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1065904 Posts in 43495 Topics- by 35511 Members - Latest Member: analbeadsrgood694u2

November 23, 2014, 02:02:53 PM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 3057089 times)
Claw
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« Reply #16720 on: February 03, 2012, 01:36:01 PM »

[/center]

If I was wearing a monocle, I am quite certain I would have dropped it in awe upon seeing this artwork.

Amazing stuff, I love this thread.


My Word!
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Baobab
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« Reply #16721 on: February 03, 2012, 01:42:42 PM »



This is for a little game I'm making, and I would really like any critique you can give me. I meant for it to look like a crude retro game, which is why I picked the CGA palette. I think the items just look kind of ugly and incoherent. But I want to stick to this resolution, so I'm not sure what to try.
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Gauss Jordan
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« Reply #16722 on: February 03, 2012, 01:43:39 PM »

If I was wearing a monocle, I am quite certain I would have dropped it in awe upon seeing this artwork.
First I read it as "If -IT- was wearing a monocle" Cheesy Man, that would've been awesome!

It is a great piece indeed! I'm specially impressed by the stripes on the tiger. They suggest so much
shape and adds to the sense of motion at the same time.
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Lefty-concepty, righty-pixley, but bothey programmey.
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« Reply #16723 on: February 03, 2012, 02:13:13 PM »



What kind of nose is that for a tiger?
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TaintedFork
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« Reply #16724 on: February 03, 2012, 09:59:59 PM »

When I'm bored these days, I try to sprite something. It's working and I'm getting better, but I still have a long way to go. I'm very new at it, and I'm learning a lot just by trying it out! It's getting to be more and more fun as I go, too!  Grin

Anyway, here's some good things I've made in the last few days:

sad guy with sadder heart:


floating face, crying (it was a sad week, okay?):


and an ANIMATION!  Big Laff Hand Joystick


Anyway, I know most of you guys can do far better than this, but these are my first "real" attempts at spriting and I would love some feedback and advice. I've found I can only draw small sprites right now; if I go too big, it turns into ugly blobby messy junk. I don't know if this is a common problem or if there is a recommended solution. Any advice in this department would be very appreciated.

The biggest size I think I can go at this point is the floating head's size, and even that has its flaws. I think my lack of skill comes out more in that sprite, but it's still good enough to post.

I understand these things take practice, and I've gotten far better with just the little bit of practice I've had.
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PiJoKra
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« Reply #16725 on: February 04, 2012, 01:56:47 AM »

No, I have that to (beginning spriter to Smiley), animation is the best of the three, really nice Smiley
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Last Edit: Today at 00:00:00 AM by me
H1RN
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« Reply #16726 on: February 04, 2012, 05:08:43 AM »

this is bob, our character from the GGJ

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Gauss Jordan
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This world!


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« Reply #16727 on: February 04, 2012, 08:57:46 AM »

Cute little animated scene.
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Lefty-concepty, righty-pixley, but bothey programmey.
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i accidentally did that on purpose


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« Reply #16728 on: February 04, 2012, 10:12:25 AM »

Add some falling leaves and flying butterflies, would be lively & lovly  Well, hello there!
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Veo
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« Reply #16729 on: February 04, 2012, 08:43:43 PM »

Playing around with some other styles.



I know there are quite a bit of things wrong with it still but, I think I'm done with it Tongue
« Last Edit: April 03, 2012, 11:58:13 AM by Veo » Logged
brettchalupa
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« Reply #16730 on: February 04, 2012, 09:08:56 PM »

Here is a sprite from something I am working on (the outline and color):


Due to the way I've scaled the graphics in the game, I've had to resprite the character to a much smaller resolution.  Sad
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stepsoversnails
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« Reply #16731 on: February 04, 2012, 09:43:15 PM »


it's been a slow week at the pixel factory.
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todd
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« Reply #16732 on: February 04, 2012, 09:48:37 PM »

Haha that's rad stepsoversnails. That deserves a marquee.


edit: Here's something I did a month or so ago for fun

« Last Edit: February 04, 2012, 10:00:43 PM by Seasons » Logged

Chrysanthemum
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« Reply #16733 on: February 04, 2012, 09:51:27 PM »

red-bellied elk

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Franklins Ghost
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« Reply #16734 on: February 04, 2012, 11:17:41 PM »



Neat coloring style, reminds me of some of the stuff Atnas does. I'd like to see a mockup with these types of colors.
A very rough try. Going for some Another World architecture


I get mad Heroes of the Lance vibes from this... which is a good thing... it was a state of the art looking game back in the day for the Atari ST/Amiga...

Yeah agree with eobet, definite Heroes of the Lance vibe to these. Loved that game back in the day and these are great.
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letsap
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« Reply #16735 on: February 05, 2012, 12:29:13 AM »

Great stuff as always everybody.



Trying something different.
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Armageddon
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« Reply #16736 on: February 05, 2012, 01:03:59 AM »

The only thing I would change is the scarf, much more readable, the smaller body is cooler.
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Jared C
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« Reply #16737 on: February 05, 2012, 02:15:02 AM »

Agreed, the small body is really cute and charming! I've added enough to the scarf argument I think I need to shut up now. :I
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Xion
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« Reply #16738 on: February 05, 2012, 02:33:34 AM »

I do like the new scarf. New body looks too heroic though, I like how fragile the old one seemed. Undecided on hair. On one hand it similarly makes him look more heroic and less like his hair was tended to by his mother this morning before it got roughed up due to ADVENTURE. On the other hand, it's a much more subtle kind of heroic than the larger body.
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letsap
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« Reply #16739 on: February 05, 2012, 03:06:14 AM »

I always liked him to look fragile, too. I also like the heroic look because it's new to me and is a decent contrast to how he'd look at the start of the game, much wispier. See:



But, he's perhaps too bulky, making animations harder to edit.

Thus! Compromise.


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