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891139 Posts in 33524 Topics- by 24768 Members - Latest Member: Stome

June 19, 2013, 01:38:16 AM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 2266211 times)
walrus
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« Reply #17520 on: April 02, 2012, 05:44:10 AM »

Thatshelby - Really nice, simple, and cute! The only problem area is the left-most red bird, which is hard to read because it's overlapping the grey stone slab which is just about the same value as the red bird. Lots of solutions possible, like spacing out the slabs differently, or making the lower right one shorter like the one on the lower right, or making the grey ones lighter, or making the reed birds brighter... Good luck! (and yeah, what are these for anyhow?)

Letsap - The silhouettes are clean but the faces are hard to read imho.

Delicious - Lovely work! Great design and the details and lighting are super! I agree with Derek's comment about changing the foliage colors, unless you're specifically going for (or have no choice but to go for) a very narrow palette.

Bones, Ted Martens, and Kamac - Thanks, glad you like how they came out! Smiley
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My game: http://www.mage-maze.com
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Squid Party
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Oh hi mark.


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« Reply #17521 on: April 02, 2012, 05:51:31 AM »

slowly working on this still...



 Sad

That Dragon is amazingly cool, you have got a lot done on the picture already. Resist the urge to put it to one side or give up altogether! It will be worth it in the end :D
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[img]http://i1170.photobucket.com/albums/r527/Daniel_Sharman/areyouonyourperiod.gif[img/]
keo
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« Reply #17522 on: April 02, 2012, 08:52:01 AM »

Seasons they're looking great, love the character you're getting into the little guys.

Tell me about it! Here's how they look in the menu...



3 down, 3 to go.

oh hell I love this.
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todd
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« Reply #17523 on: April 02, 2012, 09:02:15 AM »

Thanks guys! We'll have to post a gif of it rotating. It looks really cool in motion.
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SolarLune
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« Reply #17524 on: April 02, 2012, 10:08:06 AM »

Plugging away on this side project. 2D or 3D?

3D:
(Image removed to conserve bandwidth; see post below for comparison shots)
2D:
(Image removed to conserve bandwidth; see post below for comparison shots)

I want the player to be able to stand on the roofs, so 2D might look a little weird. But 3D also looks a little weird. :I

EDIT: For 3D, I guess I need to draw the sides of the buildings as well...

@Seasons: Also, very cool pillars and birds. They have a lot of personality! :D
« Last Edit: April 02, 2012, 12:17:06 PM by SolarLune » Logged


kummerspeck
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« Reply #17525 on: April 02, 2012, 10:28:27 AM »

Go with 3D. There's a greater consistency between the house and grass ground with the extra depth applied to the roof. If you do that, the house will look like it can be interacted with on first glance. I would've just assumed the house was a background element otherwise.
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Nix
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« Reply #17526 on: April 02, 2012, 10:34:39 AM »

I'd say lose the scanlines (or at least post a pic here without them for comparison). Looks cool Smiley
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Ashking
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« Reply #17527 on: April 02, 2012, 11:31:17 AM »

Use FEZD Cool
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SolarLune
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« Reply #17528 on: April 02, 2012, 12:16:09 PM »

@thernz - Thanks. I think you're right.
@Nix - Thanks. I like the scanlines, though. I'll probably put an option to turn them off.

EDIT: But the roof looks weird in 3D. I guess the perspective throws things off... Maybe I'll bump the house up to be closer to the Player's plane of movement, but keep it 2D so that I can keep the perspective.

2D:

3D:


@Ashkin - FEZD?
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BlueSweatshirt
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« Reply #17529 on: April 02, 2012, 05:05:35 PM »

Definitely like the 3D'er version more.
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sergiocornaga
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« Reply #17530 on: April 02, 2012, 05:20:34 PM »

Very nice! It might look even better if you redo the roof texture as a straight grid and make an actual 3D roof?
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keo
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« Reply #17531 on: April 02, 2012, 05:27:48 PM »


I like it but what about changing the perspective to orthographic, and have a less detailed ground tile, maybe a flat color with a couple of dots.
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SolarLune
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« Reply #17532 on: April 02, 2012, 05:44:09 PM »

Definitely like the 3D'er version more.

Very nice! It might look even better if you redo the roof texture as a straight grid and make an actual 3D roof?

Thanks. Yeah, for the 3D effect to work, I would actually have to model the building, as the 3D roof doesn't really work with the rest of it. That takes away from the charm a bit in my opinion, but I'll try it out.

I like it but what about changing the perspective to orthographic, and have a less detailed ground tile, maybe a flat color with a couple of dots.

I could do that, but I think I want it 3D. Otherwise, I'll go 2D with the buildings. The ground tile might be a bit busy, though. I'll see about refining it a bit more.
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Jawnsunn
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« Reply #17533 on: April 02, 2012, 05:57:48 PM »


hitspark...

you can't kick ass without it.
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SolarLune
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« Reply #17534 on: April 02, 2012, 06:00:22 PM »

@Jawnsunn - Nice.

3D is better. :O



EDIT: Forgot the trellis on the side.

EDIT 2: Forgot EVERYTHING on the side! Cheesy
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