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1096399 Posts in 45416 Topics- by 37201 Members - Latest Member: kriyo_funions

March 03, 2015, 10:46:50 AM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 3240863 times)
SnakeCoiler
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« Reply #20500 on: November 24, 2012, 04:33:45 PM »

Found this pixel dump of knight-in-space-killing-robots thing in a long forgotten part of my hdd Corny Laugh



Might try to turn into a short game



 VERY cool! Please make this! and show us more!
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CharsAce
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« Reply #20501 on: November 24, 2012, 07:52:13 PM »

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Medevenx
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i try not to suck


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« Reply #20502 on: November 24, 2012, 09:26:09 PM »

omg i miss you guys <3
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Delicious
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« Reply #20503 on: November 25, 2012, 12:39:58 AM »


WIP

and I dunno if I shared this already...
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Blah Blah Blah <3
dabrorius
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« Reply #20504 on: November 25, 2012, 02:20:47 AM »

I've been working on Flee some more, here are few variations, feel free to share your thoughts.

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Dr. Cooldude
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« Reply #20505 on: November 25, 2012, 03:59:26 AM »

Cavern dwellers.  The one on the right is the shop keeper.


I love these
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todd
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« Reply #20506 on: November 25, 2012, 05:13:24 AM »

I've been working on Flee some more, here are few variations, feel free to share your thoughts.



I liked the character design of the small one so I did an edit!:

-I made him a bit less robotty, but that's just a personal touch. I like how your guy is more machine-like.
-got rid of the dithering and AA you were using because it was making the sprite blurry and didn't add a whole lot.
-reduced the palette to four colors and tried to improve the silhouette
-used the light source in front of the character to give him some volume
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dabrorius
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« Reply #20507 on: November 25, 2012, 08:04:56 AM »

I liked the character design of the small one so I did an edit!:

-I made him a bit less robotty, but that's just a personal touch. I like how your guy is more machine-like.
-got rid of the dithering and AA you were using because it was making the sprite blurry and didn't add a whole lot.
-reduced the palette to four colors and tried to improve the silhouette
-used the light source in front of the character to give him some volume

Yeah dithering was a bit unnecessary I'll get rid of it and shading on your version is much better, it gives a real feeling of volume, I'll try to do something more similar to that.
I'd like to keep the robot more machine-like, I think that round stomach is what makes your design much more human-like.
Thanks a lot for the input, I'll update the sprite and post it here soon Smiley
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namragog
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« Reply #20508 on: November 25, 2012, 08:30:36 AM »


WIP

and I dunno if I shared this already...


Whoah, um. Wow. I like mr. buggy, and I love the colors in wolfy-kin's image.  Kiss
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intmain
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« Reply #20509 on: November 25, 2012, 12:36:29 PM »



some things I doodled for a thing
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saibot216
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« Reply #20510 on: November 25, 2012, 06:43:32 PM »



1600x900 (2x'ed)

1 hour and 49 minutes.

bleh.

Woah! Really cool!
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Belimoth
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« Reply #20511 on: November 25, 2012, 06:52:28 PM »



some things I doodled for a thing

Can't say I've ever seen a pixelly stapler before. Good work.
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Code_Assassin
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ok


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« Reply #20512 on: November 25, 2012, 07:25:19 PM »

snip
]

Those are some pretty nice sprites Tongue I like the duck.
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Ashkin
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« Reply #20513 on: November 25, 2012, 09:14:26 PM »

Please say those are for Step Off 2 :3
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Maud'Dib Atreides
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Obsessed with space


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« Reply #20514 on: November 26, 2012, 01:28:35 AM »



shes mad
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Guy: Give me all of your money.
Chap: You can't talk to me that way, I'M BRITISH!
Guy: Well, You can't talk to me that way, I'm brutish.
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intmain
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« Reply #20515 on: November 26, 2012, 01:29:00 AM »

Please say those are for Step Off 2 :3

 Wink
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Ashkin
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meow


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« Reply #20516 on: November 26, 2012, 01:45:34 AM »

Please say those are for Step Off 2 :3

 Wink
yesyesyesyesYES
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Geti
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« Reply #20517 on: November 26, 2012, 03:24:46 AM »



Largely studied from http://www.wayofthepixel.net/index.php?topic=7930.0 with a little bit of emulated fiddling. Amazing art on the environments.

No art is ripped, in case that's unclear, I used a similar technique to their art for the trees though (4x4 meta-canopy tileset)

Things I'm happy with:
- tree detail
- house detail
- most of the paths
- character style
Things that I'd improve
- path large block tiles look very tiled
- door size somehow (its too small, but it takes half the screen otherwise)
- make some other grass patches

Characters in this break GBC restrictions because fuck the police. Its not GBC res either.

Time: 3 hours on and off over the day.
« Last Edit: November 26, 2012, 05:41:28 AM by Geti » Logged

rivon
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« Reply #20518 on: November 26, 2012, 03:56:43 AM »

Geti: apart from the grass it looks great Smiley
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sublinimal
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« Reply #20519 on: November 26, 2012, 04:04:26 AM »

The thing that bothers me is the path. The setting gives an impression that everything else is taken care of by people, so it's strange why the path looks like it's been neglected for years. Furthermore, there's problems with tile connectivity.

I'd just suggest something like this:

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