Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411281 Posts in 69324 Topics- by 58380 Members - Latest Member: bob1029

March 28, 2024, 11:13:41 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
Pages: 1 ... 1518 1519 [1520] 1521 1522 ... 1637
Print
Author Topic: show us some of your pixel work  (Read 7237208 times)
Conker
Guest
« Reply #30380 on: November 11, 2015, 01:19:38 PM »

got the whole crew done


holy fuck dude these are amazing, where is wolf and his friends

i need to make my own


edit:

wip


« Last Edit: November 11, 2015, 11:25:59 PM by Conker » Logged
Conker
Guest
« Reply #30381 on: November 11, 2015, 11:26:07 PM »

pixeljoint thing

gift for gf
« Last Edit: November 11, 2015, 11:46:05 PM by Conker » Logged
aamatniekss
Level 4
****


hiya


View Profile
« Reply #30382 on: November 12, 2015, 02:21:09 AM »

A mermaid.
Logged

marquet
Level 0
***

Time to make a game


View Profile WWW
« Reply #30383 on: November 12, 2015, 05:54:27 PM »

Logged

Conker
Guest
« Reply #30384 on: November 12, 2015, 10:12:33 PM »

Logged
TammiDev
Level 0
***


View Profile
« Reply #30385 on: November 13, 2015, 02:42:40 AM »

Mockup for a Fight game idea


Wow, love it! Very beautiful!
Logged
matriax
Guest
« Reply #30386 on: November 13, 2015, 06:04:40 AM »

For a posible game intro.

Logged
P-Flute
Level 2
**


View Profile WWW
« Reply #30387 on: November 13, 2015, 03:21:28 PM »



Making a little adventure game (started it for Asylum Jam, failed, but here I am) about a 'mystery team' of teenagers and their dog investigating ye olde mill. So eventually it's gonna be 5 characters, in only left-right moving environments.

Debating whether it's better looking to:
  • Keep them totally in profile view
  • Rotate them slightly to face the camera so you get more character (even though they're only moving left and right)

@matriax You're rocking that tiny palette, man.  Kiss

@conker Lovely little bot! Kinda hard to tell what's going on in the attack, though...hm.
Logged
Alex N.
Level 1
*


game dev!? so you play all day?


View Profile WWW
« Reply #30388 on: November 14, 2015, 06:50:26 AM »



another duelyst friend is ready to hug
Sick frame transition, Raku. What's the FPS on this, 12 or above?

Can't believe that this post still goes after all this years Hand Thumbs Up Right
Logged

2D Artist & Animator - https://www.behance.net/AlexNae

I used to be here often:
The Underground King  > https://forums.tigsource.com/index.php?topic=60979
Game Of Foot  > https://forums.tigsource.com/index.php?topic=58338.0
supajackle
Level 0
**


im kyle


View Profile WWW
« Reply #30389 on: November 14, 2015, 12:44:29 PM »

some Bobs Burgers pixels



and a mockup

Logged

surt
Level 7
**


Meat by-product.


View Profile
« Reply #30390 on: November 14, 2015, 12:53:57 PM »

Great, but the lip highlight sort of reads as a snaggletooth.
Logged

Real life would be so much better with permadeath.
PJ Gallery - OGA Gallery - CC0 Scraps
Conker
Guest
« Reply #30391 on: November 15, 2015, 04:34:04 PM »

made some doors for the rpgmaker community
Logged
Conker
Guest
« Reply #30392 on: November 16, 2015, 04:58:42 PM »



« Last Edit: November 17, 2015, 12:50:26 PM by Conker » Logged
Conker
Guest
« Reply #30393 on: November 17, 2015, 03:49:06 PM »



where the posts at
« Last Edit: November 17, 2015, 04:08:48 PM by Conker » Logged
BBreakfast
Level 2
**



View Profile WWW
« Reply #30394 on: November 17, 2015, 08:07:39 PM »

Logged

Alex N.
Level 1
*


game dev!? so you play all day?


View Profile WWW
« Reply #30395 on: November 17, 2015, 10:04:40 PM »



Like it and dislike it at the same time, but I can't really put a finger on "why". I think the dirt on the side of the blocks does not match the overall mood, maybe the clear difference between organic environment elements and rough cut blocks... someone help me out here
Logged

2D Artist & Animator - https://www.behance.net/AlexNae

I used to be here often:
The Underground King  > https://forums.tigsource.com/index.php?topic=60979
Game Of Foot  > https://forums.tigsource.com/index.php?topic=58338.0
happymonster
Level 10
*****



View Profile WWW
« Reply #30396 on: November 17, 2015, 11:42:36 PM »

A little bit pillow shaded on the tiles and sprites?
Logged
JobLeonard
Level 10
*****



View Profile
« Reply #30397 on: November 18, 2015, 01:53:14 AM »



where the posts at
Weee, brain-in-a-vat!
Logged
Ashedragon
Level 2
**



View Profile WWW
« Reply #30398 on: November 18, 2015, 07:20:24 AM »

The pillow-shading is not super attractive and the amount of noise in some of the graphics is unsettling.
Logged

P-Flute
Level 2
**


View Profile WWW
« Reply #30399 on: November 18, 2015, 08:43:16 AM »

A little bit pillow shaded on the tiles and sprites?

This. It looks preetty good, and a lot of that is from being able to tell how much effort was put into it. But the pillow shading is really holding it back. Also feels like in terms of value/saturation, everything's a little too samey. But the work shows through.
Logged
Pages: 1 ... 1518 1519 [1520] 1521 1522 ... 1637
Print
Jump to:  

Theme orange-lt created by panic