Schoq
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« Reply #30140 on: September 20, 2015, 06:10:45 AM » |
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These are all very good especially considering the timeframe!
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♡ ♥ make games, not money ♥ ♡
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JobLeonard
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« Reply #30141 on: September 20, 2015, 06:19:41 AM » |
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Love the Harold one as especially.
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orange_magik
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« Reply #30142 on: September 20, 2015, 06:21:41 AM » |
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These are all very good especially considering the timeframe!
Thanks, yeah, they're deliberately rough, cause I always want to make more than I have time to do so)
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Steven
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« Reply #30143 on: September 20, 2015, 11:18:57 AM » |
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SeanNoonan
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« Reply #30145 on: September 21, 2015, 02:53:53 PM » |
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Trying to do something fast...
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JobLeonard
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« Reply #30146 on: September 22, 2015, 02:00:27 AM » |
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I like the body language - intentional or not, he the swing is a bit awkward, like he's scared it might blow up :D
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SeanNoonan
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« Reply #30147 on: September 22, 2015, 02:39:22 PM » |
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I like the body language - intentional or not, he the swing is a bit awkward, like he's scared it might blow up :D
It was meant to look a little bit "goofy" but I don't think I sold it too well - completely lacking a wind up or impact. But it was just a quick thing Another...
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Raku
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« Reply #30148 on: September 22, 2015, 10:12:26 PM » |
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Trying to do something fast... honestly, if you just reverse this I believe the wind-up and slam down would look a bit better
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CyangmouArt
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« Reply #30149 on: September 23, 2015, 01:32:23 PM » |
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Lots of lovely and beautiful stuff since my last visit. Since I just posted over in the Tower57 thread and looked in here as well, I thought it might be an idea to leave this one in here as well (despite mopst pixel-people might already have seen it via Pixeljoint or My Deviantart):
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SeanNoonan
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« Reply #30150 on: September 23, 2015, 02:49:35 PM » |
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Trying to do something fast... honestly, if you just reverse this I believe the wind-up and slam down would look a bit better You mean hold on the first frame rather than the last? Also, gave a slightly larger sprite a go today. Relatively happy...
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gggfhfdh
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« Reply #30151 on: September 23, 2015, 02:51:02 PM » |
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no like literally just play it in reverse
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SeanNoonan
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« Reply #30152 on: September 23, 2015, 02:51:46 PM » |
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no like literally just play it in reverse
Oh my... that's quite an improvement
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« Last Edit: September 23, 2015, 03:04:20 PM by SeanNoonan »
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Raku
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« Reply #30154 on: September 23, 2015, 09:17:31 PM » |
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no like literally just play it in reverse
exactly! I made a generic enemy, but made it less generic @BBreakfast, that looks fantastic! My only criticism is that the walls of the building might blend a bit with that ground texture. If you dont want to change the colors of either, you could put a little darker/lighter lining across the bottom of the house?
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Taschi
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« Reply #30155 on: September 24, 2015, 07:37:53 AM » |
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Not sure if it's really show-worthy, but hey, I'm really proud of it because I suck at teh artz. As you see, still experimenting with the window colour(s), not entirely happy with what I've got so far.
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Sazem
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« Reply #30156 on: September 24, 2015, 09:44:53 AM » |
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Wanted to practice some animation. Made for pixel dailies at twitter. One eyed creature
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a2j2tiwari
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« Reply #30157 on: September 24, 2015, 01:42:42 PM » |
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gggfhfdh
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« Reply #30158 on: September 24, 2015, 06:17:31 PM » |
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FNKVSSL
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« Reply #30159 on: September 25, 2015, 10:31:08 AM » |
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That morph from sphere to Darth Vader helmet is super satisfying. You're great with designing moving parts.
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