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1065928 Posts in 43497 Topics- by 35512 Members - Latest Member: Louist

November 23, 2014, 04:03:37 PM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 3057237 times)
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« Reply #16800 on: February 08, 2012, 08:49:32 PM »

but that doesn't say i like it
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pgil
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« Reply #16801 on: February 08, 2012, 08:52:30 PM »

Some stuff that's almost (not really) finished:





Might as well post one of the levels too:


(I could really use some critiquing on this stuff)
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wademcgillis
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« Reply #16802 on: February 08, 2012, 08:53:12 PM »



 Kiss
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BlueSweatshirt
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the void


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« Reply #16803 on: February 08, 2012, 09:07:34 PM »

I can't figure out what a lot of things in this scene are. They look good visually, but I can't figure out what they are. The green square on the top-right, the pink/green/blue blocks which look like they have little teeth/open mouths on them. Also I think the transition color between the land and water(?) could use some work.
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nelson
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hop hop hop hop

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« Reply #16804 on: February 08, 2012, 09:09:01 PM »

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SolarLune
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Hmm.


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« Reply #16805 on: February 08, 2012, 09:33:03 PM »

I like it! Very springy.


New run cycle is basically the old run cycle with better hair and scarf bounce.

EDIT: Oh yeah and a hastily built robot boss, too.




Robot boss is awesome. The run cycle's awesome, too, but the scarf really snaps back too much. I think it needs to wave.

@nelson - Awesome duck head. Great animation - I like the bouncing hat.
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pgil
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« Reply #16806 on: February 08, 2012, 09:50:13 PM »

I can't figure out what a lot of things in this scene are. They look good visually, but I can't figure out what they are. The green square on the top-right, the pink/green/blue blocks which look like they have little teeth/open mouths on them. Also I think the transition color between the land and water(?) could use some work.
The green square is the goal where you need to lead all the sheep. Its supposed to just be a different color of grass, so I probably don't need the bright outline...
The pink/green/blue squares are buttons that open the gates of the same color. The symbols are sheep heads (they represent the number of animals that need to stand on them to activate them). I'm not sure how to make that more clear at such a low resolution.
I might try something different with the water.
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Despain
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:o


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« Reply #16807 on: February 08, 2012, 10:05:02 PM »

some 2-frame animations from an rpg im workin on  Cool

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Momeka_
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« Reply #16808 on: February 09, 2012, 02:04:32 AM »



This is awesome. Alot like effects I am trying to create now. Any tips on how you achieved this animation? What your thought process is and how you go about animating it?

-Dan

My process isn't much to hurray about. I checked some sprite sheets of explosion from other games such as Metal Slug to see how they built up their animations.
Then I tried it myself, started with just white and built up the shape of the explosion in each frame.
When I got something that looked decent animated I added some yellow shading to it.
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Pietepiet
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hello <3

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« Reply #16809 on: February 09, 2012, 03:51:00 AM »

Thanks Andy, threesided and Kevin. I think I've got the final version done;


EDIT: Threw in some nice Sweet Home (NES) music to go along with the image.

Lovely <3
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Geti
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« Reply #16810 on: February 09, 2012, 04:30:34 AM »

Sheepdog game
Man this reminds me of a little gem called sheep for the GBA. Some readability issues like the coloured fence posts taking ages to read as anything that you'd find on a farm, but looks cool nonetheless.
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r0ber7
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« Reply #16811 on: February 09, 2012, 12:44:06 PM »



This is awesome. Alot like effects I am trying to create now. Any tips on how you achieved this animation? What your thought process is and how you go about animating it?

-Dan

I found this to be a helpful guide in effects like explosions:
http://www.wayofthepixel.net/pixelation/index.php?topic=3421.0
He goes into a good deal of detail after every effect as to how he did it.
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Miguelito
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makes graphics


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« Reply #16812 on: February 09, 2012, 05:47:58 PM »

Hiya, some critique please?
This is a WIP, traditional animation to be turned into pixel art. It's really rough still.

Do you see any parts that seem fundamentally flawed, or could be improved? Thanks!

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ninto
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slowly


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« Reply #16813 on: February 09, 2012, 06:14:53 PM »



Work in progressssssss
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:)
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wat a hell


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« Reply #16814 on: February 09, 2012, 06:22:25 PM »

@Miguelito:

Well it is pretty rough and jerky right now so it's hard to tell,

But one thing that I notice is that maybeeee just maybe his head tips too much.

That and his lower half is all messed up. his torso is super long and he has short lil legs and tiny feet.. But maybe that's how you designed him.

But He's nice looking and I'm sure you're heading somewhere awesome with him. He reminds me of this: http://www.youtube.com/watch?v=PAzmB0C7_JA Only... a pimp in purple.
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wat a hell

Kyuur
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« Reply #16815 on: February 09, 2012, 07:39:59 PM »

I'm working on a game with my girlfriend doing the art. She has more of a background in illustration so we were wondering if someone could give her some feedback on the main character sprite so far!

Here it is:



Thanks! Beer!
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Delicious
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« Reply #16816 on: February 09, 2012, 08:25:16 PM »

Yet another WIP, thought I'd share it here for any feedback. Thanks!



The grey background is just temporary, it'll be transparent and it's meant for pixeljoints default grey background. 
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Blah Blah Blah <3
Ashkin
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meow


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« Reply #16817 on: February 09, 2012, 08:26:54 PM »



Work in progressssssss
Beautiful <3
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Geti
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« Reply #16818 on: February 10, 2012, 12:04:15 AM »

Yet another WIP, thought I'd share it here for any feedback. Thanks!
Shit this is looking cool.
The blood should be a bit darker and dripping if there's that much of it, and blend a little more unless he's just gently put his hands inside a fresh cadaver. Actually rendering the shape of the claws would be an idea too.
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Gauss Jordan
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This world!


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« Reply #16819 on: February 10, 2012, 07:02:35 AM »

@Kyuur: Good start! It's looking quite flat though, and the pose is very stiff. Try to make her more relaxed in the pose and add some feeling of weight. Make the pose a bit uneven so that both arms and both legs are visible.
Good luck! Smiley

@Delicious: Daaaeeeeemn! Looking really badass! I think the pants blend in too much with the fur.


Haters gonna hate
« Last Edit: February 10, 2012, 07:10:32 AM by Gauss Jordan » Logged

Lefty-concepty, righty-pixley, but bothey programmey.
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