My (very old) pixel art here from my first decent pixel art job:
Not the best ever but I loved it.
It's from an AGB game called
Street Jam basketball and it was sadly
a game that copied more or less (ok, TRIED to..) a NEO GEO game called
Street Hoop. The story concept was that there was a gang basketball tournament (don't ask why...
) with no rules - you could hit the other players, ball can't go out of the playground and stuff like that.
Any gang had it own style like THE WARRIORS movie - the punks, the clowns, the indians... I used movies reference and other stuff I liked.
Technically the game was very good, with tons of effects and nice details (reflections, rain, animated backgrounds) even if the game play was a bit boring and the in-game sprites animations were for me a bit ugly.
The team select with my pixel-faces has a clever idea with the color palettes: because the AGB couldn't use more then 8 colors for single sprite (if I remember right) we used 2 sprites, one over the other with transparent pixel. The result was that it looked like a single image had more colors.
Btw it was my first AGB game and it was a dream come true, even because I made the cover with no restrictions (only time...) and before that I made only stupid (== shitty
) promotional games with no fun at all.
This one is from my second (never released) AGB game called RUMBLE2 (first one was for published on the GB color):
I made also all the in-game sprites and I really enjoyed it even if all the work alone was very hard. Sadly
another rip-off , from another NEO GEO game called Windjammers - you sure remember it.
The gameplay was ok but we never found a publisher for it so it was left in a drawer.