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JaJitsu
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« Reply #11535 on: December 29, 2010, 09:28:02 AM » |
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The readability on that is kind of lacking. Try to up the contrast in your shading
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REKLAS
Level 0
Justin 'REKLAS' Messner
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« Reply #11536 on: December 29, 2010, 11:11:54 AM » |
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@JR Hill Thanks, haha, yeah it does look like it's pooping. @miascugh Good feedback, thanks. I'll have to revisit it sometime and try and address what you mentioned. Not sure if I'm on an insect kick or what but I thought making a butterfly thing would be fun. 
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tim-bo-jay
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« Reply #11537 on: December 29, 2010, 01:17:10 PM » |
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So recently I picked up Siren Blood Curse and fell in love with the survival horror of old all over again after the less then plesent Silent Hill Homecoming, Resident Evil 5, and Alone in the...screw it I can't even pretend that was Survival Horror anymore! Anyway, since then I've been doodling concept for a horror game that would work on a 2D plane much like Clock Tower. These are what I came up with;  Knowing an uber low resolution Horror game would lack much of the whole Horror thing (which is kind of important) I designed all my characters in low resolution (what I'm most at home with) then doubled their size and went though fleshing them out with more detail. Oh and damn women for having boobs, it's the one thing in all my years I can't seem to draw right, and I've spent enough time looking at them!
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nahkranoth
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« Reply #11538 on: December 29, 2010, 01:26:10 PM » |
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Oh and damn women for having boobs, it's the one thing in all my years I can't seem to draw right, and I've spent enough time looking at them! What she lacks in boob, she makes up in cuteness. Good work. I really like the detail of the color slightly changing in the pants. It gives it a hidden detail; you feel it but don't really notice it, especially against a background i would asume. By the way, just a small landscape in pixels:  I wanted the light of the sun to react on the mountains like the first glimp of sunlight shining over the mountains, but it's more like clouds now.
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BlueSweatshirt
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« Reply #11539 on: December 29, 2010, 02:08:15 PM » |
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The reeds + sea blue sky made me thing the scene was underwater at first. 
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Hinchy
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« Reply #11540 on: December 29, 2010, 02:12:40 PM » |
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I'm working on a sequelish thing to my Ludum Dare 17 game "Wow, Islands And Stuff!!". The art in that game was all terrible (understandably so, but terrible nonetheless) so I'm working on redoing the character sprites right now. OLD: NEW:  I still have a couple kinks with the walk cycle to work out but this is my first real sprite walk cycle ever so I'm pretty proud of myself!
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boxedlunch
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« Reply #11541 on: December 29, 2010, 03:01:38 PM » |
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it looks good, but the leg on the left needs to move up a bit as it pulls back.
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SundownKid
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« Reply #11543 on: December 29, 2010, 03:52:57 PM » |
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The big head/small legs and details give it a cool Odin Sphere-esque feeling.
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BlueSweatshirt
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« Reply #11544 on: December 29, 2010, 03:58:42 PM » |
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The big head/small legs and details give it a cool Odin Sphere-esque feeling.
 Indeed. The color choice and light source feels a bit like that game, too.
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Bones
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« Reply #11545 on: December 29, 2010, 07:34:33 PM » |
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Dex, that dragon is boss. The green seems a bittt saturated, compared to the darkest red on the dragon but I like the overall feel it has.  Re-worked an old self portrait I was working on.
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Demo Reel 2012Sit down and relax, Keeping focus on your breath, This may take a while.  
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saibot216
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« Reply #11546 on: December 29, 2010, 09:36:49 PM » |
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Dang, I got all nostalgic for System Shock 2 all of the sudden.
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mozzy
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« Reply #11547 on: December 29, 2010, 10:13:35 PM » |
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For mah game. Almost done :> 
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Bones
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« Reply #11548 on: December 29, 2010, 10:45:04 PM » |
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Demo Reel 2012Sit down and relax, Keeping focus on your breath, This may take a while.  
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_Madk
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« Reply #11549 on: December 29, 2010, 10:47:38 PM » |
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For mah game. Almost done :>  That looks really good.
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