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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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AlphaPlus
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« Reply #28940 on: January 11, 2015, 11:12:52 AM »

A maid-enemy for my game:



Keeyute!
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Bass-Windu
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« Reply #28941 on: January 11, 2015, 01:19:25 PM »

If you don't mind me asking, why are you fighting maids? Also, I have a feeling Anita Sarkeesian is gonna be soooo happy with this!  Wink
On a serious note though, it looks really good! Hand Thumbs Up Right
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SeanNoonan
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« Reply #28942 on: January 11, 2015, 03:19:53 PM »

A maid-enemy for my game:


Love it! That style is pretty strong - would love to see what kinda backdrop that would be against.

Here's my pixel daily for today...

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Alex Christin
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« Reply #28943 on: January 12, 2015, 09:18:25 AM »



Another commission I fnished recently.
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Canned Turkey
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« Reply #28944 on: January 12, 2015, 11:18:25 AM »


low-res ryu
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ashpd
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« Reply #28945 on: January 12, 2015, 11:28:49 AM »

Thanks everyone Gentleman

If you don't mind me asking, why are you fighting maids?
One of the levels in the game is "Mansion", so it happened that the maids are working in that mansion. Actually, that's all Shrug.
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Bass-Windu
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« Reply #28946 on: January 12, 2015, 02:03:11 PM »

Thanks everyone Gentleman

If you don't mind me asking, why are you fighting maids?
One of the levels in the game is "Mansion", so it happened that the maids are working in that mansion. Actually, that's all Shrug.

Hey! Reason enough for me!  Tongue
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diegzumillo
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« Reply #28947 on: January 12, 2015, 04:25:08 PM »

Hey yall
The apple game just made 0.0001% of progress  Coffee



Not even worth updating the devlog but why not spam this thread instead, right?
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SeanNoonan
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« Reply #28948 on: January 12, 2015, 10:01:39 PM »

Pixel daily! Managed to get this one done quickly after work... in case you didn't know, it's a JELLO.

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« Reply #28949 on: January 13, 2015, 06:37:18 AM »

@diegzumillo I really like the way the sky looks, so bright *woah*and the apple smiling is just so..

@seanNoonan by far the most pleasant jello animation from the entries I saw Coffee

I felt like making these 2 a while ago, it was pretty fun to mess with karts.

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SolarLune
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« Reply #28950 on: January 13, 2015, 07:55:49 AM »

^ Pretty cool. I think you might want to darken the colors and up the contrast a bit, as it seems rather bright (on my monitor, though, so I don't know for sure). Shading would be good on Bowser's right arm (not the one holding the shell), as it seems to just "come out of nowhere" from under the shell. The forms could be refined and implied a bit more, too (the wheel, for example, on Bowser's kart seems to be behind him because you drop the outline right as it gets to his hand, and there's no shading or sufficient contrast to indicate the wheel against bowser). Overall, though, these are pretty good. Nice, consistent work for large scale sprites.
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OldChilly
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« Reply #28951 on: January 13, 2015, 10:21:51 AM »


Just some concept art for a game I'm working alone on. Should I continue? I'm pretty new to pixel art but I'm trying to get better.
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Miguelito
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« Reply #28952 on: January 13, 2015, 12:44:39 PM »

Pretty good for a start!
As the first thing I'd recommend trying to get some contrast between sprites and background, or between game plane (sprites + platforms) and background. There's a ton of ways you can do that:

- lightness (one dark, the other light)
- sharpness (one with black outlines, the other without)
- saturation (strong colors on one, faded colors on the other)
- hue (pick two general colors and more or less assign them to either part)

 ...As well as a ton of other, fancier options! If you google games you like while keeping an eye on how they separated sprites from scenery, you'll find a lot of other tricks.
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olli
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« Reply #28953 on: January 13, 2015, 01:36:39 PM »



Quick low res reinterpretation of Rusty from SteamWorld Dig.

He's a bit wide too wide for NES spec, but then again SD doesn't usually  :durr:have that many sprites onscreen at the same time
« Last Edit: January 13, 2015, 03:48:32 PM by olli » Logged
DoomCube
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« Reply #28954 on: January 13, 2015, 02:05:21 PM »

Hey folks, haven't posted in a while. Here is a sample of some pixel art from a game I'm working on called Darkside Detective. It's been proving quite popular on Twitter and Facebook so far. I thought I'd share it with you.



It's a game we started during a game jam late last year. We had a lot of fun with it so we decided to turn it into a full game.

You can play the game jam prototype HERE
You can also follow its progress on Facebook if you're into that sort of thing.  

« Last Edit: January 13, 2015, 02:12:11 PM by DoomCube » Logged

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« Reply #28955 on: January 13, 2015, 02:54:52 PM »

Some cool work here from everyone!

Redrawing Isaac rebirth.
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Miguelito
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« Reply #28956 on: January 13, 2015, 03:18:57 PM »



W-what is a Noir detective doing without his three o'clock shadow? This is madness!

But seriously, this looks very nice!
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DoomCube
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« Reply #28957 on: January 13, 2015, 03:58:17 PM »


Quote

W-what is a Noir detective doing without his three o'clock shadow? This is madness!

But seriously, this looks very nice!

Haha, good point. We might have to add that in as the game progresses through the various cases.  Cheesy
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beestings
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« Reply #28958 on: January 13, 2015, 05:55:03 PM »

Hey folks, haven't posted in a while. Here is a sample of some pixel art from a game I'm working on called Darkside Detective. It's been proving quite popular on Twitter and Facebook so far. I thought I'd share it with you.



It's a game we started during a game jam late last year. We had a lot of fun with it so we decided to turn it into a full game.

You can play the game jam prototype HERE
You can also follow its progress on Facebook if you're into that sort of thing.  



I love the lighting and artwork!! Though the hands and arms look a bit funky and the animations could use some work. Also the way the font pops up was a bit fast and distracting.
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Bass-Windu
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« Reply #28959 on: January 13, 2015, 09:52:14 PM »

I feel REALLY stupid because I got stuck really early on in the demo..   Cry
Looks good!
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