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877640 Posts in 32875 Topics- by 24313 Members - Latest Member: CWolf

May 20, 2013, 05:04:55 AM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 2199132 times)
Claw
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« Reply #18285 on: May 28, 2012, 02:55:07 AM »

limited colors + atmosphere.

Those are so great. I love the atmosphere you've built for them with such limited colors; the palette use land patterns and creatures for each image makes them feel like very diverse alien worlds.
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MadebyTeun
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Djens Djens!


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« Reply #18286 on: May 28, 2012, 03:05:42 AM »


limited colors + atmosphere.

Wow thats really nice Smiley
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Slow
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chirp


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« Reply #18287 on: May 28, 2012, 03:48:24 AM »

Some background mountains!
I like it.
limited colors + atmosphere.
Impressive, they look good.

Some robot I did for practice.

And some random poses and stuff.

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Medevenx
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i try not to suck


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« Reply #18288 on: May 28, 2012, 05:03:04 AM »



Some background mountains!
Maybe the colors can be less.. boring? And the farther mountains should at least be smaller and a lot darker..

@Slow - I love the character! I'm using the bodies are WIPs because the red seems a bit too saturated..

A preview of the new tiles I'm making btw! (will increase the variety of tiles soon and the background will come really soon, just wanted to show my progress)

->

maybe I should make a thread/minidevlog in the Workshop forum?
« Last Edit: May 28, 2012, 05:08:49 AM by Medevenx » Logged

SolarLune
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« Reply #18289 on: May 28, 2012, 05:54:22 AM »


limited colors + atmosphere.
Nice indeed. Really cool - I couldn't get a limited palette to work last time I tried. Smiley


Some robot I did for practice.

And some random poses and stuff.



Robot looks more like a knight to me, but he's still awesome. The people are cool, too.

EDIT:


Maybe the colors can be less.. boring? And the farther mountains should at least be smaller and a lot darker..

@Slow - I love the character! I'm using the bodies are WIPs because the red seems a bit too saturated..

A preview of the new tiles I'm making btw! (will increase the variety of tiles soon and the background will come really soon, just wanted to show my progress)

->

maybe I should make a thread/minidevlog in the Workshop forum?

That is a huge improvement. Looks so much more detailed, but not busy. Great!
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Thardus
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Zoooom.

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« Reply #18290 on: May 28, 2012, 08:23:23 AM »


Some robot I did for practice.

And some random poses and stuff.



Really like these characters. Lots of personality!
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Squid Party
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Oh hi mark.


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« Reply #18291 on: May 28, 2012, 12:20:17 PM »

Galloping... turnip? That's just AMAZING!

Hahaha :D


I so want this to be a game  WTF Hand Money Right

Anyway the stages of a dude I made:

Really pleased with him!
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[img]http://i1170.photobucket.com/albums/r527/Daniel_Sharman/areyouonyourperiod.gif[img/]
Moczan
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« Reply #18292 on: May 28, 2012, 03:00:06 PM »

Galloping... turnip? That's just AMAZING!

Hahaha :D


I so want this to be a game  WTF Hand Money Right

I assume that "unannounced Dredmor stuff" means it's an upcoming expansion/patch to Dungeons of Dredmor  Wink
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Kramlack
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« Reply #18293 on: May 29, 2012, 01:09:26 AM »

I still hate walk cycles with a passion. Fuck animating.
~Poof~
DESTROY ALL WALK CYCLES.
« Last Edit: June 01, 2012, 06:22:10 PM by Kramlack » Logged
Strife
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« Reply #18294 on: May 29, 2012, 01:52:41 AM »

I still hate walk cycles with a passion. Fuck animating.

DESTROY ALL WALK CYCLES.

They're actually quite good, if you ask me, especially considering the size constraint you had to work with. ^_^




I fail at flowing water animations. xD; How can I make the flow of the water more visible? Light sparkles, maybe?
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BlueSweatshirt
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« Reply #18295 on: May 29, 2012, 02:07:30 AM »

Right now you just have the water staggering back and fourth. Try making it move in one motion. Try making ripples.
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Medevenx
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« Reply #18296 on: May 29, 2012, 02:24:03 AM »

Make it loop-able, or go to your tub and observe it lol
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Kramlack
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« Reply #18297 on: May 29, 2012, 02:44:56 AM »

Basically, what the others have said, if you can make the water continually ripple downwards in a loop, that would be incredible.
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JobLeonard
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« Reply #18298 on: May 29, 2012, 02:49:40 AM »

Here are some animations that demonstrate how:

http://www.effectgames.com/demos/canvascycle/

Prepare to have your mind blown.

(yeah, repost, but he might have missed it last time)
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kamac
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Notorious posts editor


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« Reply #18299 on: May 29, 2012, 03:29:05 AM »

Here are some animations that demonstrate how:

http://www.effectgames.com/demos/canvascycle/

Prepare to have your mind blown.

(yeah, repost, but he might have missed it last time)

Zomg.  Shocked
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