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877565 Posts in 32868 Topics- by 24309 Members - Latest Member: Thomas Hiatt

May 19, 2013, 08:43:36 PM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 2198561 times)
dabrorius
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« Reply #20535 on: November 25, 2012, 02:20:47 AM »

I've been working on Flee some more, here are few variations, feel free to share your thoughts.

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Dr. Cooldude
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« Reply #20536 on: November 25, 2012, 03:59:26 AM »

Cavern dwellers.  The one on the right is the shop keeper.


I love these
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todd
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« Reply #20537 on: November 25, 2012, 05:13:24 AM »

I've been working on Flee some more, here are few variations, feel free to share your thoughts.



I liked the character design of the small one so I did an edit!:

-I made him a bit less robotty, but that's just a personal touch. I like how your guy is more machine-like.
-got rid of the dithering and AA you were using because it was making the sprite blurry and didn't add a whole lot.
-reduced the palette to four colors and tried to improve the silhouette
-used the light source in front of the character to give him some volume
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dabrorius
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« Reply #20538 on: November 25, 2012, 08:04:56 AM »

I liked the character design of the small one so I did an edit!:

-I made him a bit less robotty, but that's just a personal touch. I like how your guy is more machine-like.
-got rid of the dithering and AA you were using because it was making the sprite blurry and didn't add a whole lot.
-reduced the palette to four colors and tried to improve the silhouette
-used the light source in front of the character to give him some volume

Yeah dithering was a bit unnecessary I'll get rid of it and shading on your version is much better, it gives a real feeling of volume, I'll try to do something more similar to that.
I'd like to keep the robot more machine-like, I think that round stomach is what makes your design much more human-like.
Thanks a lot for the input, I'll update the sprite and post it here soon Smiley
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namragog
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« Reply #20539 on: November 25, 2012, 08:30:36 AM »


WIP

and I dunno if I shared this already...


Whoah, um. Wow. I like mr. buggy, and I love the colors in wolfy-kin's image.  Kiss
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intmain
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« Reply #20540 on: November 25, 2012, 12:36:29 PM »



some things I doodled for a thing
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saibot216
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« Reply #20541 on: November 25, 2012, 06:43:32 PM »



1600x900 (2x'ed)

1 hour and 49 minutes.

bleh.

Woah! Really cool!
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Belimoth
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« Reply #20542 on: November 25, 2012, 06:52:28 PM »



some things I doodled for a thing

Can't say I've ever seen a pixelly stapler before. Good work.
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Code_Assassin
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« Reply #20543 on: November 25, 2012, 07:25:19 PM »

snip
]

Those are some pretty nice sprites Tongue I like the duck.
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Ashkin
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« Reply #20544 on: November 25, 2012, 09:14:26 PM »

Please say those are for Step Off 2 :3
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Maud'Dib Atreides
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« Reply #20545 on: November 26, 2012, 01:28:35 AM »



shes mad
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intmain
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« Reply #20546 on: November 26, 2012, 01:29:00 AM »

Please say those are for Step Off 2 :3

 Wink
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Ashkin
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« Reply #20547 on: November 26, 2012, 01:45:34 AM »

Please say those are for Step Off 2 :3

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yesyesyesyesYES
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Geti
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« Reply #20548 on: November 26, 2012, 03:24:46 AM »



Largely studied from http://www.wayofthepixel.net/index.php?topic=7930.0 with a little bit of emulated fiddling. Amazing art on the environments.

No art is ripped, in case that's unclear, I used a similar technique to their art for the trees though (4x4 meta-canopy tileset)

Things I'm happy with:
- tree detail
- house detail
- most of the paths
- character style
Things that I'd improve
- path large block tiles look very tiled
- door size somehow (its too small, but it takes half the screen otherwise)
- make some other grass patches

Characters in this break GBC restrictions because fuck the police. Its not GBC res either.

Time: 3 hours on and off over the day.
« Last Edit: November 26, 2012, 05:41:28 AM by Geti » Logged

rivon
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« Reply #20549 on: November 26, 2012, 03:56:43 AM »

Geti: apart from the grass it looks great Smiley
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