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876932 Posts in 32840 Topics- by 24280 Members - Latest Member: varagtp

May 18, 2013, 05:01:55 AM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 2194483 times)
Jared C
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hostess with the mostess

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« Reply #18120 on: May 16, 2012, 06:15:17 AM »

Alright, I think I'm going to go with Endurion's edit plus some sub-pixelling to smooth out the movement. Thanks for all the help, everyone! Smiley
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i wanna be the guy
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« Reply #18121 on: May 16, 2012, 06:23:17 AM »

Really nice. Small edit:



Because you're moving so many pixels around, the parts that don't move at all stick out. I'd animate those too, like the head and waist bands. You can also apply it to the right (our left) hand, which looks really stiff in some frames.
Oh wow, it was late when I finished this so I knew there would be something I missed but I didn't think it would end up being so obvious haha
Thanks! I'll mess around with it a bit


e:
here we go
« Last Edit: May 16, 2012, 07:35:05 AM by Swarms » Logged
twingloxx
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« Reply #18122 on: May 16, 2012, 06:36:47 AM »

Redrew some spaceship sprites I made a few years back...

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gecko
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« Reply #18123 on: May 16, 2012, 02:29:30 PM »


love them.
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Torres Baldi Studio
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Belimoth
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« Reply #18124 on: May 16, 2012, 04:17:56 PM »

Adorbs.
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Xion
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« Reply #18125 on: May 16, 2012, 09:05:49 PM »


her near arm seems to be changing size alot. gotta maintain dem masses, bro. Also looks weird when her near leg is furthest forward that those two frames don't change very much, whereas on the opposite part of the loop they change much more. In general she be runnin' all asymmetrically and whatnot. Which I mean is cool for some characters but she doesn't seem like one of those some characters it'd be cool for.
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saibot216
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« Reply #18126 on: May 16, 2012, 09:35:22 PM »

     
babby with his blocks

edit

unfinished

This is sheer environmental perfection, in my opinion. I feel like if I ever do 2D environments, I will have to make sure they are at least as good as this, otherwise I have failed miserably.
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John Sandoval
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« Reply #18127 on: May 16, 2012, 09:36:59 PM »

ya im9 uses really interesting colors that really make his work stand out
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John Sandoval
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« Reply #18128 on: May 17, 2012, 08:09:34 PM »

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BlueSweatshirt
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« Reply #18129 on: May 17, 2012, 08:48:50 PM »

ramona flowers
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John Sandoval
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« Reply #18130 on: May 17, 2012, 08:54:37 PM »

blablablabla

« Last Edit: May 18, 2012, 02:56:22 AM by John Sandoval » Logged

Castle
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« Reply #18131 on: May 17, 2012, 09:16:51 PM »



not quite

maybe like a 60% overlap
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Derek
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« Reply #18132 on: May 18, 2012, 03:57:08 AM »

blablablabla



Lovin' all the art you've been posting lately, John. Keep it up! Hand Thumbs Up Left
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Cellusious Games
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Meows. Pixels.


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« Reply #18133 on: May 18, 2012, 07:46:55 AM »

Usious Dump, it was abandoned, now it's art is under the -Celly Licence*-



*The Celly License states that you can:
-Do whatever you want with it, you can claim that you made it, you can use it for anything, no credit needed.
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https://twitter.com/Cellusious - Pixel Artist - Concept Artist - 3D modeler - Wannabe Coder - Wannabe Musician.
Nonsuch Games
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« Reply #18134 on: May 18, 2012, 07:53:11 AM »

Cellusious - I really like your style. That's said not only for this one, but others I've seen as well. Very nice.
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Shootout
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