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879745 Posts in 33002 Topics- by 24376 Members - Latest Member: xnothegame1

May 24, 2013, 08:07:55 PM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 2212029 times)
Jamo
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« Reply #20745 on: December 16, 2012, 01:37:31 PM »

This is an edited version of an image that I posted last week, along with a new picture showing a wolf sizing up a bison. I'm working hard trying to figure out a style for myself, and have really been enjoying working on the animals so far. What do you think?



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Quarry
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« Reply #20746 on: December 16, 2012, 01:55:30 PM »

Sexy, stylish, cool
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ANtY
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« Reply #20747 on: December 16, 2012, 02:00:57 PM »

so

fucking

awesome



and adorable  Kiss Kiss
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happymonster
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« Reply #20748 on: December 16, 2012, 02:06:01 PM »

Very nice, but I think the bison (especially with the dark shadow areas) doesn't fit into the same style as the rest of the image.
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SnakeChair
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« Reply #20749 on: December 16, 2012, 07:57:32 PM »

Very nice, but I think the bison (especially with the dark shadow areas) doesn't fit into the same style as the rest of the image.

I think it's fine, adds contrast.
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C.D Buckmaster
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« Reply #20750 on: December 16, 2012, 11:09:39 PM »

That's one slick looking bison.
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Jamo
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« Reply #20751 on: December 16, 2012, 11:49:59 PM »

Awh thanks! The standard of work from everyone here is really high so I'm glad you like it. I understand what you mean about the contrast between the bison and the background, it was a concern of mine too. I did play around with it but it looked washed out if I reduced it. If you take a look at photographs of bison in the snow too they really do stick out a lot. They travel in large herds so they don't have any need to hide, especially at that size!

I tried to use the wind to push him back into the scene, maybe I could make that brighter?
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sega
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« Reply #20752 on: December 17, 2012, 04:24:28 AM »

Beautiful work. If you want to work on color/contrast of the Bison (which it seems that you've tried to do from what you say), another possibility is putting some darker objects behind the Bison. Trees and bushes are dark in those photos too. Also, raising the contrast of the wolves might help.

For me, the contrast is more about art style than color. The wolves and bison are both beautiful, but the wolves are definitely more simplistic in both shading and shape. But as Snake Chair mentioned, it can be appealing in its own way. It's up to you since this is your learning exercise.
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Jamo
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« Reply #20753 on: December 17, 2012, 06:33:54 AM »

Beautiful work. If you want to work on color/contrast of the Bison (which it seems that you've tried to do from what you say), another possibility is putting some darker objects behind the Bison. Trees and bushes are dark in those photos too. Also, raising the contrast of the wolves might help.

For me, the contrast is more about art style than color. The wolves and bison are both beautiful, but the wolves are definitely more simplistic in both shading and shape. But as Snake Chair mentioned, it can be appealing in its own way. It's up to you since this is your learning exercise.

Thanks!

I know what you mean about it being more style than colour, that pretty much sums up what I'm trying to figure out. I tried making the bison more simplistic to better match the wolves, but it didn't look right for such a large animal, he didn't hold much of his shape and just turned into a brown blob, so maybe I should add some more complexity/contrast into the wolf fur instead. Maybe even just a simple shadow around his legs/belly would help to sync them up.
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Cellusious
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« Reply #20754 on: December 17, 2012, 08:51:48 AM »

Very nice, but I think the bison (especially with the dark shadow areas) doesn't fit into the same style as the rest of the image.

exactly what i was thinking on.
it' doesn't really fit.
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« Reply #20755 on: December 17, 2012, 03:14:27 PM »



This is the first time I ever try to do pixel art. I have no idea what I'm doing.

This was for the Ludum Dare before I bailed (party + hangover is not good for productivity). The game was going to be called something like "The evil capitalist mosquito and her evil minion flies". The mosquito realizes she can outsource blood-sucking to flies with proper equipment (something like a back container and a vacuum hose with a needle), so she would have excess blood to sell and become rich. Kinda weird for the theme, but I like random stuff like this Shrug
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Code_Assassin
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« Reply #20756 on: December 17, 2012, 03:42:31 PM »

snip

That's good for a first(mine was horrible - since then I have never attempted to do it again). I think the wings need more detail - but from a noobs perspective(I have no idea what I'm doing either when it comes to pixel art! Tongue), you used the technique of dithering pretty well.
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mozzy
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« Reply #20757 on: December 17, 2012, 07:13:14 PM »



someone help me make this not look like shit ugh.

I know the upswing looks weird but he needs to end in with an upswing to bring the hammer back to that ending pose.

Frames:
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J. R. Hill
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« Reply #20758 on: December 17, 2012, 07:46:33 PM »

The problem you see is that you establish a ton of momentum with those blur frames, then slow the motion both on the upswing and the forward swing.  Basically you've got the acceleration backward.  The easiest fix is to just start removing frames.

Try removing and adding these frames:

0 1 2 3 4 5 6 (5) 7 8 9 10 11 12 13

Or if by ending pose you mean frame 0, then reduce the blur effect on the final frame, but change the delay on frame 0 so that it can be seen as a stopping point.
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mozzy
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« Reply #20759 on: December 17, 2012, 08:12:07 PM »

Like this? I actually made the blur bigger because I needed to show that the attack has a slightly longish range without actually making the hammer longer.


Frames (the animated one has several frames deleted):
« Last Edit: December 17, 2012, 08:17:28 PM by mozzy » Logged
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