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878991 Posts in 32951 Topics- by 24353 Members - Latest Member: kanki

May 23, 2013, 03:34:21 AM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 2206900 times)
Shawny
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« Reply #19500 on: August 07, 2012, 02:46:27 PM »

Left is a better pose, right is the better sprite because of less bs anti-aliasing. However, both of them still beat out the crap that WayForward made, so at least there's that.
what's wrong with AA exactly?
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Kramlack
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« Reply #19501 on: August 07, 2012, 05:02:10 PM »

Nothing's wrong with it really, it's just used too often as a crutch, or used in the wrong way. Places that don't need to be anti-aliased get it, and places that actually do, don't. Sometime's it's just used in ridiculous excess, like Mario & Luigi Superstar Saga, or the actual Adventure Time game since we're on that subject.

I can maybe understand wanting to use AA for something like Contra or Vania, because those games have a lot of details, but something as simple as Adventure Time really doesn't need it, at the very least, not in the places it's being use right now.
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marquet
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« Reply #19502 on: August 07, 2012, 06:35:12 PM »

normal


Hq4x
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sergiocornaga
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« Reply #19503 on: August 07, 2012, 06:37:34 PM »

Kramlack: It's pretty mean calling what is likely the work of Konjak, Paul Robertson, Gustav Kilman and co. "crap" just because you disagree with a stylistic decision.
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Kramlack
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« Reply #19504 on: August 07, 2012, 06:46:47 PM »

@segiocornaga: The base sprites (such as one frame of an idle) are given to people who are commissioned out like Konjak, Atnas, Paul Robertson, and Gustav Kilman. These 'bases' are the work of other WayForward employees, so as far as I'm concerned it doesn't represent Konjak and co's artistic ability. I'm not saying the animations for the game are bad, in fact, it's what most of those artists really excel at, and it shows in their work on Adventure Time, but the sprites look like awful because the bases they were given were awful, so you don't really have an argument to stand on. Calling it 'style' doesn't excuse awful pixel technique.
« Last Edit: August 07, 2012, 06:55:33 PM by Kramlack » Logged
Castle
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« Reply #19505 on: August 07, 2012, 06:57:31 PM »

The grand arbiter of what is good pixel technique
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Kramlack
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« Reply #19506 on: August 07, 2012, 07:04:03 PM »

@Castle: omg ur so funny, but if you want to reply with snark, that's fine. I'm certainly not saying that I'm the final word on what's good and bad pixel technique, but in the case of WayForward's Adventure Time, it's pretty much clear as day. Most artists I've talked to about it agree that it's pretty bad with anti-aliasing. It's sloppy and it definitely shows.
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Castle
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« Reply #19507 on: August 07, 2012, 07:08:36 PM »

You have a really poor attitude, friend

Maybe try to approach situations in which you feel you are right with a little humility and good will, and you will find your advice will reach the ears you want them to reach better
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Kramlack
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« Reply #19508 on: August 07, 2012, 07:25:06 PM »

@Castle: Humility and good will hardly get the point across a lot of the time. Good luck with that mentality though, you're a better person than I am if you can keep sane here.
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Xion
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« Reply #19509 on: August 07, 2012, 07:30:20 PM »

dammit now he can't answer the question I asked in the mockups thread.
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C
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« Reply #19510 on: August 07, 2012, 07:31:17 PM »

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rdein
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« Reply #19511 on: August 07, 2012, 07:43:10 PM »

oh man so you mean he was a douche 100% of the time because he wanted to get his point across?

i feel so much sympathy.. but why didnt he just pick better arguments hrhrrg.hg...
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Ashkin
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« Reply #19512 on: August 07, 2012, 08:29:42 PM »

@Castle: Humility and good will hardly get the point across a lot of the time. Good luck with that mentality though, you're a better person than I am if you can keep sane here.
... why were you ever curious as to why some people dislike you
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Medevenx
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« Reply #19513 on: August 07, 2012, 08:45:03 PM »

normal


Hq4x


Reminds me of an older version of these..




Come to think of it. You posted that same effect in your first post.

I'm trying make this,




But i this think the frames it's wrong.
Someone help?
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Medevenx
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« Reply #19514 on: August 07, 2012, 10:26:44 PM »

meh whatever the police will handle it

or

(notice the arms)

DO NOT QUOTE OR I WILL LEAVE AND MAKE A NEW ACCOUNT IN 5 DAYS

okay i'm kidding
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