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878501 Posts in 32925 Topics- by 24336 Members - Latest Member: BeefJack

May 22, 2013, 03:12:23 AM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 2202333 times)
John Sandoval
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« Reply #11790 on: January 24, 2011, 09:16:46 PM »


If it really is Super Joe I'm happy to have made you do such a thing.
As I'm a big fan of what's going on with that hair.

Check his posts. If he's not Super Joe, then he's a damn fine facsimile.
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Jad
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« Reply #11791 on: January 25, 2011, 03:50:30 AM »

If memory isn't an issue... use both? Have the ultra-smooth version as your initial run animation, then after a few seconds of sprinting you break into a dash. Give a very minor speed increase to complete the illusion.

Would benefit animation, but not gameplay, still a good idea! His dash will be at a set speed, so it's either getting the 16 frame one to work, or run with the 8 frame one!

thedaemon: doesn't he run a bit limpy now? Like his two steps are at different speeds * n * I wonder.

I don't wanna play around with frame timings in a run, I'd like to do it with spacing. Using frame timing to adjust dynamics has a tendency to result in twitchiness, which I don't want here. '  3  '

am fighting right now with his run-jump, I have this clear idea of what I want to make and I just can't get there, dammit. Auuugh

You know when you do a running jump off a cliff and keep running in midair. Like in canabalt. That kind of running jump. Holy crap is so haaaaard
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Retrogames
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« Reply #11792 on: January 25, 2011, 05:19:29 AM »

Would benefit animation, but not gameplay, still a good idea! His dash will be at a set speed, so it's either getting the 16 frame one to work, or run with the 8 frame one!

Well, unless it jumps out as very disorienting (and I would try it out before I decided) you could still use the two animation states, even without any kind of increase in speed. Use the smooth one for a few seconds and then switch to the faster one. Even if both use the same speed, you're giving the illusion that you're moving faster. Player perception doesn't always have to equal reality.  Evil
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- Will Armstrong IV -
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Superb Joe
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« Reply #11793 on: January 25, 2011, 06:11:19 AM »

If it really is Super Joe I'm happy to have made you do such a thing.
As I'm a big fan of what's going on with that hair.

I did some other things too, all portraits, but they're not for public consumption. It's a striking palette.
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Jad
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« Reply #11794 on: January 25, 2011, 06:18:15 AM »

Would benefit animation, but not gameplay, still a good idea! His dash will be at a set speed, so it's either getting the 16 frame one to work, or run with the 8 frame one!

Well, unless it jumps out as very disorienting (and I would try it out before I decided) you could still use the two animation states, even without any kind of increase in speed. Use the smooth one for a few seconds and then switch to the faster one. Even if both use the same speed, you're giving the illusion that you're moving faster. Player perception doesn't always have to equal reality.  Evil

He'll also moonwalk if the animation speed is suddenly changed, so you gotta watch out for that stuff. ' D ' Anyways, thanks for the advicesss
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Oddball
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« Reply #11795 on: January 25, 2011, 04:09:50 PM »

It's a sword  Gentleman
C&C welcomed.
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nahkranoth
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« Reply #11796 on: January 25, 2011, 05:28:35 PM »










I make nazi tanks! To fight ones more this memory. poor jews.
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Türbo Bröther
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« Reply #11797 on: January 25, 2011, 05:54:03 PM »

It's a sword  Gentleman
C&C welcomed.
Everyone here sees a sword but what I see is no warrior and mountain. Cool sword anyway, getting the blade to look right at that angle is something that is generally difficult to do.
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Geti
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« Reply #11798 on: January 25, 2011, 06:20:36 PM »

For PictureWars.
Bottom bunker and robot not mine, explosions, rocks, wood, fire etc mine.
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J. R. Hill
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« Reply #11799 on: January 25, 2011, 06:52:11 PM »

Cool splosions.
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Geti
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« Reply #11800 on: January 25, 2011, 07:24:38 PM »

Cheers Smiley It's nice to have some freedom with them again, actually Tongue I'm usually put into a box with game animations, so being able to punch through the floor and topple things willy nilly is fun.
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Karuvitomsk
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« Reply #11801 on: January 25, 2011, 10:42:35 PM »










I make nazi tanks! To fight ones more this memory. poor jews.

This is pretty charming, I think. Nice job, Nahkranoth! Have you got any more?
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Delicious
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« Reply #11802 on: January 26, 2011, 12:41:41 AM »


(Images of tanks)

I make nazi tanks! To fight ones more this memory. poor jews.
Oh god... This isn't even pixel art (I'm not even sure what form of art this is!). I can also see this being quite offensive considering the swastika is used by modern political extremists and Neo-Nazi groups which makes it a symbol of racism. Either way, it looks like you've put no effort into it. :/

I think the second to last one is quite cute though! Smiley
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Ted Martens
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« Reply #11803 on: January 26, 2011, 01:33:36 AM »

For PictureWars.
Bottom bunker and robot not mine, explosions, rocks, wood, fire etc mine.


I really like the colors you used and the way the smoke dissipates on that left smoke cloud. What is PictureWars? I haven't been in the forums for a few weeks.

Here's a teaser image from a game I'm work'n on with my friend Ken Kopecky.

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Danrul
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« Reply #11804 on: January 26, 2011, 02:58:14 AM »

Here's a teaser image from a game I'm work'n on with my friend Ken Kopecky.



Sharks ripoff.

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