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891146 Posts in 33525 Topics- by 24768 Members - Latest Member: Stome

June 19, 2013, 02:29:30 AM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 2266275 times)
Cow
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« Reply #9480 on: May 30, 2010, 09:15:43 PM »




I'm getting back into games and pixel art after a long hiatus. This is for a first person shooter. Dev thread here: http://www.thepoppenkast.com/forum/index.php?topic=1865.0
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Carrie Nation
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« Reply #9481 on: May 30, 2010, 09:48:02 PM »

A font I did. each individual character is 7x7, meant to be assembled on an 8x8 grid.



It's meant to look very alien and uncomfortable, but still be readable.
the dutch brown fox jumps door the lazy dog
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Geti
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« Reply #9482 on: May 30, 2010, 10:40:36 PM »


This would be hell to play dwarf fortress with, hahah. Could use some refining, especially towards readability.
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« Reply #9483 on: May 31, 2010, 10:07:57 AM »

cow, those portraits are incredible
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Kevin
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« Reply #9484 on: June 01, 2010, 08:56:15 AM »

Wow, jwaap, share some of that talent with me. Everything you do is dripping with style and class. Sticky, creamy style and class.

Right, anyway. More birds-eye meanderings:
« Last Edit: December 10, 2010, 11:39:09 AM by Kevin » Logged

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« Reply #9485 on: June 01, 2010, 08:57:59 AM »

That sheet looks delicious Smiley
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« Reply #9486 on: June 01, 2010, 09:52:51 AM »

ah Kevin, those are so cool.
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« Reply #9487 on: June 01, 2010, 09:56:53 AM »

Kevin, I really like those pixels Smiley
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« Reply #9488 on: June 01, 2010, 10:38:42 AM »

@Kevin
It looks great, but I have a personal insanity moment when people make sprites using a retro NES style yet use more than 4 colors inc. transparency in a graphic.  Crazy
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Dacke
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« Reply #9489 on: June 01, 2010, 10:51:42 AM »

@Kevin
It looks great, but I have a personal insanity moment when people make sprites using a retro NES style yet use more than 4 colors inc. transparency in a graphic.  Crazy

Why on earth would get upset about that?
The reason to choose that style is not because of technical reasons, but because it looks good. If you figure out a way to get it to look even better, why wouldn't you?
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Kevin
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« Reply #9490 on: June 01, 2010, 11:12:03 AM »

@Kevin
It looks great, but I have a personal insanity moment when people make sprites using a retro NES style yet use more than 4 colors inc. transparency in a graphic.  Crazy

ha ha fair enough. I love the NES with all my heart, but god damn it's sprites are restrictive. The gun and backpack were unreadable without that 4th colour, so I figured I'd fudge it and claim he was made of multiple sprites (à la megaman).

Why on earth would get upset about that?

It actually bugged me a bit when I did it. Giggle
It's a small defeat for a me, not being able to make it look right and keep it within the imposed limits. Mostly though, yeah, I try to go with what I think looks good. It's just when doing nes graphics, staying within the limits makes it look more authentic and in turn, better (in my mind).

But the retro feel stayed in tact I think so I'm happy.

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« Reply #9491 on: June 01, 2010, 12:06:42 PM »

@Kevin
It looks great, but I have a personal insanity moment when people make sprites using a retro NES style yet use more than 4 colors inc. transparency in a graphic.  Crazy

Can't one use a second layer of sprites in order to make such graphics even on the NES restrictions?

Didn't they have to do that in order to make megaman's face flesh-toned?  Grin

made of multiple sprites (à la megaman).
Aaaaand ofcourse I missed this until AFTER I posted  Lips Sealed
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« Reply #9492 on: June 01, 2010, 01:23:46 PM »

Right, anyway. More birds-eye meanderings:


Very, very nice. Though I think the grass would be better if it was somewhat lighter, and the dirt next to the pond kind of stands out with that dithering. Maybe a bit less would do the trick? Like, if you only did it near the edges towards the grass and pond, but not in the middle. It's a bit noisy now.

The tree is my favourite. Really cool! Smiley
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« Reply #9493 on: June 01, 2010, 02:11:01 PM »

Very, very nice. Though I think the grass would be better if it was somewhat lighter, and the dirt next to the pond kind of stands out with that dithering.

Fully agree with both points. I was trying to get a decent texture on the dirt, make it nice and gritty looking, but went over board. It could be turned down several notches. The grass I blame on the NES palette I'm using. It was, essentially, a choice between what I used and that funky chartreuse that I used for the lighter blades under the tree. The light green is so bright that I'm pretty sure looking at a screenful of it is actually the leading cause of eye cancer, but I'd have to check with my doctor to be sure.

I might drop the NES palette, or at least "tweak" it to better suit my needs. It's just so damned nostalgic.
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« Reply #9494 on: June 01, 2010, 03:48:38 PM »

<this guy
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