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1411490 Posts in 69371 Topics- by 58428 Members - Latest Member: shelton786

April 25, 2024, 02:26:06 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7286476 times)
CandyFace
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« Reply #29520 on: May 16, 2015, 06:01:03 AM »

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Cellusious
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« Reply #29521 on: May 16, 2015, 02:34:29 PM »


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Sonoshee
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« Reply #29522 on: May 16, 2015, 03:55:48 PM »



Clover the clown girl.
First time trying to animate.
Made using Aseprite ( you guys should check out this software if you still haven't !!)
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bogely
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« Reply #29523 on: May 16, 2015, 04:18:30 PM »

clouds for a shmup mock

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Twitter: @ebogely, PixelJoint: clicky.
Raku
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« Reply #29524 on: May 16, 2015, 04:59:37 PM »

@sheldon, thanks!
@Sonoshee, that's really interesting, I like it

meanwhile, reworking old "dirt" tiles in my game to look more stylish

also heres a walking thing
« Last Edit: May 16, 2015, 06:59:07 PM by Rakugaki-Otoko » Logged

noxoc
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« Reply #29525 on: May 17, 2015, 05:45:24 AM »

Hi there, have been lurking for quite a while and decided to be more open with the stuff I do in order to get better by receiving feedback.



Not sure why it's so much slower than in GG - imagine it with 16ms per frame.
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CandyFace
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« Reply #29526 on: May 17, 2015, 06:28:19 AM »

@noxoc,^ that looks pretty good, though you might want to take a look at the front leg in the foreground, it seems to behave a little weird in-between frame 4-6.


woohoo he's alive!

he's a little stiff though, but i really want keep it at 6 frames. Might have to tweak the arms a bit.

edit:

tweaked the arms a bit, and added some more shine.

« Last Edit: May 17, 2015, 09:32:21 AM by CandyFace » Logged
Cow
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Queen Jellybean


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« Reply #29527 on: May 17, 2015, 09:32:51 AM »



matisse doodle with the pico 8 palette



more pico playin'

+

[nsfw]http://i.imgur.com/ycQ3zqJ.png
« Last Edit: May 17, 2015, 09:47:29 AM by sheldon » Logged

indie11
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« Reply #29528 on: May 17, 2015, 10:20:12 AM »

made this some months back..

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supajackle
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im kyle


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« Reply #29529 on: May 17, 2015, 03:21:59 PM »

heres a couple recent things ive made



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initials
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« Reply #29530 on: May 17, 2015, 04:21:15 PM »

Thought I'd throw down a work in progress. Really enjoying using Graphics Gale.



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Initials
VFX/Games/Music
Super Lemonade Factory, Super Lemonade Factory Part Two, Revvolvver, Four Chambers of the Human Heart.
bogely
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« Reply #29531 on: May 17, 2015, 05:49:21 PM »

finished the clouds from yesterday -

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Cakeprediction
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I'm not too sure what to put here


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« Reply #29532 on: May 17, 2015, 08:51:04 PM »

heres a couple recent things ive made




Those are really charming Smiley
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Huge Swords and Tentacles Devlog
"If you were to write a story with me in the lead role, it would certainly be... a tragedy"
"You have to tell your hands to freaking do the stuff until your hands know it by their tiny hand hearts"
Cellusious
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« Reply #29533 on: May 18, 2015, 04:48:20 AM »

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Jad
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Bomb Boy


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« Reply #29534 on: May 18, 2015, 01:52:14 PM »



wipwipwipwipwipwipw let's do this
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ProgramGamer
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aka Mireille


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« Reply #29535 on: May 18, 2015, 01:55:29 PM »

Keep it like that and tell people it's an impressionist game.
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qwiboo
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« Reply #29536 on: May 18, 2015, 03:14:27 PM »


Some screens from my upcoming game, more over at http://ballking.qwiboo.com/




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Creator of Bike Baron for iOS and Mac. http://www.qwiboo.com
Beyond Gravity http://forums.tigsource.com/index.php?topic=36560.0
Working on Ball King http://ballkinggame.tumblr.com/
Raku
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« Reply #29537 on: May 18, 2015, 10:17:53 PM »

Jad, I love your style so much. Even though its still WIP, I can see the wonderful movement in the character's action. Especially that punch follow through on the middle-right
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TNERB
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gamez stink


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« Reply #29538 on: May 19, 2015, 12:09:44 AM »

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Jad
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Bomb Boy


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« Reply #29539 on: May 19, 2015, 12:29:45 AM »

aw those are way cute. you have good pixel tech. nice whole outlines, nice with the outline weight variations. overall very nice
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