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879395 Posts in 32976 Topics- by 24364 Members - Latest Member: caraag31

May 24, 2013, 01:52:38 AM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 2209321 times)
Shawny
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<3

ShawnPwns@gmail.com
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« Reply #19350 on: July 25, 2012, 04:14:39 PM »


was making these but

i stopped because persona has seriously boring characters ITS NOT VERY FUN TO MAKE
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Magnesium Ninja
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Injecting you with happiness.


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« Reply #19351 on: July 25, 2012, 05:37:00 PM »



Gomez

<3
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Strasteo
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tune on the radio


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« Reply #19352 on: July 25, 2012, 06:55:22 PM »



Some Dark Souls love from yours truly. Initially I was going to try and sprite all sorts of things from it, but yeah... I have a game to attend to. ;P

Still, might make some more if I got free time.
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always always always

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Andrio
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« Reply #19353 on: July 25, 2012, 07:53:40 PM »

Quote from: Andrio
Quote from: shao
I can say little, I see quite well.
Quote from: ANtY
This is the best!  Kiss Kiss
Quote from: Magnesium Ninja
<3

Thanks guys. ♥
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Squid Party
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Oh hi mark.


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« Reply #19354 on: July 26, 2012, 12:37:58 AM »



Some Dark Souls love from yours truly. Initially I was going to try and sprite all sorts of things from it, but yeah... I have a game to attend to. ;P

Still, might make some more if I got free time.

I love it!!! didn't even have to read the description to see it was dark souls
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[img]http://i1170.photobucket.com/albums/r527/Daniel_Sharman/areyouonyourperiod.gif[img/]
caiys
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« Reply #19355 on: July 26, 2012, 12:58:53 AM »

@caiys: The year is 20XX and pixel minimalism has exploded out of control. Also your character needs 100% more greasy pompadour.


"Ehhhhhh~"

You know I'm now gonna add a greasy pompadour item ingame which boosts your charisma but reduces your shooting accuracy when stood infront of a shop window due to your distracting beautiful reflection.
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Kramlack
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« Reply #19356 on: July 26, 2012, 03:45:38 AM »

@cynicalsandal: Gotta be quick! I'll probably post a finished version of what I was working on later down the line.

@caiys: Yes, please yes. One hundred yeses.
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Jasper Byrne
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« Reply #19357 on: July 26, 2012, 04:01:31 AM »

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Chase
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« Reply #19358 on: July 26, 2012, 05:47:05 AM »

Jasper, what are you making? It looks very pretty.
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Charybdis
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« Reply #19359 on: July 26, 2012, 05:52:19 AM »

I everyone. I love this thread. I have found a lot of inspiration from the great work here.
I thought I would show off a couple of the bosses from my upcoming game 'Nine Lives'.




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Kramlack
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« Reply #19360 on: July 26, 2012, 05:58:14 AM »

@Charybdis: I'm getting a Gargoyle's Quest vibe from this. Can't say I care for how much anti-aliasing you use though (especially on that first boss), bleh.
« Last Edit: July 26, 2012, 06:09:17 AM by Kramlack » Logged
Charybdis
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« Reply #19361 on: July 26, 2012, 06:04:51 AM »

@Charybdis: I'm getting a Gargoyle's Quest from this. Can't say I care for how much anti-aliasing you use though (especially on that first boss), bleh.

It is totally inspired by gargoyles quest. I bloody love that game! The gameplay is very similar. The first world all you can do is run and jump, mario style, but each world you get extra gargoyle-style abilities like shooting, clinging to walls and hovering for a short time.
Yeah, that first boss got a bit murky as I modified palette again and again. It will need a bit of a touch up
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C
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« Reply #19362 on: July 26, 2012, 04:07:42 PM »

Very cool. Smiley
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Μarkham
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« Reply #19363 on: July 26, 2012, 11:04:21 PM »

Quote from: Andrio
Quote from: shao
I can say little, I see quite well.
Quote from: ANtY
This is the best!  Kiss Kiss
Quote from: Magnesium Ninja
<3

Thanks guys. ♥

A desktop wallpaper version of this would be really cool.  Smiley
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JobLeonard
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« Reply #19364 on: July 27, 2012, 04:03:03 AM »

@Charybdis: I also have a bit of a problem with the anti-aliasing. Not that it looks bad, but the lack of contour compared to other foreground features make it move to the background - so it looks more like scenery. Basically, I think the use of pictural and paintlery features are mixed inconsistently, causing confusion.
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