Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1028332 Posts in 41280 Topics- by 32896 Members - Latest Member: SilverDeoxys563

July 30, 2014, 11:24:14 PM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
Pages: 1 ... 1119 1120 [1121] 1122 1123 ... 1844
Print
Author Topic: show us some of your pixel work  (Read 2821272 times)
wademcgillis
Guest
« Reply #16800 on: February 08, 2012, 08:46:23 PM »



are you ronald mcdonald? because


put a smile on.

Fixed.
Logged
---
Level 10
*****


View Profile
« Reply #16801 on: February 08, 2012, 08:49:32 PM »

but that doesn't say i like it
Logged
pgil
Guest
« Reply #16802 on: February 08, 2012, 08:52:30 PM »

Some stuff that's almost (not really) finished:





Might as well post one of the levels too:


(I could really use some critiquing on this stuff)
Logged
wademcgillis
Guest
« Reply #16803 on: February 08, 2012, 08:53:12 PM »



 Kiss
Logged
BlueSweatshirt
Level 10
*****

the void


View Profile WWW
« Reply #16804 on: February 08, 2012, 09:07:34 PM »

I can't figure out what a lot of things in this scene are. They look good visually, but I can't figure out what they are. The green square on the top-right, the pink/green/blue blocks which look like they have little teeth/open mouths on them. Also I think the transition color between the land and water(?) could use some work.
Logged

nelson
Level 0
***


hop hop hop hop

nelz45
View Profile WWW
« Reply #16805 on: February 08, 2012, 09:09:01 PM »

Logged
SolarLune
Level 10
*****


Hmm.


View Profile WWW Email
« Reply #16806 on: February 08, 2012, 09:33:03 PM »

I like it! Very springy.


New run cycle is basically the old run cycle with better hair and scarf bounce.

EDIT: Oh yeah and a hastily built robot boss, too.




Robot boss is awesome. The run cycle's awesome, too, but the scarf really snaps back too much. I think it needs to wave.

@nelson - Awesome duck head. Great animation - I like the bouncing hat.
Logged

pgil
Guest
« Reply #16807 on: February 08, 2012, 09:50:13 PM »

I can't figure out what a lot of things in this scene are. They look good visually, but I can't figure out what they are. The green square on the top-right, the pink/green/blue blocks which look like they have little teeth/open mouths on them. Also I think the transition color between the land and water(?) could use some work.
The green square is the goal where you need to lead all the sheep. Its supposed to just be a different color of grass, so I probably don't need the bright outline...
The pink/green/blue squares are buttons that open the gates of the same color. The symbols are sheep heads (they represent the number of animals that need to stand on them to activate them). I'm not sure how to make that more clear at such a low resolution.
I might try something different with the water.
Logged
Despain
Level 0
**


:o


View Profile WWW Email
« Reply #16808 on: February 08, 2012, 10:05:02 PM »

some 2-frame animations from an rpg im workin on  Cool

Logged
Momeka_
Level 0
***



View Profile WWW Email
« Reply #16809 on: February 09, 2012, 02:04:32 AM »



This is awesome. Alot like effects I am trying to create now. Any tips on how you achieved this animation? What your thought process is and how you go about animating it?

-Dan

My process isn't much to hurray about. I checked some sprite sheets of explosion from other games such as Metal Slug to see how they built up their animations.
Then I tried it myself, started with just white and built up the shape of the explosion in each frame.
When I got something that looked decent animated I added some yellow shading to it.
Logged

Pietepiet
Pixelhead
Level 9
******


hello <3

pietepiet@gmail.com
View Profile WWW Email
« Reply #16810 on: February 09, 2012, 03:51:00 AM »

Thanks Andy, threesided and Kevin. I think I've got the final version done;


EDIT: Threw in some nice Sweet Home (NES) music to go along with the image.

Lovely <3
Logged
Geti
Level 10
*****



View Profile WWW
« Reply #16811 on: February 09, 2012, 04:30:34 AM »

Sheepdog game
Man this reminds me of a little gem called sheep for the GBA. Some readability issues like the coloured fence posts taking ages to read as anything that you'd find on a farm, but looks cool nonetheless.
Logged

r0ber7
Level 2
**


Inspired by pixels.


View Profile
« Reply #16812 on: February 09, 2012, 12:44:06 PM »



This is awesome. Alot like effects I am trying to create now. Any tips on how you achieved this animation? What your thought process is and how you go about animating it?

-Dan

I found this to be a helpful guide in effects like explosions:
http://www.wayofthepixel.net/pixelation/index.php?topic=3421.0
He goes into a good deal of detail after every effect as to how he did it.
Logged

Miguelito
Level 4
****


makes graphics


View Profile WWW
« Reply #16813 on: February 09, 2012, 05:47:58 PM »

Hiya, some critique please?
This is a WIP, traditional animation to be turned into pixel art. It's really rough still.

Do you see any parts that seem fundamentally flawed, or could be improved? Thanks!

Logged

ninto
Level 4
****


slowly


View Profile Email
« Reply #16814 on: February 09, 2012, 06:14:53 PM »



Work in progressssssss
Logged
Pages: 1 ... 1119 1120 [1121] 1122 1123 ... 1844
Print
Jump to:  

Theme orange-lt created by panic