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TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 3429550 times)
Overkill
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Andrew G. Crowell

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« Reply #16700 on: February 01, 2012, 11:06:28 pm »

Dug up an old sprite of mine and decided to play around with it a bit:

->
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Bones
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Pixel artist, Animator, Programmer


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« Reply #16701 on: February 01, 2012, 11:19:51 pm »

Oh shit, that's for the resonance game I once offered to help out on, looking back at it I took the design a little too off the deep end.  Shrug Facepalm

I still like yours more, I see you fixed his legs.
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Demo Reel 2012

Sit down and relax,
Keeping focus on your breath,
This may take a while.



Overkill
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Andrew G. Crowell

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« Reply #16702 on: February 01, 2012, 11:23:28 pm »

Oh shit, that's for the resonance game I once offered to help out on, looking back at it I took the design a little too off the deep end.  Shrug Facepalm


Those were pretty awesome though! I just bit off more than I can handle game-content wise.
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bftd
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« Reply #16703 on: February 02, 2012, 06:20:05 am »



i'll spare you all the details for now, but — it's a game. it's going strong.
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Geti
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« Reply #16704 on: February 02, 2012, 06:48:48 am »

Sweet contrast and detail Smiley

might want to use the hair dark colour for the arm outlining is the only nitpick within your style's restrictions. maybe a knot or two in the foreground trees.
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bftd
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« Reply #16705 on: February 02, 2012, 06:50:50 am »

nitpicks appreciated! Coffee actually, the arm does stand out in a weird way when i look at it now. gonna follow your advice, i guess.
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kaboom
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« Reply #16706 on: February 02, 2012, 07:20:03 am »

Trees in the foreground! YES!
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Ichigo Jam
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« Reply #16707 on: February 02, 2012, 09:52:23 am »


unfinished fightan pixels

Cute!

The background & the darker pink are too saturated though. The background in particular is really hurting it - surely you don't work on that background?!
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Conker534
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« Reply #16708 on: February 02, 2012, 11:45:58 am »


unfinished fightan pixels


:D
« Last Edit: February 02, 2012, 05:14:16 pm by Conker » Logged
rdein
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« Reply #16709 on: February 02, 2012, 12:24:22 pm »

it's either that blue or some green i work on

thanks tho!
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Miguelito
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« Reply #16710 on: February 02, 2012, 12:46:13 pm »

I'd strongly suggest choosing a more neutral background color for when you're working. It's pretty much the basic for finding a good color balance by eye. I'm sure the pink shade would look differently if you hadn't been working on a full-intensity BG.

Also, think of your eyes. If you go on staring at super-saturated blue like this, then in a few years the whole world will look like your avatar to you, color-wise.  Wink

EDIT: And let's add some fresh art for good measure!
« Last Edit: February 02, 2012, 02:38:12 pm by Miguelito » Logged

   (← new art twitter)
kaboom
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« Reply #16711 on: February 02, 2012, 02:57:39 pm »

Those colors are delicious.
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rdein
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« Reply #16712 on: February 02, 2012, 03:07:44 pm »

thanks miguelito

i cant wait to play your srpg featuring all nations of the world
keep up
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TNERB
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« Reply #16713 on: February 02, 2012, 03:26:12 pm »



i'll spare you all the details for now, but — it's a game. it's going strong.

This is epic!
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intmain
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« Reply #16714 on: February 02, 2012, 08:16:26 pm »



Some npc character designs I vomited out yesterday.
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kaboom
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« Reply #16715 on: February 03, 2012, 06:03:42 am »

The second one actually looks like shit instead of vomit.
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Delicious
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« Reply #16716 on: February 03, 2012, 01:00:43 pm »

The spider one is intense. Smiley
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Blah Blah Blah <3
rek
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« Reply #16717 on: February 03, 2012, 01:08:40 pm »


The spider form of Double Fine?



The thick outlines really work here. Not sure how those colours would hold up on a different background though.
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Claw
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« Reply #16718 on: February 03, 2012, 01:36:01 pm »

[/center]

If I was wearing a monocle, I am quite certain I would have dropped it in awe upon seeing this artwork.

Amazing stuff, I love this thread.


My Word!
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Baobab
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« Reply #16719 on: February 03, 2012, 01:42:42 pm »



This is for a little game I'm making, and I would really like any critique you can give me. I meant for it to look like a crude retro game, which is why I picked the CGA palette. I think the items just look kind of ugly and incoherent. But I want to stick to this resolution, so I'm not sure what to try.
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