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891142 Posts in 33524 Topics- by 24768 Members - Latest Member: Stome

June 19, 2013, 01:57:13 AM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 2266216 times)
johnki
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« Reply #17670 on: April 13, 2012, 03:00:35 PM »

Didn't turn out having the same kind of walking effect that I wanted, but I didn't think it was too bad. Tongue

« Last Edit: April 13, 2012, 03:40:50 PM by johnki » Logged

Nix
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« Reply #17671 on: April 13, 2012, 04:19:29 PM »

when people walk they move the arm opposite to the moving leg
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johnki
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« Reply #17672 on: April 13, 2012, 04:51:11 PM »

when people walk they move the arm opposite to the moving leg
Yeah, see, that's the issue. The way I drew it, the moving leg doesn't look like it's moving. >.> I didn't realize that until I turned it into a GIF, but I liked the character itself so I thought I'd share it. Tongue
« Last Edit: April 13, 2012, 04:58:15 PM by johnki » Logged

JoeInky
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« Reply #17673 on: April 13, 2012, 05:03:07 PM »

Making some water themed enemies for a game:
   
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C
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« Reply #17674 on: April 13, 2012, 05:11:33 PM »

Making some water themed enemies for a game:
   

Good.
 Hand Thumbs Up Right
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TNERB
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« Reply #17675 on: April 13, 2012, 05:47:59 PM »

That shark animation is sweet. The jellyfish looks a little blurry in some frames, mostly his eyes.
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JoeInky
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« Reply #17676 on: April 13, 2012, 06:04:51 PM »

The jellyfish looks a little blurry in some frames, mostly his eyes.

Yeah you're right, updated it.
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LegacyCrono
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« Reply #17677 on: April 13, 2012, 06:57:51 PM »

Making a Ikaruga-ish Shmup... Smiley
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brettchalupa
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« Reply #17678 on: April 13, 2012, 09:20:37 PM »

Here is probably my first real attempt at pixel art (shadows, actually using "technique"):



Could I get some feedback, please?  Embarrassed

It's the Main CPU of a game I'm starting to get ready for.
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SolarLune
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« Reply #17679 on: April 13, 2012, 09:40:58 PM »

Usually, you want to have a defined light source that's not straight-on. Currently the shadows are very static - try choosing a direction, and defining the shape of the cylindrical main portion of the CPU with shadows. It's not bad, though.
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TNERB
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« Reply #17680 on: April 13, 2012, 10:22:27 PM »

A good trick to adding quick shading to make things appear like cylinders is to just make the sides darker and the middle lighter, the more shades you can get in the more round it will appear. But if you want to take a realistic approach, picking a light source and adding various real shades and highlights will make this pop a lot. But it looks good so far, nice design.
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brettchalupa
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« Reply #17681 on: April 13, 2012, 10:26:24 PM »

Thanks for the tips! They will definitely come in handy when I revise it.  Grin
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Slow
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« Reply #17682 on: April 13, 2012, 10:51:51 PM »

Making some water themed enemies for a game:
   
Love it. I never expected to see your art on this forum though.
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BlueSweatshirt
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« Reply #17683 on: April 13, 2012, 11:05:46 PM »

Wow I never noticed that lower jaw until the post quote.
Looks much better!


Scribbling around.

[EDIT]
More scribbles:
« Last Edit: April 13, 2012, 11:31:43 PM by Jack Sanders » Logged

08--n7.r6-79.84
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« Reply #17684 on: April 14, 2012, 04:12:34 AM »




animated pixels for Renegade, abandoned game
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