Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411491 Posts in 69371 Topics- by 58428 Members - Latest Member: shelton786

April 25, 2024, 03:19:40 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
Pages: 1 ... 1429 1430 [1431] 1432 1433 ... 1637
Print
Author Topic: show us some of your pixel work  (Read 7286521 times)
Sik
Level 10
*****


View Profile WWW
« Reply #28600 on: November 27, 2014, 11:45:37 AM »

Any ideas for other palettes? Sunset/sunrise, maybe? Some clouds would make it easier to add to that mood.

Stormy.
Logged
Lux
Level 0
**



View Profile WWW
« Reply #28601 on: November 27, 2014, 01:15:21 PM »

Palette swapping is pretty neat. Wizard





Eventually, I'd like to add another layer of plants in front of the rocks. I also need to split the grass palette and default broadleaf palette into two separate ones. Any ideas for other palettes? Sunset/sunrise, maybe? Some clouds would make it easier to add to that mood.

Fuck yeah, autumnal palette. How about a snowy winter version?  Hand Thumbs Up Right

Logged

JobLeonard
Level 10
*****



View Profile
« Reply #28602 on: November 27, 2014, 02:16:25 PM »

Wow, looks great! How did you do the palette swapping? Is that built into the tools you use? Or do you photoshop -> hue/saturation?
Logged
Lux
Level 0
**



View Profile WWW
« Reply #28603 on: November 27, 2014, 03:53:38 PM »

Wow, looks great! How did you do the palette swapping? Is that built into the tools you use? Or do you photoshop -> hue/saturation?

I highly doubt they used a hue/saturation filter to shift the palette, since you would need a much greater level of control to change the entire lighting setup of the scene in a believable way. It's possible they started out with a color balance adjustment layer or the like, and then tweaked from there, but I figure it was mostly done manually. Depending on the program, there are lots of ways to swap the colors once you've chosen them, but if the whole scene were flattened to a single PS layer you could just use the bucket fill with "contiguous" unchecked.
Logged

Schoq
Level 10
*****


♡∞


View Profile WWW
« Reply #28604 on: November 27, 2014, 04:05:30 PM »

any decent pixel art program lets you adjust the index values on the fly
Logged

♡ ♥ make games, not money ♥ ♡
Ellian
Level 0
***


Procrastinator


View Profile WWW
« Reply #28605 on: November 28, 2014, 01:57:45 AM »



Fucking amazing.
Maybe add some foreground fog or something...?

And a daylight-rainy palette might be nice, too; a little more blue-greyish than the first palette, I guess?
Logged

Storsorgen
Level 2
**


View Profile
« Reply #28606 on: November 28, 2014, 03:54:24 AM »



cucumber quest fanart

I greatly approve of this.
Logged
Landshark RAWR
Level 10
*****



View Profile
« Reply #28607 on: November 28, 2014, 10:48:40 AM »

@Storsorgen, Gimym JIMBERT: thanks!
Logged

Cellusious
Level 8
***


View Profile WWW
« Reply #28608 on: November 28, 2014, 12:51:31 PM »



cucumber quest fanart

that is lovely

Logged

standardcombo
Level 8
***


><)))°>


View Profile
« Reply #28609 on: November 28, 2014, 01:31:55 PM »

^ is this a game or concept, practice or? It's interesting. Dark.
Logged

Canned Turkey
Guest
« Reply #28610 on: November 28, 2014, 04:09:19 PM »

Logged
Raku
Level 10
*****


Dream's Bell


View Profile WWW
« Reply #28611 on: November 29, 2014, 12:36:14 AM »

updating some main characters to look more readable
Logged

eliasdaler
Guest
« Reply #28612 on: November 29, 2014, 02:28:26 AM »

Made "got item" animation


The hero will react differently based on how valuable the item is
Logged
happymonster
Level 10
*****



View Profile WWW
« Reply #28613 on: November 29, 2014, 03:01:22 AM »

I like it! Smiley
Logged
JobLeonard
Level 10
*****



View Profile
« Reply #28614 on: November 29, 2014, 03:01:42 AM »

Oh, I like that - a hero that actually shows some emotion.
Logged
GhostBomb
Level 4
****



View Profile
« Reply #28615 on: November 29, 2014, 06:12:15 AM »



Very WIP.  I'm still not sure how I want the trees to look.

Critique would be nice!   Smiley
Logged

Current Projects:

UnEarth


Azure
SolarLune
Level 10
*****


It's been eons


View Profile WWW
« Reply #28616 on: November 29, 2014, 07:05:36 AM »

@Rakugaki - Which one(s?) are the updated ones?

@elias - Hah, that's cool.

@GhostBomb - I like the color choices and style you've got there - nice and detailed, but also kinda "cartoony". Square grass tiles reminds me of SNES games, haha.
Logged

08--n7.r6-79.84
Level 8
***


You can call me 08.


View Profile WWW
« Reply #28617 on: November 29, 2014, 07:17:36 AM »

illustration for "I Saw The Wolf" by Tigers Jaw, a bit long (2400 pixels) so just preview here:

Logged

eliasdaler
Guest
« Reply #28618 on: November 29, 2014, 11:57:21 AM »

@happymonster: Thanks!

@JobLeonard: Huh, didn't even think some people would love to see an emotional hero. But seems like they do like them. Good to know! And thanks.

@SolarLune: Thanks!
Logged
Hamish
Level 0
**


View Profile
« Reply #28619 on: November 29, 2014, 01:39:43 PM »

There's some crazy $#!7 on this page. Allow me to contribute.



That's excellent! Why have I never played a roguelike with stuff like this in it?
Logged
Pages: 1 ... 1429 1430 [1431] 1432 1433 ... 1637
Print
Jump to:  

Theme orange-lt created by panic