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March 29, 2024, 01:06:41 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7237459 times)
Raku
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« Reply #29560 on: May 26, 2015, 01:42:01 AM »

you're right!

Also here is a cactus friend
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FawfulBeans
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« Reply #29561 on: May 26, 2015, 02:39:32 AM »

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skaz
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« Reply #29562 on: May 26, 2015, 02:40:59 AM »

Whaa lots of good stuff lately.

Cellusious, as strange and nice as usual. Nice clouds all!
wow, FawfulBeans you have caught quite a mood. Love it.

Here is my contribution, a non peacfull one:


When your fusion reactor blows up with your plasma thruster, it's really not going to end well.

If you are interested at seeing and provoking this explosion LIVE, my first prototype is out. Link in my sign Wink

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LOST FORTRESS site! 2d action adventure exploration in an abandoned Dwarf fortress, overrun by weird slug-like creatures.
JobLeonard
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« Reply #29563 on: May 26, 2015, 03:08:36 AM »

Noice. I like how it implodes after exploding!

If you're still tweaking it: I think the speed of the explosion/implosion feels a bit too constant, especially the implosion - I'd expect the explosion to start fast and slow down near the end, and the implosion to accelerate.
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Raku
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« Reply #29564 on: May 26, 2015, 05:30:49 AM »

Oof Skaz, that Metal Slug-esque detail and color <3
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gimymblert
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« Reply #29565 on: May 26, 2015, 05:32:52 AM »



That's great
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SolarLune
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« Reply #29566 on: May 26, 2015, 03:10:20 PM »

^ Really it is.

@skaz - Great explosion, too!

A fish / whale / dolphin I drew from a random silhouette.

the vid if anyone wants to see how it developed.

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skaz
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« Reply #29567 on: May 26, 2015, 03:24:09 PM »

Thanks all!

Yeah I will probably tweak it a bit, it's a first try at making an explosion that look like something. Will probably make a more streamed version of it, keeping the middle part, putting the initial phase out and making the whirling finish quicker.

@SolarLune  it's a Blobphin®.
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LOST FORTRESS site! 2d action adventure exploration in an abandoned Dwarf fortress, overrun by weird slug-like creatures.
gggfhfdh
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« Reply #29568 on: May 26, 2015, 04:49:53 PM »


more duelyst
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ProgramGamer
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« Reply #29569 on: May 26, 2015, 07:15:27 PM »


more duelyst

Let me just download that and analyse it in flash. I want to know why it looks so good.
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Raku
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« Reply #29570 on: May 26, 2015, 07:51:43 PM »

Great animation! Inspired by Geese's raging storm?
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gggfhfdh
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« Reply #29571 on: May 26, 2015, 08:09:49 PM »

akuma's but yea
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Netsu
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« Reply #29572 on: May 26, 2015, 09:50:54 PM »



Goddamn I wish this was a game.
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Raku
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« Reply #29573 on: May 27, 2015, 12:49:56 PM »

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skaz
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« Reply #29574 on: May 27, 2015, 01:44:15 PM »



I must admit I didn't understood what it was immediately. The legs really looks like a drill to me, it's... confusing. Is it intended?
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Raku
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« Reply #29575 on: May 27, 2015, 02:10:08 PM »

the legs are definitely a drill, yeah. It's a robot drill ballerina
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vaaasm
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« Reply #29576 on: May 27, 2015, 05:31:40 PM »


shes so adorable! i love your style
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neight-bit
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« Reply #29577 on: May 27, 2015, 06:57:23 PM »



Animation study #2: light attack (~14 fps)

Mostly working on motion, form and anatomy.  If I were going to keep at it, I'd add a bunch more frames to the "recovery period" (right after the swing, while he's still kinda crouched), and probably some idle frames right before the attack to slow it down a bit.  I need to develop a better workflow, though, because this took way too long.
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GrumpyGiant
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« Reply #29578 on: May 27, 2015, 09:01:09 PM »

Drew this little guy today:



I'm a programmer usually, and as such not very good at art. So this is probably the most ambitious thing I've ever drawn! Still, I think it actually turned out OK.


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Swifty
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« Reply #29579 on: May 27, 2015, 09:52:05 PM »



Animation study #2: light attack (~14 fps)

Mostly working on motion, form and anatomy.  If I were going to keep at it, I'd add a bunch more frames to the "recovery period" (right after the swing, while he's still kinda crouched), and probably some idle frames right before the attack to slow it down a bit.  I need to develop a better workflow, though, because this took way too long.
Great study, you've done well with maintaining the form. The spacing I think could be tweeked. At the moment the animation spacing is very constant; each frame moves about the same, this makes the animation appear quite slow and weak. Dropping some frames in the middle of the attack will give it more power and make it snappier!
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