These look great, but I can't help but feel that they're too smooth if you're putting them in a game, or are you gonna make them play faster ingame?
Of course I could be wrong because it's kinda hard to judge withouth seeing it in action.
It shouldn't look "too smooth" unless the rest of the game doesn't follow up consistently.
yep! don't worry about that
even if some of the roughs for animations end up being choppy, I've been (trying at least) to make sure everything animates really smoothly. so hopefully none of it ends up looking out of place in the game
e: and also, we've been doing a bunch of messing with the speed of the animations already to make sure everything works out fine, so hopefully everything feels right.
Also, the attack definitely could use some cool facial expressions, and lots of nice subpixel and secondary animation in the hair and clothes to make it feel really good.
that was the plan, yeah
I wanted to at least get the face/head all drawn in before I got to work on all those minor movements for it