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879108 Posts in 32961 Topics- by 24353 Members - Latest Member: kanki

May 23, 2013, 09:56:49 AM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 2207626 times)
squidkid
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:D


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« Reply #11475 on: December 22, 2010, 09:18:09 PM »

I think I just saw the same movie as Red

Don't mind the odd colour palette.
I want to see more black people in indie games.
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Enough talk, have at you!
willy-wilson
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« Reply #11476 on: December 22, 2010, 09:52:42 PM »

first animation

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AMAZON
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« Reply #11477 on: December 22, 2010, 11:58:24 PM »

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neon
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DOHOHOHOHO


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« Reply #11478 on: December 23, 2010, 02:59:09 AM »

I think I just saw the same movie as Red

Don't mind the odd colour palette.
I want to see more black people in indie games.

yes!! not trying to turn this into a race debate, but hey - if the mainstream won't do it, we should.
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Jasper Byrne
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« Reply #11479 on: December 23, 2010, 03:10:05 AM »

This is a very nice palette. How did you decide on the colours? I've tried creating 16 colour palettes before, and always find it hard to settle on anything that will work for an entire game.

One tip I have is one that I learnt from making music - it's really good to check colours on as many systems as possible.  Phones, TV's, as many monitors as you can, Mac & PC gamma etc.  Then you can tell what the range is like in terms of contrast and saturation.  I spend a lot of time tweaking once I have a screenshot like this, just replacing the colours one by one, trying out different ramps (series of colours) seeing which ramps can work together (a yellow can double as a bright green or orange, for example.)

Last part is colour theory, which I probably learnt a bit about from here - the usual moving towards bluer hues on the dark ends, and yellower ones on the light ends.

Another tip is to browse palettes you like in places like colorlovers.com.

Take all this with a massive grain of salt, I don't consider myself any kind of pixel artist... I just try to find colours which are a little weird in some way!  For this game I wanted alien colours, so I made the hue-shifts in the ramps quite pronounced, didn't include pure black or white, and spent my most colours on hues like the greens, oranges and blues, rather than try to have a palette that covers everything.
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Damian
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« Reply #11480 on: December 23, 2010, 08:18:03 AM »

Updated an old PA of mine.
Old PA

New PA
Woods still in the making, I left it out, because it's not looking right yet.
 
« Last Edit: December 23, 2010, 09:42:06 AM by Damian » Logged
Sean A.
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« Reply #11481 on: December 23, 2010, 08:41:45 AM »


Wow those are really really good. I like the second Tron one because even though you used pure black in a lot of places everything still reads properly. All of those sprites look like they're ripped from official GBA games.
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Bones
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Pixel artist, Animator, Programmer


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« Reply #11482 on: December 23, 2010, 12:13:15 PM »


The one armed man runs for his life.
He has one arm because the other one aims towards the mouse.
« Last Edit: December 23, 2010, 12:39:30 PM by Bones » Logged

Demo Reel 2012

Sit down and relax,
Keeping focus on your breath,
This may take a while.



_Madk
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Love, love is a verb Love is a doing word ~♪


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« Reply #11483 on: December 23, 2010, 12:17:25 PM »


Kiss

My only complaint is that Pilgrim's face is kind of unreadable. Other than that they're perfection.
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MindEraser
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« Reply #11484 on: December 23, 2010, 12:31:39 PM »


The one armed man runs for his life.
He has one arm because the other one aims towards the mouse.
I love this type of fluidity in animation  Hand Thumbs Up Right
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Noel Berry
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Yarr!


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« Reply #11485 on: December 23, 2010, 12:32:58 PM »

Updated an old PA of mine.
Old PA

New PA
Woods still in the making, I left it out, because it's not looking right yet.
 

I always liked your pirate avatar, but the new one is definitely way better. Awesome Grin
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Oblitus | Portfolio | Twitter
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Xion
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« Reply #11486 on: December 23, 2010, 11:08:25 PM »

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DanFessler
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aka Indigo

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« Reply #11487 on: December 24, 2010, 12:40:49 AM »

that guy would be an absolute blast to animate.  so well done, xion.  I'm jealous
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Geti
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« Reply #11488 on: December 24, 2010, 05:46:39 AM »

Damn fine, Xion.
Bones, that's a slick animation.


Playing with building designs, finally found something I'm happy with.
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Jasper Byrne
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« Reply #11489 on: December 24, 2010, 06:01:39 AM »

New tiles, alien/organic type:


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