Thanks for the opinions!
@Strife - The boss honestly looks more like a statue. Also, the light source is very confusing as the balls seem to have reflect light coming from the upper left corner however his right foot does not reflect that as the feet are mirrored. Are the limbs (balls) supposed to be animated separately? The blades and head look very well shaded and polished btw compared to the rest of the body.
Okay, cool! Statue was what I was aiming for.
The limbs are indeed animated separately. I'll be moving them around during the game with trigonometry (similar to the multi-segmented bosses in Gunstar Heroes). It can be a complex and confusing process, especially if you're not careful, but the payoff is worth it. At some point in the future, I'd really like to make a video tutorial on how to pull off a good multi-segmented boss. ^_^
Also, that makes sense about the light source; I'll try and touch up the segments that are mirrored. The blades and head are the only pieces of the boss that are in the foreground, so I tried to emphasize that by giving them more of a shine.