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1075979 Posts in 44155 Topics- by 36121 Members - Latest Member: ChipBoy

December 29, 2014, 08:40:59 PM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 3119712 times)
Sik
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« Reply #28440 on: October 04, 2014, 09:31:07 PM »

@CyangmouArt: how much time do you spend drawing each sprite? O_O
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Rosse
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« Reply #28441 on: October 05, 2014, 03:15:07 AM »

Wow, so many great pixel pieces here to admire. Thank you all for posting such inspiring and motivating artworks!  Hand Clap Kiss

It's been long since I posted something here, so here's a small collection of works I've done in the past. I hope to post more soon!

« Last Edit: October 05, 2014, 03:20:34 AM by Rosse » Logged

beestings
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« Reply #28442 on: October 05, 2014, 07:14:41 AM »

something I literally just did for fun, but I thought I'd share! I was kind of rushed for time when I did it, I'm sure there's more I could do but I actually like it a lot.
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Zanhuf
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« Reply #28443 on: October 05, 2014, 08:43:06 AM »


Thanks man!

I'm far from an expert on anatomy (so take my advice with a heaping spoonful of salt, haha), but here's a quick edit of your sprite that might give you some ideas:



Overall proportions are looking pretty good, but his legs are just a hair short, so I'd lengthen them slightly. His shoulders are a little overly round, so I might square them out and add some indication of the deltoid. Also, right now the direction of the feet is making his stance a bit awkward. He's standing at a three quarters view, but it looks sort of like we're seeing the sides of both of his feet, so maybe try to indicate some foreshortening there.

Hope any of that helps you out!  Beer!

Thanks for the advice man! Spent a few hours last night on trying to render the muscle details, as well as changing the feet,chest, stomach, head and arms, i also wanted to let you know and show that your advice didn't go to waste or wasn't heeded:



Also tried to do the right arm, although i am unsure of how proportionate it should be in comparison to the left arm, given it will be occluded by the chest. I'll probably end up changing it, as i feel it makes it look more straight on, rather than the 3/4th view i am trying to go for.
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Cobralad
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« Reply #28444 on: October 05, 2014, 09:40:53 AM »

he has no butt
Pelvic bone is as wide if not wider than ribcage
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Cobralad
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« Reply #28445 on: October 05, 2014, 09:46:20 AM »

just take any standing figure and run vertical lines through it to see all the difference
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Lux
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« Reply #28446 on: October 05, 2014, 01:32:26 PM »

A little sprite I made for the winner of my first pixel art giveaway. He wanted "a rubber ducky wearing Chie from persona 4's outfit." I have no idea who Chie from Persona 4 is, but he seemed pleased.

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unsilentwill
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« Reply #28447 on: October 05, 2014, 08:38:51 PM »

Got a little bored detailing tiles, ended up doing this for a bit longer than expected.


Maybe for a Super Smash Tactics or something. I just made myself sad.
« Last Edit: October 06, 2014, 03:34:09 PM by unsilentwill » Logged
JobLeonard
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« Reply #28448 on: October 06, 2014, 01:41:22 AM »

 Hand Thumbs Up Left

I don't recognise the guy on the right though?
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KaiserCVR
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« Reply #28449 on: October 06, 2014, 02:21:36 AM »

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Concept Artist & Illustrator

http://cvrdesign.carbonmade.com/
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« Reply #28450 on: October 06, 2014, 03:53:31 AM »

Hand Thumbs Up Left

I don't recognise the guy on the right though?
Mother brain (Metroid), Bowser (Mario)
Ganon (Zelda), Mewtwo (Poketmams)

Also that's not a question and a question mark shouldn't be used to imply an inquisitive tone either? It really irks me because my friend does it all the time?
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08--n7.r6-79.84
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« Reply #28451 on: October 06, 2014, 07:21:12 AM »

Got a little bored detailing tiles, ended up doing this for a bit longer than expected.


Maybe for a Super Smash Tactics or something. I just made myself sad.

So awesome! Some tactics would be great!



New pixel NES-like stuff for mobile phones:

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Quarry
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« Reply #28452 on: October 06, 2014, 10:16:17 AM »

"you will got" Well, hello there!
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Catghost
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« Reply #28453 on: October 06, 2014, 01:49:09 PM »



nice Grin this is definitely not a typical pixel style, it has an unique personality to it that really helps give the characters interesting designs.
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Jad
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« Reply #28454 on: October 07, 2014, 02:18:21 AM »

I'll be honest and say I like the style more than the usage of pixels

I think a high-res version where there's still an emphasis on 90 degree angles would keep the appeal of the current graphics without having the pixel drawbacks (super jaggy edges on everything that's not 45 degrees)

but I still like it!
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08--n7.r6-79.84
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« Reply #28455 on: October 07, 2014, 06:54:04 AM »

"you will got" Well, hello there!

Thanks for fix, Quarry! My english is best, as allways.  Gentleman "you will get", I suppose.
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lunchbagart
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« Reply #28456 on: October 07, 2014, 07:07:26 AM »

Amazi-Girl Strikes!

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Gimym JIMBERT
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« Reply #28457 on: October 07, 2014, 08:50:01 AM »

YES! nice character
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ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss) ! GЮЯЦ TФ ДЯSTӨTZҚД!
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Sik
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« Reply #28458 on: October 07, 2014, 08:59:39 AM »

Now imagine an entire game animated like that. I wonder how long it'd take to draw all the sprites though...

The animation smoothness reminds me of Boogerman (not the thematic mind you, just how well the animation is done - Boogerman also had some pretty good animation).
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lunchbagart
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« Reply #28459 on: October 07, 2014, 09:14:01 AM »

Now imagine an entire game animated like that. I wonder how long it'd take to draw all the sprites though...

The animation smoothness reminds me of Boogerman (not the thematic mind you, just how well the animation is done - Boogerman also had some pretty good animation).

Thank you for the kind words, Tigsource people.  I actually worked on sprite games like Earthworm Jim back when they were new and we animated on cave walls. 
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