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1045321 Posts in 42348 Topics- by 34090 Members - Latest Member: Fenrir

September 23, 2014, 02:18:22 AM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 2940401 times)
Ashkin
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« Reply #20520 on: November 26, 2012, 01:45:34 AM »

Please say those are for Step Off 2 :3

 Wink
yesyesyesyesYES
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Geti
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« Reply #20521 on: November 26, 2012, 03:24:46 AM »



Largely studied from http://www.wayofthepixel.net/index.php?topic=7930.0 with a little bit of emulated fiddling. Amazing art on the environments.

No art is ripped, in case that's unclear, I used a similar technique to their art for the trees though (4x4 meta-canopy tileset)

Things I'm happy with:
- tree detail
- house detail
- most of the paths
- character style
Things that I'd improve
- path large block tiles look very tiled
- door size somehow (its too small, but it takes half the screen otherwise)
- make some other grass patches

Characters in this break GBC restrictions because fuck the police. Its not GBC res either.

Time: 3 hours on and off over the day.
« Last Edit: November 26, 2012, 05:41:28 AM by Geti » Logged

rivon
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« Reply #20522 on: November 26, 2012, 03:56:43 AM »

Geti: apart from the grass it looks great Smiley
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sublinimal
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« Reply #20523 on: November 26, 2012, 04:04:26 AM »

The thing that bothers me is the path. The setting gives an impression that everything else is taken care of by people, so it's strange why the path looks like it's been neglected for years. Furthermore, there's problems with tile connectivity.

I'd just suggest something like this:

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Geti
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« Reply #20524 on: November 26, 2012, 04:56:33 AM »

Geti: apart from the grass it looks great Smiley
Haha, its neon in the shots it was based off I swear Wink
I might try a more subdued hue config later on to further separate it from the trees and prevent eye-blistering on any screen with good colour reproduction.

The setting gives an impression that everything else is taken care of by people, so it's strange why the path looks like it's been neglected for years. Furthermore, there's problems with tile connectivity.
It's meant to be a backwater house under investigation, so I'm glad the path comes off that way, heh. What makes the house look well kept? It's meant to be fairly overgrown, and to hint at having had 5 extensions by different owners with different visions.
I don't like the tile dithering going on in your edit tbh, though I appreciate there's not much to work with. I don't think the discontinuities would get picked up in a larger area but it's good to know they stick out a bit.
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Geti
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« Reply #20525 on: November 26, 2012, 05:46:25 AM »

spent 40min before bed touching it up with crits in mind



hopefully reads as quite a bit more dilapidated with less eye-rape grass + better separation.

"the case of the gigantic chest with no key"
PROTAGONIST, HALP!

..yeah its bed time
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beetleking22
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« Reply #20526 on: November 26, 2012, 06:04:30 AM »

Duck.
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beetleking22
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« Reply #20527 on: November 26, 2012, 06:07:58 AM »

spent 40min before bed touching it up with crits in mind



hopefully reads as quite a bit more dilapidated with less eye-rape grass + better separation.

"the case of the gigantic chest with no key"
PROTAGONIST, HALP!

..yeah its bed time

I like the simplistic style! New grass color is much  better good work Hand Thumbs Up Right but im not sure if its fits with bushes?
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SolarLune
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Hmm.


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« Reply #20528 on: November 26, 2012, 07:17:41 AM »

@Geti Looks great. I think you should use red, or another color on the chest. The tan of the path makes it melt in too much.
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CharsAce
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« Reply #20529 on: November 26, 2012, 07:32:59 AM »

Please say those are for Step Off 2 :3

 Wink
I was going for a powerful stance. Guess she rolls with Dipset.
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saibot216
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« Reply #20530 on: November 26, 2012, 12:50:56 PM »

Wow, Geti, fantastic work as always. I'm taking a look at the link you posted, maybe it'll provide me with my own inspiration.
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poe
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« Reply #20531 on: November 26, 2012, 01:16:38 PM »

spent 40min before bed touching it up with crits in mind



hopefully reads as quite a bit more dilapidated with less eye-rape grass + better separation.

"the case of the gigantic chest with no key"
PROTAGONIST, HALP!

..yeah its bed time

I would play something with this art style.
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Schoq
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« Reply #20532 on: November 26, 2012, 01:23:37 PM »

then play star ocean blue sphere
:P
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Slow
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« Reply #20533 on: November 26, 2012, 02:02:56 PM »

Don't know how to animate flowers so, look at this stiff thing.
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poe
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« Reply #20534 on: November 26, 2012, 02:03:22 PM »

then play star ocean blue sphere
Tongue

Didn't it not get released in English? I've actually played it before in Japanese.
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Cellusious
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« Reply #20535 on: November 26, 2012, 03:03:46 PM »

Don't know how to animate flowers so, look at this stiff thing.


make it blob and sway.
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Geti
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« Reply #20536 on: November 26, 2012, 03:46:36 PM »

@Slow: What Cellusious said - dancing flowers are a gaming staple Wizard

@Geti Looks great. I think you should use red, or another color on the chest. The tan of the path makes it melt in too much.
I considered that, didn't want it to get too loud though. I'll have more of a tinker later probably.
I like the simplistic style! New grass color is much  better good work Hand Thumbs Up Right but im not sure if its fits with bushes?
I think fits is subjective Smiley Making the backing colour in the bush tiles the same as the darkest grass tone would make the bushes unable to back onto the forest, and without hardware colour rotation the tilemap size is gonna explode... (yes it's likely to become playable in some form, want to make an example for a framework I'm working on)
I personally think the slight colour mismatch is actually good, helps define where you can't walk. Maybe that's just me justifying my nostalgia tripping though.

Wow, Geti, fantastic work as always. I'm taking a look at the link you posted, maybe it'll provide me with my own inspiration.
Cheers, get onto making stuff! Wink

I would play something with this art style.
See above; maybe later Corny Laugh Gotta focus mostly on KAG though because it's well overdue for completion.
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GhostBomb
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« Reply #20537 on: November 26, 2012, 05:08:51 PM »

Redid my main character:

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« Reply #20538 on: November 26, 2012, 06:22:27 PM »

Redid my main character:



"Are you happy to see me or is that a gun in your pocket"

:B
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Quarry
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« Reply #20539 on: November 26, 2012, 09:16:27 PM »

Looks like he's holding up one of his legs
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