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878900 Posts in 32944 Topics- by 24352 Members - Latest Member: odingrey

May 22, 2013, 11:17:52 PM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 2206117 times)
H1RN
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« Reply #16605 on: January 25, 2012, 12:35:32 AM »

running in a spacesuite

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Geti
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« Reply #16606 on: January 25, 2012, 01:12:26 AM »

More like hopping at the moment. The legs should move opposite to each other. Currently it's "jump jump jump". You've got half of the animation, make the rear leg come forwards now.
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Flying Roosters
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« Reply #16607 on: January 25, 2012, 03:21:14 AM »

Hey everyone, here's some of our current art for iOS & Android Game. Currently we are working on the heavy engine stuff for the game and the art for the first level.



Before / After Gif

Our Glorious hero doing stuff

Animated!

If you want to see more art, check our designer drawing the First level or some characters

Do you have any feedback on the arts? For the colorization it's not quite there yet, still missing some visual effects and I think the color could "pop" a bit more too.
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Alex May
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hen hao wan


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« Reply #16608 on: January 25, 2012, 03:57:32 AM »

My feedback is that it is nice but it isn't pixel art.
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capn.lee
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« Reply #16609 on: January 25, 2012, 05:08:39 AM »

More like hopping at the moment. The legs should move opposite to each other. Currently it's "jump jump jump". You've got half of the animation, make the rear leg come forwards now.

It's how I always moved around in another world
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MrMog
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« Reply #16610 on: January 25, 2012, 09:32:44 AM »

A few odds and ends. The tilemap and bears are from a game I'm working on, though can't seem to get the style down right (especially those damn cheeks).







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Pietepiet
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hello <3

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« Reply #16611 on: January 25, 2012, 11:02:30 AM »

Hey everyone, here's some of our current art for iOS & Android Game. Currently we are working on the heavy engine stuff for the game and the art for the first level.

This is really, really awesome stuff! But as mentioned, should probably be in a different thread Smiley
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Dugan
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« Reply #16612 on: January 25, 2012, 11:57:08 AM »




a slightly Turrican inspired walker robot
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ChevyRay
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« Reply #16613 on: January 25, 2012, 12:45:35 PM »

I like to imagine the legs are made of flesh.
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Delicious
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« Reply #16614 on: January 25, 2012, 03:35:55 PM »


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Blah Blah Blah <3
ChevyRay
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« Reply #16615 on: January 25, 2012, 06:21:13 PM »



Blepheressgfsdfsga

Tons of glaring problems still, but one of the biggest/more complicated pieces I've done, so I'm really tired of fiddling with it. Lots of bad curves and parts that need smoothed out, and I need to make the crow pop-out a bit more (he doesn't show up on some people's screens very well).

Pretty happy I got this far with it, though.
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SolarLune
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:1


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« Reply #16616 on: January 25, 2012, 06:39:56 PM »

A few odds and ends. The tilemap and bears are from a game I'm working on, though can't seem to get the style down right (especially those damn cheeks).

I think the cheeks' red spots should be bigger - they're pretty small. Nice style and graphics, though.



Cool treasure chest. Maybe it could have a frame in between the open and closed ones that smooths the animation out a bit?

Tons of glaring problems still, but one of the biggest/more complicated pieces I've done, so I'm really tired of fiddling with it. Lots of bad curves and parts that need smoothed out, and I need to make the crow pop-out a bit more (he doesn't show up on some people's screens very well).

Pretty happy I got this far with it, though.

Nice title screen. I think that the title could be less uniform with the cracks - maybe break some pieces off, or replace the "l's" with bones or something. Looks nice, though.
« Last Edit: January 25, 2012, 06:45:51 PM by SolarLune » Logged


namragog
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« Reply #16617 on: January 25, 2012, 06:48:36 PM »



Blepheressgfsdfsga

Tons of glaring problems still, but one of the biggest/more complicated pieces I've done, so I'm really tired of fiddling with it. Lots of bad curves and parts that need smoothed out, and I need to make the crow pop-out a bit more (he doesn't show up on some people's screens very well).

Pretty happy I got this far with it, though.


Did you steal my face? MY FAAAAAAAACCCCEEEE

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lasttea999
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« Reply #16618 on: January 25, 2012, 11:06:14 PM »




 Addicted
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Ashkin
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« Reply #16619 on: January 26, 2012, 12:10:30 AM »



Very nice, but maybe you could experiment with some motion blur on the opening? Closing anim should be fine as-is, though.
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