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891314 Posts in 33539 Topics- by 24776 Members - Latest Member: 1derboy

June 19, 2013, 01:02:48 PM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 2267000 times)
Flame
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« Reply #8835 on: April 05, 2010, 06:19:39 PM »

You're right, it's really off.



How about this? I altered the stance to where it looks better, in my opinion, along with the arm's shading.

Thanks! Smiley

I like it, but It feels like the arm is not connected, and either the body is not connecting with the legs or the opposite.
Besides that it looks great so far.
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AMAZON
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« Reply #8836 on: April 05, 2010, 06:21:23 PM »

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kummerspeck
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« Reply #8837 on: April 05, 2010, 06:36:35 PM »

I like them a lot! They have a lot of character. I'm assuming the last two are WIP because their detail level cannot dare surpass the first two. I also feel a bit irked by the last guy's shadowed left half because he has fire in his left hand. I'm assuming that'd be more than an adequate light source.
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AMAZON
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« Reply #8838 on: April 05, 2010, 06:41:28 PM »

the last two are p. much done, the third less so. the last guy is intentionally in a more simplistic graffiti-ish style mostly just to add character (im gonna try to do that with what characters i can). also NOT SURE WHY i didn't think of adding reflections from the flame seeing as i love shit like that. ill add that then.
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Shiny
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« Reply #8839 on: April 05, 2010, 09:43:31 PM »

I decided to try out some dithering, something I don't use often.



Kinda Metroid inspired.
To Game Boy spec.
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.Vic
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« Reply #8840 on: April 06, 2010, 03:09:34 AM »


totally not ripping off  Cave Story, no sir

just needed a character for playing around in GM, because I don't want to use colored blocks
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FishyBoy
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« Reply #8841 on: April 06, 2010, 08:34:48 AM »

Haha, I like that the design in yours is based off of the weird interpretation of the sprite.

Shiny, that is really cool. Lots of character.
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JasonPickering
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« Reply #8842 on: April 06, 2010, 10:31:43 AM »

.vic I like the run cycle

testing some sprites for a possible rpg.

2x size


1x sixe
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Pietepiet
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« Reply #8843 on: April 06, 2010, 12:37:35 PM »



T-T-T-TIMELAAAAPSE

http://www.youtube.com/watch?v=3Ts8iRSDuzU

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Ashking
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« Reply #8844 on: April 06, 2010, 02:20:58 PM »

JPick, those look awesome. They have so much character, and a nice pastel feeling.
Piet, I always love watching people's timelapses. So thanks Wink
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JasonPickering
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« Reply #8845 on: April 06, 2010, 02:56:08 PM »

peit that looks really good, but why did you make the character bowlegged and also why did you only animate the scarf.
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Sean A.
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« Reply #8846 on: April 06, 2010, 06:59:50 PM »

Something I whipped up in like 10 minutes, not very happy with it though.
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im9today
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« Reply #8847 on: April 06, 2010, 07:09:40 PM »

I decided to try out some dithering, something I don't use often.



Kinda Metroid inspired.
To Game Boy spec.
lookin goood
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Pietepiet
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« Reply #8848 on: April 06, 2010, 09:36:34 PM »

peit that looks really good, but why did you make the character bowlegged and also why did you only animate the scarf.

Yeah, I'm going to change her stance later, and animate it some more. This was just a quick try to test some things out, recording wise.
Thanks Smiley
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JasonPickering
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« Reply #8849 on: April 06, 2010, 09:48:07 PM »

cool, one small crit. is you can clearly see where the edge of the sprite is because of the scarf at one point it is cut on the side.if you rounded that flat edge i think it would fix that.
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