|
Corpus
Guest
|
 |
« Reply #645 on: May 22, 2008, 01:10:25 PM » |
|
Hahahahahahahaha. Wonderful. Perhaps he wears that expression because he can't see other people and thinks that's what everyone's Greggs face looks like.
|
|
|
|
|
Logged
|
|
|
|
|
increpare
Guest
|
 |
« Reply #646 on: May 22, 2008, 01:19:32 PM » |
|
When I was young, I saw a man in Greggs who actually had no eyes, just concave skin perfectly formed in the shape of his eye sockets.
 that's not exactly eye-socket shaped though. One would expect rather deeper cavities I would expect :/
|
|
|
|
|
Logged
|
|
|
|
|
BenH
|
 |
« Reply #647 on: May 22, 2008, 02:02:11 PM » |
|
I took some artistic license 
|
|
|
|
|
Logged
|
|
|
|
|
Mr. Yes
|
 |
« Reply #648 on: May 25, 2008, 09:23:08 AM » |
|
 First pixel in a long time. A true weakness of mine (among many): animation. Though it's one of my best walking animations, it still looks quite odd.  EDIT: I think it's a bit better now
|
|
|
|
« Last Edit: May 25, 2008, 09:31:18 AM by Mr. Yes »
|
Logged
|
|
|
|
|
Adamski
|
 |
« Reply #649 on: May 25, 2008, 09:46:21 AM » |
|
But it's not exactly an ordinary looking character, you can get away with more if your character isn't human 
|
|
|
|
|
Logged
|
|
|
|
|
Zest
|
 |
« Reply #650 on: May 25, 2008, 12:31:29 PM » |
|
It looks like it just needs an extra frame or two of the legs. Cool character design, though.
|
|
|
|
|
Logged
|
|
|
|
|
Cow
|
 |
« Reply #651 on: May 25, 2008, 01:02:41 PM » |
|
Couple new things.  goatse ref on click  cave story for the ti83
|
|
|
|
|
Logged
|
|
|
|
|
Jrsquee
Guest
|
 |
« Reply #652 on: May 25, 2008, 01:29:35 PM » |
|
 cave story for the ti83 I wish you wouldn't get my hopes up like that. Cave Story in school + calculator deception = WIN
|
|
|
|
|
Logged
|
|
|
|
|
Melly
|
 |
« Reply #653 on: May 25, 2008, 01:36:28 PM » |
|
 cave story for the ti83 Can you give us a bigger pixel version?
|
|
|
|
|
Logged
|
|
|
|
|
Mr. Yes
|
 |
« Reply #654 on: May 25, 2008, 01:50:10 PM » |
|
It looks like it just needs an extra frame or two of the legs. Cool character design, though.
Thanks! Hm. I made it a bit smoother: 
|
|
|
|
|
Logged
|
|
|
|
|
Cow
|
 |
« Reply #655 on: May 25, 2008, 01:54:02 PM » |
|
Can you give us a bigger pixel version?
I could but then A.) It wouldn't be a TI-83 mockup anymore and B.) I'd just be repixelling Cave Story.  I wish you wouldn't get my hopes up like that.
Cave Story in school + calculator deception = WIN
Yeah that would be the ultimate. I've always kind of wanted to make a game for my calculator. That way I'd have an alibi for my tepid math grades.
|
|
|
|
« Last Edit: May 25, 2008, 01:56:40 PM by Cow »
|
Logged
|
|
|
|
|
Melly
|
 |
« Reply #656 on: May 25, 2008, 02:40:01 PM » |
|
Can you give us a bigger pixel version?
I could but then A.) It wouldn't be a TI-83 mockup anymore and B.) I'd just be repixelling Cave Story.  I meant bigger pixels, not bigger resolution. A zoomed in picture, if you want. Cause you can't expect me to be able to read that well.
|
|
|
|
|
Logged
|
|
|
|
|
GP Lackey
|
 |
« Reply #657 on: May 25, 2008, 03:02:54 PM » |
|
Mr Yes: I think your problem is not the smoothness but your keyframes. You see he isn't making a walking motion right now, more like a rhythmic sashaying. Even with 4 frames you can convey this with something like: -> 1.left foot impact ->2.crossover ->3.right foot impact ->4.crossover -> RINSE/REPEAT If you don't mind:  So it's a bit cheap and I would probably make the torso move more, as you have, but this is how I would do it in 6 frames, basically. Impact, then pushing forward on the lead foot and lifting the trailing one, then crossover.
|
|
|
|
|
Logged
|
|
|
|
|
Cow
|
 |
« Reply #658 on: May 25, 2008, 03:06:09 PM » |
|
I meant bigger pixels, not bigger resolution.
A zoomed in picture, if you want.
Cause you can't expect me to be able to read that well.
Oh sorry. I figured most people had ImageZoom for some reason.  Better? 
|
|
|
|
|
Logged
|
|
|
|
|
Melly
|
 |
« Reply #659 on: May 25, 2008, 03:54:22 PM » |
|
Much, and that looks neat for 2 colors. What are the limitations of a ti83 in terms of number of sprites, tiles, memory and stuff?
|
|
|
|
|
Logged
|
|
|
|
|