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879792 Posts in 33006 Topics- by 24379 Members - Latest Member: alisiahl87

May 25, 2013, 12:32:13 AM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 2212422 times)
Bones
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« Reply #11250 on: November 29, 2010, 08:28:53 AM »

I don't understand why you zoomed this image up by 2x...
You should only do this with smaller sprites, it just ruins the over all quality of the image really.
Sure it's nice to see images 2x zoom but I dont feel this image needs such a zoom unless I felt like taking it into paint to zoom myself.

Heres a 30 second edit for ya
As jotapeh had mentioned the shadow should be one solid color leading out from darkest to perhaps a transitional shade.

Also added a highlight because the whole images seemed so flat.


Even if your going for simple, I suggest using 3 colors.
Your going to want to have those 3 shades, highlight, transition, and core shadow.



Reminded me of a really old piece I did 5 years ago.
« Last Edit: November 29, 2010, 08:49:02 AM by Bones » Logged

Demo Reel 2012

Sit down and relax,
Keeping focus on your breath,
This may take a while.



PompiPompi
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« Reply #11251 on: November 29, 2010, 08:44:43 AM »

Yea, I guess you are right about the zoom. Tongue
I like what you did with the shadows under the sleeve. I am not sure I want another shade for the skin though. I am trying to be consistent with my other pixel art, and the "style" is a very simple one.
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PompiPompi
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« Reply #11252 on: November 29, 2010, 11:04:14 AM »

Ok, here is an update. I tried adding some sort of ground, but it didn't look good. I don't know what to do in that respect, maybe it's enough this way.
I fixed the sleeve shadow, the sleeve "tear" and added a pool of blood  Evil
Hope you like it.

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Bander
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« Reply #11253 on: November 29, 2010, 12:08:49 PM »

practised picking interesting colors in this one
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fL0riaN
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« Reply #11254 on: November 29, 2010, 05:52:44 PM »

Hello PompiPompi,

regarding your corpses hand, I appreciate a light grey shadow on the ground, so it is more obvious that the body dropped to the floor.
In that turn you may also put more angle to the sleeve, because now it is that vertical, that it may be presumed to be hanging.

The posture of the fingers still seems a little odd, as it is too even. The forefinger has to be opened wider than the little one.
You may reference that at yourself, when you play your hand to be numb.
If you instead wanted to point out, that the victim died in agony, the fingers knuckles have to be more rigid.

Right now, it looks like a guitar player passed away.
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Ashkin
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« Reply #11255 on: November 30, 2010, 01:08:51 AM »

Edited slightly, now with more wear/tear and a nicer (?) outline:

And also a brand-spanking-new one.
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walrus
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« Reply #11256 on: November 30, 2010, 06:50:51 AM »

practised picking interesting colors in this one


You succeeded. Very cool palette!  Smiley
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JoGribbs
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« Reply #11257 on: November 30, 2010, 08:07:47 AM »



3D is hard
I gave up :/
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DanFessler
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« Reply #11258 on: November 30, 2010, 11:29:51 AM »

Just thought you guys might be interested to see some of the stuff I've been doing at work..

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Elk
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« Reply #11259 on: November 30, 2010, 11:42:30 AM »

Just thought you guys might be interested to see some of the stuff I've been doing at work..



Lucky train? Smiley
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xerus
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« Reply #11260 on: November 30, 2010, 12:00:50 PM »

trains

Oh man those look DELICIOUS.
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Bander
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« Reply #11261 on: November 30, 2010, 01:50:03 PM »

awesome 16 directional trains
Oh my god that is patience in pixeling right there.
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Xion
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« Reply #11262 on: November 30, 2010, 02:19:37 PM »

damn dude, and I thought 8 directions was painful enough. Superhot stuff.
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Ishi
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« Reply #11263 on: November 30, 2010, 02:29:32 PM »

Amaaaaziiiing!
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John Sandoval
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« Reply #11264 on: November 30, 2010, 02:33:27 PM »

//amazing

http://www.youtube.com/watch?v=8XDxhDbtDak

It's Amaaaaziiiing
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