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879104 Posts in 32961 Topics- by 24353 Members - Latest Member: kanki

May 23, 2013, 09:35:30 AM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 2207596 times)
Kramlack
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« Reply #18270 on: May 26, 2012, 06:45:45 AM »

@Strife: As others have unanimously said, right. The way the shading near the ear can be taken as shading of the hair or of the ear (it blends) seems really nice to me.

@Medevenx: Bottom wins it for me since I'm not feeling the change between the light and dark tiles in the center. If it was less abrupt, I'd probably like the top one more. It might be worth looking into Monster Tale tiles since that seems to be the direction you're going in.
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brettchalupa
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« Reply #18271 on: May 26, 2012, 10:53:51 AM »



Could I please get some feedback on these pixels and the current layout?

Working on a small shmup over the weekend, and I wanted to get input as I move along.

The pink squares are lives. The green squares are lives. This is from the game, not a mockup!

Things I need to add still: background, score, player's current level.
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Yrgkala
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« Reply #18272 on: May 26, 2012, 11:44:17 AM »

Could I please get some feedback on these pixels and the current layout?

Working on a small shmup over the weekend, and I wanted to get input as I move along.

The pink squares are lives. The green squares are lives. This is from the game, not a mockup!

Things I need to add still: background, score, player's current level.

The color scheme & the blocky look of the right panel are excellent. The ships are horrible, redraw them if you can. I'd redraw them in the blocky style of the panel & with some perspective:

but there are of course very many possibilities here.

I don't like the health bars either. Imo health bars, especially in simple games like this, are an excellent fit for experimental eye-candy that does not disrupt the other gui elements, but if that's not your thing, then at least make their position within the panel feel more "stable" & less arbitrary:
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brettchalupa
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« Reply #18273 on: May 26, 2012, 12:09:18 PM »

Could I please get some feedback on these pixels and the current layout?

Working on a small shmup over the weekend, and I wanted to get input as I move along.

The pink squares are lives. The green squares are lives. This is from the game, not a mockup!

Things I need to add still: background, score, player's current level.

The color scheme & the blocky look of the right panel are excellent. The ships are horrible, redraw them if you can. I'd redraw them in the blocky style of the panel & with some perspective:

but there are of course very many possibilities here.

I don't like the health bars either. Imo health bars, especially in simple games like this, are an excellent fit for experimental eye-candy that does not disrupt the other gui elements, but if that's not your thing, then at least make their position within the panel feel more "stable" & less arbitrary:


EDIT:

Here is a screenshot with updated sprites (game sprites are a little bit larger now too):

« Last Edit: May 26, 2012, 01:14:32 PM by brettchalupa » Logged
SolarLune
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:1


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« Reply #18274 on: May 26, 2012, 03:51:05 PM »

I think the enemies should have outlines too, but I like the graphical style. Nice job.
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Thardus
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« Reply #18275 on: May 26, 2012, 06:35:03 PM »

Sneaking some more unannounced dredmor stuff in here :D

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Nonsuch Games
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« Reply #18276 on: May 26, 2012, 07:39:42 PM »

Dredmor, huh? Never heard of it.

Soot-spewing samurai swings swords swiftly.

I find the crab absolutely stunning.

Galloping... turnip? That's just silly. Tongue
« Last Edit: May 26, 2012, 07:46:26 PM by Nonsuch Games » Logged

Shootout
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« Reply #18277 on: May 27, 2012, 05:23:23 AM »

The main character for the platformer I'm working on, Great Destiny Man.
Deranged samurai-esque warrior.




Scaled up
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Robotwo
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« Reply #18278 on: May 27, 2012, 07:10:58 AM »

I'm going to guess that's remotely related to Sexualobster's Great Destiny Man of the same design  Undecided
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namragog
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« Reply #18279 on: May 27, 2012, 07:13:13 AM »

I'm going to guess that's remotely related to Sexualobster's Great Destiny Man of the same design  Undecided

heheh
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Squid Party
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Oh hi mark.


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« Reply #18280 on: May 27, 2012, 07:20:59 AM »

Dredmor, huh? Never heard of it.

Soot-spewing samurai swings swords swiftly.

I find the crab absolutely stunning.

Galloping... turnip? That's just silly. Tongue
Sneaking some more unannounced dredmor stuff in here :D




Galloping... turnip? That's just AMAZING!
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Storsorgen
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« Reply #18281 on: May 27, 2012, 07:40:15 AM »

I'm going to guess that's remotely related to Sexualobster's Great Destiny Man of the same design  Undecided

You would be guessing right!
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Thardus
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« Reply #18282 on: May 27, 2012, 06:39:03 PM »

Galloping... turnip? That's just AMAZING!

Hahaha :D
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Storsorgen
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« Reply #18283 on: May 28, 2012, 12:58:07 AM »



Some background mountains!
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Cellusious Games
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Meows. Pixels.


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« Reply #18284 on: May 28, 2012, 02:48:28 AM »


limited colors + atmosphere.
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https://twitter.com/Cellusious - Pixel Artist - Concept Artist - 3D modeler - Wannabe Coder - Wannabe Musician.
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