|
Ness Kain
|
 |
« Reply #14535 on: August 15, 2011, 05:44:30 PM » |
|
Beautiful, Bones! Reminds me of Warning Forever [...] This is just what I was going to say as well.  I think the coolest thing on there is the little red/orange ship with the labeled types.
|
|
|
|
|
Logged
|
|
|
|
|
Flame
|
 |
« Reply #14536 on: August 15, 2011, 06:16:41 PM » |
|
|
|
|
|
|
Logged
|
|
|
|
|
kan
|
 |
« Reply #14537 on: August 15, 2011, 11:08:12 PM » |
|
 please help me animate this
|
|
|
|
|
Logged
|
|
|
|
|
Nate Kling
|
 |
« Reply #14538 on: August 16, 2011, 04:32:30 AM » |
|
-Kan, dont upload pixel art as a jpg save it as a png or bmp. And try animating your character and saving it as a gif and then we can help you it's the only way to learn  Nate, that robot is so awesome! You should add some swirls to the smoke though  Working on a character for my mobile game:  Im not sure what you mean by swirls to the smoke but your character looks sweet, what kind of game is it?
|
|
|
|
|
Logged
|
|
|
|
|
Gauss Jordan
|
 |
« Reply #14539 on: August 16, 2011, 05:11:24 AM » |
|
Im not sure what you mean by swirls to the smoke but your character looks sweet, what kind of game is it?
Thanks! It's for a GPS based mobile game  I made a quick repaint of the smoke. I hope you can see what I mean from here  
|
|
|
|
|
Logged
|
Lefty-concepty, righty-pixley, but bothey programmey.
|
|
|
sublinimal
Level 6
This game is: UNPLAYABLE
|
 |
« Reply #14540 on: August 16, 2011, 06:56:56 AM » |
|
I happened to work on some similar stuff. Mine aren't nearly as fancy, though, I just wanted something simple yet distinctive. 
|
|
|
|
|
Logged
|
|
|
|
|
Dugan
|
 |
« Reply #14541 on: August 16, 2011, 10:12:58 AM » |
|
Im not sure what you mean by swirls to the smoke but your character looks sweet, what kind of game is it?
Thanks! It's for a GPS based mobile game  I made a quick repaint of the smoke. I hope you can see what I mean from here   cute copter - with the smoke maybe try slowing the swirl motion towards the end of the animation (with more frames), as you might expect a quick motion as the smoke is pushed out from the exhaust only to slow over time as it dissipates and expands out into the air.
|
|
|
|
|
Logged
|
|
|
|
|
|
|
|
|
saibot216
|
 |
« Reply #14544 on: August 16, 2011, 01:15:45 PM » |
|
Some older stuff... when I was a little (a lot) afraid of saturated colors.  They look funky in a good way. I'd like to see more.
|
|
|
|
|
Logged
|
|
|
|
|
wademcgillis
Guest
|
 |
« Reply #14545 on: August 16, 2011, 03:46:59 PM » |
|
Stargates? Can I play this game?
|
|
|
|
|
Logged
|
|
|
|
|
Nate Kling
|
 |
« Reply #14546 on: August 16, 2011, 06:57:27 PM » |
|
New version: Now with curly smoke and flickering lightbulb eyes. Thanks for the help Piet and Gauss! 
|
|
|
|
|
Logged
|
|
|
|
|
Gauss Jordan
|
 |
« Reply #14547 on: August 17, 2011, 07:05:15 AM » |
|
New version: Now with curly smoke and flickering lightbulb eyes. Thanks for the help Piet and Gauss!  Ooh, that improved it quite a lot. I like how the smoke looks like it's catched by the propeller airflow  The graphics style for my game is coming up quite nicely  Now I just need a dozen of these trees   
|
|
|
|
|
Logged
|
Lefty-concepty, righty-pixley, but bothey programmey.
|
|
|
|
Shawny
|
 |
« Reply #14548 on: August 17, 2011, 08:19:31 AM » |
|
 i make sprite
|
|
|
|
« Last Edit: August 17, 2011, 09:02:48 AM by Shawny »
|
Logged
|
|
|
|
|
intmain
|
 |
« Reply #14549 on: August 17, 2011, 09:48:15 AM » |
|
[Pics]
They look funky in a good way. I'd like to see more. More you say? Do animals count? 
|
|
|
|
|
Logged
|
|
|
|
|