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mankoon
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« Reply #16380 on: January 10, 2012, 12:49:35 PM » |
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wow I love this thread. You guys! You're so good !
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eigenbom
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« Reply #16381 on: January 10, 2012, 01:13:00 PM » |
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 Radars are cool! nice colours and design! not sure about the dithering on the small body parts, gets a bit visually messy..
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Scut Fabulous
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« Reply #16382 on: January 10, 2012, 04:18:49 PM » |
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not sure about the dithering on the small body parts, gets a bit visually messy..
Yeah I should have done a bit less shading to allow the silhouette to speak more.
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Ashkin
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« Reply #16383 on: January 10, 2012, 06:50:29 PM » |
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 Character base inspired by this tutorial. Had so many problems while making this- especially with the anatomy, which is still off. If you're wondering about the highlight on his head, he's supposed to have a sort of cylindrical/blocky head. No, I don't know why.
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J. R. Hill
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« Reply #16384 on: January 10, 2012, 09:01:33 PM » |
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+15 points for not creating a musclebaby.
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BlueSweatshirt
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« Reply #16385 on: January 10, 2012, 10:08:03 PM » |
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Head doesn't bother me so much aside from the fact of it's darker shade. I like it for the most part. I think it would look more correct if the arms where shorter(maybe by like 2px?) and the shading on the torso was redone.
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Ashkin
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« Reply #16386 on: January 10, 2012, 10:56:15 PM » |
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+15 points for not creating a musclebaby.
You have no idea how hard it was to avoid that. Head doesn't bother me so much aside from the fact of it's darker shade. I like it for the most part. I think it would look more correct if the arms where shorter(maybe by like 2px?) and the shading on the torso was redone.
Like so?  I don't think I can do much about the torso though- I just can't figure out how to do the muscular structure properly. Probably gonna try to make a female version now (breasts == surprisingly difficult to do in this space)
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J. R. Hill
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« Reply #16387 on: January 11, 2012, 02:51:28 AM » |
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It'll be easier to make a female sprite with an odd number of pixels as the width.
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Ashkin
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« Reply #16388 on: January 11, 2012, 03:19:54 AM » |
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It'll be easier to make a female sprite with an odd number of pixels as the width.
Better?  This is still the male model, of course... Just testing it.
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green
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« Reply #16389 on: January 11, 2012, 03:28:55 AM » |
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It'll be easier to make a female sprite with an odd number of pixels as the width.
Better?  This is still the male model, of course... Just testing it. At such a small resolution, too many details make it messy and muddy. Instead you should keep the silhouette in mind and emphasize parts that are important. Here's an edit. 
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Ashkin
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« Reply #16390 on: January 11, 2012, 03:41:54 AM » |
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Dear everyone, Please stop making incredible edits that make my work/time look like a waste. Thank you. I kid. Thanks very much for the edit, it definitely has a stronger silhouette. Maybe I should remove a colour entirely. Back to work on it, I suppose.
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Goaticide
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« Reply #16391 on: January 11, 2012, 02:20:19 PM » |
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I'm so impressed with a lot of the work I've seen, you guys aren't only great artistically but also really unique and original! These are sprites of my dog, Mana, I would like to make a relatively simple game but have no plot. He has a "sniff" ability that lets him see hidden things and the ability to dig them up. 
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« Last Edit: January 11, 2012, 02:32:27 PM by Goaticide »
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letsap
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« Reply #16392 on: January 11, 2012, 02:50:51 PM » |
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peanutbuttershoes
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« Reply #16393 on: January 11, 2012, 02:54:56 PM » |
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that ship looks ready to mess stuff up.
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« Last Edit: January 13, 2012, 11:00:09 PM by peanutbuttershoes »
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thatshelby
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« Reply #16394 on: January 11, 2012, 02:57:26 PM » |
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deeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaammmmmmmmmmmmmmmmmmmmmmmmm
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