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John Sandoval
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« Reply #10860 on: October 25, 2010, 09:16:10 PM » |
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Personal Heroes In No Particular Order
Petri Purho Cactus Joss Whedon Carl Sagan
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nelson
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« Reply #10861 on: October 25, 2010, 10:30:24 PM » |
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i use pixen. the best pixel tool out there.
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konjak
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« Reply #10862 on: October 25, 2010, 11:47:30 PM » |
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Wow, some of you use really time-intensive ways to animate.
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xerus
Vice President of Marketing, Romeo Pie Software
Level 10
kpulv
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« Reply #10863 on: October 26, 2010, 12:03:04 AM » |
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Wow, some of you use really time-intensive ways to animate.
WELL HOW DO YOU DO IT, HMMMMMM??? HMMMM??
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Pietepiet
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« Reply #10864 on: October 26, 2010, 12:28:02 AM » |
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Honestly, animating on paper, scanning, then pixeling over it seems a bit much for pixelart under like 240x240 or something. There's great animation software aimed at pixelart out there. Why do it the hard way?
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Elk
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« Reply #10865 on: October 26, 2010, 02:46:30 AM » |
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Honestly, animating on paper, scanning, then pixeling over it seems a bit much for pixelart under like 240x240 or something. There's great animation software aimed at pixelart out there. Why do it the hard way?
Why do pixelart
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For business inquiries send me a forum PM!<br />[nozoom]http://img20.imageshack.us/img20/856/chrrr.png[/nozoom]
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Cow
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« Reply #10866 on: October 26, 2010, 02:51:12 AM » |
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Why?
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RCIX
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« Reply #10867 on: October 26, 2010, 03:39:51 AM » |
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My first shot at making some basic pixelart sprites (16x16, enlarged 4x and put into a sampler image):  Whaddya think? The shield could use some work but i'm not sure what. Feel free to touch em up to show me what i did wrong!
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walrus
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« Reply #10868 on: October 26, 2010, 06:29:31 AM » |
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Those are nice, RCIX. My only crit is that small on screen, the sword has more of a silhouette of a club, and you might try tapering the point more. MartyMan - Awesome death animation. The timing is terrific! Me, I'm new here so I'll share some sprite stuff from a now-dead turn-based sci-fi fighting game: Ketra:  Stryfe:  Zorrusk:  (sorry for the wacky compression lines on that one.  ) and a few other characters who never made it that far:    My new sprite game is a lot less ambitious and thus has come a lot further, so I'll post some from that later.
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Relix
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« Reply #10870 on: October 26, 2010, 07:58:40 AM » |
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I feel like a noob posting this so near Walrus's post...  It's a Jesus riding a ... er...somekind dinosaur. Still very rough, like, Jesse's legs are too long, no animations whatsoever ect... Opinions, tips, anything?
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Nate Kling
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« Reply #10871 on: October 26, 2010, 08:26:45 AM » |
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Hey Walrus, those look good, that was from the collaboration over at GameArtisans.org right? I used to be an active member there when they just started out but now I just check it occasionally.
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dumbmanex
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« Reply #10872 on: October 26, 2010, 09:02:41 AM » |
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Walrus, hell yes! Sad that the project is dead, I love games that are just chalk full of monster characters.
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walrus
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« Reply #10873 on: October 26, 2010, 09:36:10 AM » |
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Thanks, everyone! Yeah, Maph and I had this somewhat naive idea that we could make an indie game as a large community by running contests every month on GameArtisans.org to come up with new characters to add to the game. It went well for about two contests and then all interest in the project dwindled off to nothing.
So we started working on our own game, just the two of us. I'll post a bunch of animations for it when I can save them out as gifs (I only have full-screen screenshots right now.) But there ARE lots of pixelly monsters!
Relix - Thanks for the kind words. Glad you posted too: It's always good to share art! The movement on the dinosaur's legs and tail are very smooth, but Jesus' head and hair movement is really choppy, so that might be one area you could focus on more. Also, his legs don't move all that much and a little bit more motion in them might help as well. Good luck!
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Pietepiet
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« Reply #10874 on: October 26, 2010, 10:14:39 AM » |
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Good stuff, Walrus. Big sprites like that are hellish to animate.
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