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rek
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« Reply #19245 on: July 16, 2012, 08:58:24 AM » |
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 Finished environmental test for tiles. Might make a mockup with them later. Edit: Darkened the water as per kithief's suggestion. The flat solidity of the water, no matter what colour you give it, will make it look like not-water. Show some of the submerged walls, stone floor, and/or ripples.
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Shoryucas
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« Reply #19246 on: July 16, 2012, 12:41:09 PM » |
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 How do i better this? Aside of the rigid/slightly unbalanced body. (and that he is holding the sword with the wrong hand.. wip wip wip)  exaggerate the leg and arm movement, and if you want only a few frames of animation, you should probably slow it down a little.
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Squid Party
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« Reply #19247 on: July 16, 2012, 01:02:05 PM » |
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 This was me trying to make a sprites palette that wasnt all over the place. I tried to stay to browns and blues, I like it  I will scale it up tommorow 
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[img]http://i1170.photobucket.com/albums/r527/Daniel_Sharman/areyouonyourperiod.gif[img/]
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Player Ʒ
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« Reply #19248 on: July 16, 2012, 05:30:11 PM » |
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After years of searching...The Claw of Wonders... 
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Medevenx
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« Reply #19249 on: July 16, 2012, 05:37:00 PM » |
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After years of searching...The Claw of Wonders...  there's some jaggy pixel line along the circle.. @herror - that's trippy lol
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marquet
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« Reply #19250 on: July 16, 2012, 10:02:27 PM » |
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Im now working on this 
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DustyDrake
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« Reply #19251 on: July 16, 2012, 11:11:55 PM » |
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Let's see if I can steal twitter's bandwidth: 
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PypeBros
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« Reply #19252 on: July 17, 2012, 02:14:04 AM » |
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 running and designed on the Nintendo DS  I'm looking for beta-testers for the development tools, btw.
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sublinimal
Level 6
"It's kind of hard to explain."
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« Reply #19253 on: July 17, 2012, 02:19:21 AM » |
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Looks very... Amiga.
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PypeBros
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« Reply #19254 on: July 17, 2012, 03:36:39 AM » |
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Looks very... Amiga.
I take it as a compliment Background will come soon ...
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Xion
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« Reply #19255 on: July 17, 2012, 04:32:24 AM » |
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nice, but at a point on each side the raised leg sort of seems to catch on something that keeps it for a second before it snaps forward. Snapping is not a problem - I like snappy things - but the catching looks unintentional and eueuhh.
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francisquino
Level 0
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« Reply #19256 on: July 17, 2012, 05:00:33 AM » |
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Hello. I'm new here. I've presented my self in the presentation post. I'm working in a 2D platformer. This is the protagonist: This is the first version:  This is a newer version:  What do you think? Some improvement? I´m working now on the walkng animation. Thanks.
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« Last Edit: July 18, 2012, 04:34:38 AM by francisquino »
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Squid Party
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« Reply #19257 on: July 17, 2012, 11:47:05 AM » |
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 This was me trying to make a sprites palette that wasnt all over the place. I tried to stay to browns and blues, I like it  I will scale it up tommorow   Scaled up and slightly edited.
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[img]http://i1170.photobucket.com/albums/r527/Daniel_Sharman/areyouonyourperiod.gif[img/]
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Catguy
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« Reply #19258 on: July 17, 2012, 12:27:08 PM » |
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okay whoops her anatomy only got weirder she has a rubber spine sorry guys 
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Nix
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« Reply #19259 on: July 17, 2012, 12:34:28 PM » |
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she looks like she's pathetically trying to flap her arms to fly away
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