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1038171 Posts in 41953 Topics- by 33573 Members - Latest Member: kirbasin

September 02, 2014, 01:13:09 AM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 2882578 times)
intmain
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« Reply #20520 on: November 26, 2012, 01:29:00 AM »

Please say those are for Step Off 2 :3

 Wink
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Ashkin
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« Reply #20521 on: November 26, 2012, 01:45:34 AM »

Please say those are for Step Off 2 :3

 Wink
yesyesyesyesYES
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Geti
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« Reply #20522 on: November 26, 2012, 03:24:46 AM »



Largely studied from http://www.wayofthepixel.net/index.php?topic=7930.0 with a little bit of emulated fiddling. Amazing art on the environments.

No art is ripped, in case that's unclear, I used a similar technique to their art for the trees though (4x4 meta-canopy tileset)

Things I'm happy with:
- tree detail
- house detail
- most of the paths
- character style
Things that I'd improve
- path large block tiles look very tiled
- door size somehow (its too small, but it takes half the screen otherwise)
- make some other grass patches

Characters in this break GBC restrictions because fuck the police. Its not GBC res either.

Time: 3 hours on and off over the day.
« Last Edit: November 26, 2012, 05:41:28 AM by Geti » Logged

rivon
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« Reply #20523 on: November 26, 2012, 03:56:43 AM »

Geti: apart from the grass it looks great Smiley
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sublinimal
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« Reply #20524 on: November 26, 2012, 04:04:26 AM »

The thing that bothers me is the path. The setting gives an impression that everything else is taken care of by people, so it's strange why the path looks like it's been neglected for years. Furthermore, there's problems with tile connectivity.

I'd just suggest something like this:

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Geti
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« Reply #20525 on: November 26, 2012, 04:56:33 AM »

Geti: apart from the grass it looks great Smiley
Haha, its neon in the shots it was based off I swear Wink
I might try a more subdued hue config later on to further separate it from the trees and prevent eye-blistering on any screen with good colour reproduction.

The setting gives an impression that everything else is taken care of by people, so it's strange why the path looks like it's been neglected for years. Furthermore, there's problems with tile connectivity.
It's meant to be a backwater house under investigation, so I'm glad the path comes off that way, heh. What makes the house look well kept? It's meant to be fairly overgrown, and to hint at having had 5 extensions by different owners with different visions.
I don't like the tile dithering going on in your edit tbh, though I appreciate there's not much to work with. I don't think the discontinuities would get picked up in a larger area but it's good to know they stick out a bit.
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Geti
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« Reply #20526 on: November 26, 2012, 05:46:25 AM »

spent 40min before bed touching it up with crits in mind



hopefully reads as quite a bit more dilapidated with less eye-rape grass + better separation.

"the case of the gigantic chest with no key"
PROTAGONIST, HALP!

..yeah its bed time
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beetleking22
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« Reply #20527 on: November 26, 2012, 06:04:30 AM »

Duck.
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beetleking22
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« Reply #20528 on: November 26, 2012, 06:07:58 AM »

spent 40min before bed touching it up with crits in mind



hopefully reads as quite a bit more dilapidated with less eye-rape grass + better separation.

"the case of the gigantic chest with no key"
PROTAGONIST, HALP!

..yeah its bed time

I like the simplistic style! New grass color is much  better good work Hand Thumbs Up Right but im not sure if its fits with bushes?
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SolarLune
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Hmm.


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« Reply #20529 on: November 26, 2012, 07:17:41 AM »

@Geti Looks great. I think you should use red, or another color on the chest. The tan of the path makes it melt in too much.
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CharsAce
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« Reply #20530 on: November 26, 2012, 07:32:59 AM »

Please say those are for Step Off 2 :3

 Wink
I was going for a powerful stance. Guess she rolls with Dipset.
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saibot216
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« Reply #20531 on: November 26, 2012, 12:50:56 PM »

Wow, Geti, fantastic work as always. I'm taking a look at the link you posted, maybe it'll provide me with my own inspiration.
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poe
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« Reply #20532 on: November 26, 2012, 01:16:38 PM »

spent 40min before bed touching it up with crits in mind



hopefully reads as quite a bit more dilapidated with less eye-rape grass + better separation.

"the case of the gigantic chest with no key"
PROTAGONIST, HALP!

..yeah its bed time

I would play something with this art style.
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Schoq
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« Reply #20533 on: November 26, 2012, 01:23:37 PM »

then play star ocean blue sphere
:P
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make games, not money
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« Reply #20534 on: November 26, 2012, 02:02:56 PM »

Don't know how to animate flowers so, look at this stiff thing.
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