Actual size:
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Delicious
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« Reply #28243 on: September 30, 2014, 02:48:23 PM »


  Hand Shake Left WTF Hand Shake Right Moooore
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Blah Blah Blah <3
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« Reply #28244 on: October 01, 2014, 10:40:36 AM »

Still honing in on a style for my adventure game:
IMG
Actual size:
IMG

These look frik'n amazing. the art style is incredible. Just on more reason 2D art is still not obsolete. Please don't worry about making it look better, just finish something for me to buy the heck out of it.
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Blambo
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« Reply #28245 on: October 01, 2014, 11:04:36 AM »

Still honing in on a style for my adventure game:




Actual size:


jessss
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Cobralad
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« Reply #28246 on: October 01, 2014, 11:41:44 AM »

Still honing in on a style for my adventure game:

That looks ammmazing♪♪

One thing that bothers me is that scars alongside with shirt line make it look like he spilled pink goop all over him.
Also, no legs look weird on dude, palm and legs are one of the most important parts in human perception and out of proportion palms and feet always look weird even on stylised stuff.
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Darion
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« Reply #28247 on: October 01, 2014, 02:46:21 PM »




Rad. Love how the bird looks like it's made of Jello. Really nice technique there.
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@darionmccoy
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« Reply #28248 on: October 01, 2014, 03:06:31 PM »

Another pixel art comp today is running over on the twitter.

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KaiserCVR
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« Reply #28249 on: October 01, 2014, 04:57:50 PM »

Thanks guys, really appreciate the feedback! Finally getting close to a look I'm happy with, and a test walk cycle is under construction.  Smiley

One thing that bothers me is that scars alongside with shirt line make it look like he spilled pink goop all over him.
Also, no legs look weird on dude, palm and legs are one of the most important parts in human perception and out of proportion palms and feet always look weird even on stylised stuff.

Duly noted! His proportions are a hold-over from earlier, super simplified Adventure Time/Swords and Sworcery inspired designs. Now that it's gone in a more detailed/rendered direction, I can see how it looks a little goofy. I'll keep playing around with proportions to see if I can find a better balance between cartoony and realistic.
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Cellusious
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« Reply #28250 on: October 02, 2014, 10:55:05 AM »



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Conker534
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« Reply #28251 on: October 02, 2014, 12:17:45 PM »

dude those are so rad
i really like that
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eliasdaler
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« Reply #28252 on: October 02, 2014, 01:02:31 PM »

First of all, I changed a few pixels in my character design. He looks more badass now, neat.

I also started working on attack animation. It's not polished yet, but I wonder what other people think of it:
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Rat Casket
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« Reply #28253 on: October 02, 2014, 01:20:35 PM »



guns from Mono
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Geti
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« Reply #28254 on: October 02, 2014, 04:35:08 PM »

Rabbit: nice, tricky to tell them apart in some cases but I'm sure it'll be evident from what you're shooting :^)



Some trench run stuff, playing with palettes for each biome. This one is the "trenches" biome, intended to be hellish and dead-looking. We also have lush forests, bright deserts, etc (will get some shots of them once things have settled) - really helps get some character out of the 8 colour limit.
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SolarLune
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« Reply #28255 on: October 02, 2014, 04:38:33 PM »

I also started working on attack animation. It's not polished yet, but I wonder what other people think of it:

He physically changes his proportions and shape a lot more than he should, unless you make it more "3D" by actually rotating his head in 3D space (for example, it just looks like the hat is moving around unnecessarily and strangely). Build anticipation and have follow through by changing the timings on the individual frames in the animation, and make him physically step into the attack.

@Rabbit - That's cool, but I think it's a bit too minimal. Maybe you could change the position of the guns to help differentiate them and make their silhouettes more distinct (i.e. a heavy chaingun could be lower, while a rocket launcher could be shoulder-mounted. A shotgun could be low at the side, a rifle higher, close to the face, and a pistol held out with an arm in front of him).

@Geti - 8 Colors? Wow, no way. Excellent work!
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Geti
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« Reply #28256 on: October 02, 2014, 04:39:59 PM »

Might be a few more in that shot cause the HUD stuff isn't recoloured yet, trying to figure out how to do that without breaking a few things, haha Smiley
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standardcombo
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« Reply #28257 on: October 03, 2014, 10:02:43 AM »

@Cellusious That's awesome. I couldn't resist and had to make this


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 '.^' -' '- '." '
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Cellusious
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« Reply #28258 on: October 03, 2014, 11:01:19 AM »

@Cellusious That's awesome. I couldn't resist and had to make this


      ::   |
    .(O)-. |
     ,"`-, |
    ,-\o)`-+
    ` _/._
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      () ()
       ) (   
 '.^' -' '- '." '


hips for days, hips for days.
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tuaarita
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« Reply #28259 on: October 03, 2014, 01:17:41 PM »



EH, it doesn't say RECENT pixel work so here (it actually does but don't tell anyone)  Ninja





« Last Edit: October 03, 2014, 01:28:50 PM by tuaarita » Logged
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