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878421 Posts in 32922 Topics- by 24333 Members - Latest Member: blackarm

May 21, 2013, 09:28:32 PM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 2201895 times)
namragog
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« Reply #14235 on: August 02, 2011, 01:51:25 PM »

For the weekly challenge over at pixeljoint.



I think it's great, but the edges around the face thing need to be as solid as the background. No blur, boy! No blur!
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peanutbuttershoes
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الاستماع، تسمعني جيدا


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« Reply #14236 on: August 02, 2011, 01:58:37 PM »

It's called anti-aliasing. And if you post anything with anti-aliasing on pixeljoint it makes you more famous.

I like.  Smiley
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Ninja Disguise
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« Reply #14237 on: August 02, 2011, 02:25:40 PM »

I'm sorry, I couldn't help but feel he looked like a nerd with a terrible bowlcut. For an anti-hero/villain I thought he should have sharper features. I narrowed the eyes to give him a more mature look. The hair is really generic and I'd play with it but stay away from the moptop look. My take:



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Jared C
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« Reply #14238 on: August 02, 2011, 02:51:09 PM »

I think it's great, but the edges around the face thing need to be as solid as the background.
What Mr.Peanutbuttershoes said, those pixel nuts love AAing.
Also, call me dude! We need to chill before I leave.
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letsap
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« Reply #14239 on: August 02, 2011, 03:28:10 PM »

With outline, or without? Also, would this style do well for my game?



I like it with the outline.



I tried to implement some of the critique I got, and am not sure how to feel about it yet. The background and grass are largely in progress, but I will concede that I like how the yellow sand looks.
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_Madk
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« Reply #14240 on: August 02, 2011, 03:39:17 PM »

[FOUR]
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namragog
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« Reply #14241 on: August 02, 2011, 03:53:44 PM »

I think it's great, but the edges around the face thing need to be as solid as the background.
What Mr.Peanutbuttershoes said, those pixel nuts love AAing.
Also, call me dude! We need to chill before I leave.

buh... buh...  Cry
okay Beer!
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MaloEspada
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« Reply #14242 on: August 02, 2011, 03:58:04 PM »

@pastel

i feel it's very messy and sorta random (in a bad way). the overdithering contributes to that, too. sorta reminds me of super metroid in that way...

i guess it's a matter of personal taste, though. i much prefer mr. gimmick!'s clean and well defined shapes than those things in super metroid.
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letsap
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« Reply #14243 on: August 02, 2011, 04:15:01 PM »

Which part suffers it the most? Grass, or dirt? For the dirt I'll admit I threw around some random boulders and pebble clusters off of the 16/16 grid. Are you saying the old, old art style back when I used 32x32 tiles looked better to you?
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sereneworx
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« Reply #14244 on: August 02, 2011, 04:27:45 PM »

The water is beautiful, Letsap.
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MaloEspada
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« Reply #14245 on: August 02, 2011, 04:43:02 PM »

Which part suffers it the most? Grass, or dirt? For the dirt I'll admit I threw around some random boulders and pebble clusters off of the 16/16 grid. Are you saying the old, old art style back when I used 32x32 tiles looked better to you?

i do remember a cleaner look when you were doing experiments with the dirt tiling.

i'm more fond of this one (except for the grass):


it's overall simplistic but i think if you threw some variant tiles in there it would look sweet.

i think the SNES aesthetic you are going for is something tricky to pull. you automatically think you need to throw more and more details, but doing so can also hurt the pixels pretty bad.
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JaJitsu
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« Reply #14246 on: August 02, 2011, 06:39:37 PM »



Looks a bit glittery and sparkly to me.

I agree with rdein about the more simple tiles working better, but I also like a lot of the stuff from this screenshot.
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Strife
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« Reply #14247 on: August 02, 2011, 10:42:49 PM »

I'm sorry, I couldn't help but feel he looked like a nerd with a terrible bowlcut. For an anti-hero/villain I thought he should have sharper features. I narrowed the eyes to give him a more mature look. The hair is really generic and I'd play with it but stay away from the moptop look. My take:





I was about to criticize the hair, but this pretty much speaks for me. hair does not work the way it does in Strife's design. I would always make sure to give hair a bit of character, otherwise it ends up looking like a hat. even tiny things make a big difference:



the robot suit design is really good though. of course I'm sure you could make it stand out even more.

With outline, or without? Also, would this style do well for my game?



without, and I would say so; it's worked for plenty of other games.

Whoa, nice! I didn't expect actual mockups, but I guess the art style I chose makes that pretty easy. ^_^

Thanks for the feedback and suggestions guys! I think I'll keep him human, then, and use Moosh's idea with the hair with Ninja's idea for the face. In general, I find that I have a habit of giving my characters large eyes and round faces, which is what makes them look so young.
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Ninja Disguise
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« Reply #14248 on: August 02, 2011, 11:01:04 PM »

Large eyes and softer features evoke childishness and innocence, which is something you definitely don't want for your villain (unless you're purposely subverting the rule of thumb). If you look at Disney movies, every major villain possesses sharp features, even large characters like Ursula.
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abeaver
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« Reply #14249 on: August 02, 2011, 11:09:50 PM »



Thoughts on how I could make this better?
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