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891229 Posts in 33531 Topics- by 24772 Members - Latest Member: Lumenox_Games

June 19, 2013, 08:59:25 AM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 2266769 times)
moi
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« Reply #6420 on: October 04, 2009, 09:13:51 AM »


Mostly worried about the inner rings, but how's it look?
the inner rings are total crap, but the rest is very good, the image is very evocative.
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lelebęcülo
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« Reply #6421 on: October 04, 2009, 10:50:36 AM »

Some stuff I did last night for fun:

idle
walking
jumping
punching!
spinning (hidden secret move that destroys everything)

Cute.
But for something like punching, I'd recommend you have the action go instantly, then ease back from it.  If you ease into it, it seems soft.

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ChevyRay
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« Reply #6422 on: October 04, 2009, 01:19:59 PM »

Also, I'd suggest that you have one-frame where the character pulls back. If you've ever tried punching without pulling your arm back first, you'll realize that you lose a lot of force from the punch, just as your animation loses a lot of force as well.
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JasonPickering
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« Reply #6423 on: October 04, 2009, 02:53:46 PM »



a mash-up of breakout and space invaders where you need to defeat waves of guys to move to the next level. going for simpler colors and something a little bright and cute. I am really bad a top down perspective though. so this has been quite a challenge so far. I need to design better walls and a ball and character now.
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Ishi
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« Reply #6424 on: October 04, 2009, 03:24:07 PM »

Ah, cool idea. I know you say you're going for simpler colours, but I think a bit of hand drawn gradient on the enemies could be nice; something to make them darker near the bottom and lighter near the top so they pop out a bit more and can be told apart better. The orange ones are all blending together a bit at the moment. Cool so far though anyway.
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JaJitsu
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« Reply #6425 on: October 04, 2009, 04:57:47 PM »



hahaha
This would be an awesome icon

Some stuff I did last night for fun:

idle
walking
jumping
punching!
spinning (hidden secret move that destroys everything)

Cute little character Grin
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JasonPickering
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« Reply #6426 on: October 04, 2009, 10:22:44 PM »

hey ishi not sure what you mean by hand drawn gradient but I do agree they all blend together.
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letsap
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« Reply #6427 on: October 04, 2009, 11:04:56 PM »

In other words, give it a gradient, but do it by hand. Hand PencilConcerned
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Eclipse
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« Reply #6428 on: October 05, 2009, 01:32:48 AM »

hey ishi not sure what you mean by hand drawn gradient but I do agree they all blend together.

something very very quick but:



the ones with the shadows under the feet are the modified ones

to make it fast i just did two layers, one in multiply for the shady part and one in dodge for the highlights on the top part, then i cut'n'pasted the same gradient over each type of enemy, tweaking it a bit for the red one ears and stuff like that
« Last Edit: October 05, 2009, 01:35:50 AM by Eclipse » Logged

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Ishi
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« Reply #6429 on: October 05, 2009, 09:12:39 AM »

Yep that kinda thing! Gentleman
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Karuvitomsk
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« Reply #6430 on: October 05, 2009, 12:54:00 PM »



Avatar?

By James Cameron? Corny Laugh
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Inanimate
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« Reply #6431 on: October 05, 2009, 03:17:21 PM »

That looks really good!  Hand Clap Smiley
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Shawny
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« Reply #6432 on: October 05, 2009, 04:44:09 PM »


 Shrug

Also, I love that animation, Karmuv..lotiskov :U
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MaloEspada
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« Reply #6433 on: October 05, 2009, 04:59:43 PM »


 Shrug

Also, I love that animation, Karmuv..lotiskov :U

Roll!!  Kiss Kiss
Awesome! Although her face is a bit weird... maybe a bit fat, ugh (?)
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letsap
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« Reply #6434 on: October 05, 2009, 10:50:14 PM »



Better? Still need work?
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