Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

878394 Posts in 32920 Topics- by 24333 Members - Latest Member: blackarm

May 21, 2013, 07:38:53 PM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
Pages: 1 ... 409 410 [411] 412 413 ... 1531
Print
Author Topic: show us some of your pixel work  (Read 2201557 times)
KittenEater
Level 1
*


NYEEEAAUUUGH


View Profile WWW
« Reply #6150 on: September 17, 2009, 06:31:08 PM »

Thanks! Though, what is wrong with my pot? Could you please elaborate on why it looks bad to you?
Logged

EEEEEEEGH
JaJitsu
Level 10
*****



View Profile WWW Email
« Reply #6151 on: September 17, 2009, 08:03:59 PM »

It's the cute little sister and the smart big sister!

The little sister's hair makes her look big. :/


Also, a clay pot.


Am I doing good, guys?

 :D i didnt see hair at all till u quoted it

I like the sisters, but the little one's hair is hard to see against a white background. I'm interested in seeing what they look like against the background of your project, especially how the pot fits in with the decor/background. Is it an interactable object, or just for decoration?


Logged

aeiowu
Level 10
*****


Greg Wohlwend


View Profile WWW Email
« Reply #6152 on: September 17, 2009, 08:06:16 PM »

Thanks! Though, what is wrong with my pot? Could you please elaborate on why it looks bad to you?

I think the pot needs more volumetric dithering. Right now the pot has those vertical dark lines which you might be trying to represent some kind of design with but I'd do that in another color and focus on making the shading express that the object is more spherical. You don't have a lot of pixels to work with but you can amend that by adding a few more colors. If that goes against your palette conventions then just try working on with that dithering a bit more.
Logged

Xion
Pixelhead
Level 10
******


xionight@live.com Chimera+Gryphon
View Profile WWW Email
« Reply #6153 on: September 17, 2009, 08:43:30 PM »

I think dithering would just muss up such a small sprite. Maybe just use flat shading, if any.

0r like ,if you were trying to convey a stripèd texture or something, maybe offset the hilights from the shadows and extend them further into the body for more volume?

like this
Logged

JLJac
Level 10
*****



View Profile
« Reply #6154 on: September 17, 2009, 09:57:04 PM »

yeah, what xion said
Logged
MaloEspada
Guest
« Reply #6155 on: September 18, 2009, 12:31:06 PM »

Guys, I'm in need of help. Suddenly my art "skills" have gone mad and created things with different styles.



The house is in a different style from the tree and the background and so on. Basically the house, the tree and the background are my problems. Looks like one of them is way better in quality than the rest, and etc.

I dont even know why i'm asking for help here since this is mostly a problem related to my skillz, but maybe some of you have tips for me or something.

I hope.
Logged
jwaap
Level 9
****


JW


View Profile WWW Email
« Reply #6156 on: September 18, 2009, 12:42:59 PM »

i like the house and the mountains, kill the trees
Logged

Zest
Level 10
*****



View Profile WWW
« Reply #6157 on: September 18, 2009, 12:45:00 PM »

I think the background needs the most work; the dark blue mountains are the fist thing I see, when that should be the characters and the actual game level. You could use less saturated colors to bring out the foreground. The building and trees are a bit trickier to define; I think the building looks more stylized than the tree, and is made up of very clear shapes. Just my two cents, so... *shrug*

Here's another animation for Commedia. I feel like I'm getting the hang of this now.



« Last Edit: September 18, 2009, 01:44:01 PM by Theo » Logged

El Moppo
Level 0
**


Gronk! Gronk!

elmoppo@hotmail.co.uk
View Profile WWW Email
« Reply #6158 on: September 18, 2009, 01:22:21 PM »

I agree, the house looks like it's been unfolded, and you can see two walls at the same time, but almost straight on. Also. The trees just don't fit.
They need big, billowy, fanning fronds!
Foliage is fun, and, should cover a lvery large surface area. Wink
Logged
MaloEspada
Guest
« Reply #6159 on: September 18, 2009, 02:26:59 PM »



I dunno, is it any better? For now I'll only work on the house.. maybe tomorrow i'll fix the tree
Logged
El Moppo
Level 0
**


Gronk! Gronk!

elmoppo@hotmail.co.uk
View Profile WWW Email
« Reply #6160 on: September 18, 2009, 02:39:30 PM »

Hmmm. I can see what you're trying to do. But. I think that more angle horizontally, and not skewing it vertically, would do the trick.
I might be wrong, though.
Let's see what the others think.
Logged
JaJitsu
Level 10
*****



View Profile WWW Email
« Reply #6161 on: September 18, 2009, 04:29:37 PM »

woah, outside.

i thought the game would be all in cave.
Logged

.Vic
Level 0
***



View Profile WWW Email
« Reply #6162 on: September 18, 2009, 08:01:07 PM »

Hope it's ok that I made an edit


That's basicly how I would do it, added some shading so it looks like it's going into the background.
Logged
Kekskiller
Guest
« Reply #6163 on: September 19, 2009, 07:35:34 AM »

Bigger banner for my blog:

...

It's too big. I have to make a smaller version of it :/


This one is better:

« Last Edit: September 19, 2009, 07:49:42 AM by Kekskiller » Logged
KittenEater
Level 1
*


NYEEEAAUUUGH


View Profile WWW
« Reply #6164 on: September 19, 2009, 12:05:46 PM »

I think dithering would just muss up such a small sprite. Maybe just use flat shading, if any.

0r like ,if you were trying to convey a stripèd texture or something, maybe offset the hilights from the shadows and extend them further into the body for more volume?

like this

I seeeee... You made my pot pretty. Shocked
I do think I'm going to need to work on my pixel arting skills some more. Problem is, I have trouble making myself use more than a few colors in my art. Gonna have to work on that. :<
Logged

EEEEEEEGH
Pages: 1 ... 409 410 [411] 412 413 ... 1531
Print
Jump to:  

Theme orange-lt created by panic