Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1043909 Posts in 42298 Topics- by 33972 Members - Latest Member: shellbot

September 19, 2014, 11:50:11 AM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
Pages: 1 ... 1056 1057 [1058] 1059 1060 ... 1414
Print
Author Topic: show us some of your pixel work  (Read 2934750 times)
gggfhfdh
Level 8
***



View Profile
« Reply #21140 on: January 16, 2013, 11:07:39 AM »

This and the banded tones work towards the goal of
for real if you're about to say anything other than "being really bad pixel art techniques that do nothing but detract from overall quality" i'm gonna scream

Quote
having a sprite compatible with dynamic lighting
you did it
he did it

it was done

he did the thing
Logged
Blademasterbobo
Level 10
*****


dum


View Profile
« Reply #21141 on: January 16, 2013, 11:22:08 AM »

idk if it's ok to post games here or not? but i wanted to show off some of the pixel art in my latest game. it's a wip, so pls no "constructive" criticism  Big Laff

Algae Attack

(arrows + z to shot bullet)
Logged

Hand Point Left Hand Shake Left Hand Thumbs Down Left Hand Thumbs Up Left Bro Fist Left Hand Metal Left Toast Left Hand Fork Left Hand Money Left Hand Clap Hand Any Key Noir Hand Joystick Hand Pencil Hand Money Right Hand Knife Right Toast Right Hand Metal Right Bro Fist Right Hand Thumbs Up Right Hand Thumbs Down Right Hand Shake Right Hand Point Right
Udderdude
Level 10
*****


464371439


View Profile WWW
« Reply #21142 on: January 16, 2013, 11:23:14 AM »

idk if it's ok to post games here or not? but i wanted to show off some of the pixel art in my latest game. it's a wip, so pls no "constructive" criticism  Big Laff

Algae Attack

(arrows + z to shot bullet)

That script error really needs some better shading.
Logged

Geti
Level 10
*****



View Profile WWW
« Reply #21143 on: January 16, 2013, 11:51:20 AM »

lol, Stanley. fwiw your animation technique kicks the absolute shit out of mine Coffee

He is meant to be a placeholder for a customizable player avatar in a multiplayer setting. I don't want a lot of detail or character under those circumstances. He should remain simplified to some extent.
As far as I'm aware, having developed a multiplayer game with customisable characters, players are into customisations because of the character that they imbue. Just something to be aware of.

2) You used a huge number of shades to draw those details, (for dynamic lighting)
You uh, might want to count the number of shades I used before saying I basically painted the thing - I grabbed your sprite, colourpicked for the base work (reshaping the hair, rescaling details) so it would be at the same colour restriction level, and brought one of the hair shades down to join in with the skin palette, then pulled the colours around and cleaned things up.

The trick is making it look like you've used lots of colours when you haven't Wink

If you want dynamic lighting with any sort of direction, an "unlit" base is also significantly better than one with weak directional lighting that isn't top-lighting (to make the silhouettes pop). If you're just going to add a multiply colour over the sprite (using vertex colours or whatever) then it really doesn't matter, some of the sprites in KAG are top/right lit (if they dont rotate), some are front-lit if they do; the darkening of the sprites doesn't interfere with that information.

Thanks for the feedback.
No worries, you might want to take a harder look at it though. Just trying to help you out before you do a heap of rework and then realise "hold on, these sprites are pretty average".
Logged

Ashkin
Level 10
*****


king of kings


View Profile
« Reply #21144 on: January 16, 2013, 12:39:43 PM »

you misunderstand the sprite's aims
'your edit is nice but this is just my STYLE'
Logged
ANtY
Level 10
*****


i accidentally did that on purpose


View Profile WWW Email
« Reply #21145 on: January 16, 2013, 01:42:54 PM »

idk if it's ok to post games here or not? but i wanted to show off some of the pixel art in my latest game. it's a wip, so pls no "constructive" criticism  Big Laff

Algae Attack

(arrows + z to shot bullet)

That script error really needs some better shading.
idd
Logged

Ridley
Level 0
***



View Profile
« Reply #21146 on: January 16, 2013, 02:40:50 PM »



There we go. Sufficiently detailed textures on the torso and legs.

I don't want to spam this thread, so this will be my final draft. I'll likely edit the post with all four after I've done with them.

I realize his face is not particularly expressive, and the shading on his hair is indistinct. And I don't think that changing it is necessary for the better, so I'm leaving it that way. He's no more or less expressive than his role model--



--and yes I realize there are all kinds of things wrong with comparing those two characters as equals. Call it a style, or nag on whatever you want. I'd like to leave his head as such. It isn't detrimental to the character design and has a certain graphic, cartoon-ish appeal to my eyes.

Thanks again, Geti.

EDITNOTETHING: I would've given him a crotch as well, but I want him to have something resembling legs--and that would require extending his lower body. I want to minimize the overlap between player characters. (The hitbox is the torso region, minus the arms when facing forwards and back.)

EDIT: And you're right, you did use the same restraints. Sorry for making that blatant mistake.
« Last Edit: January 16, 2013, 04:38:25 PM by Ridley » Logged
s_l_m
Level 8
***


Open to collabs


View Profile Email
« Reply #21147 on: January 16, 2013, 03:00:26 PM »

I'm just starting to learn pixel art so I can produce less terrible looking jams (I am trying to do the one gam a month thing)

So, I would appreciate it if you tear these apart:





« Last Edit: January 16, 2013, 03:06:49 PM by s_l_m » Logged

I enjoy video games @JasonBrouwers
The most recent game I made was: http://www.newgrounds.com/portal/view/634128
gggfhfdh
Level 8
***



View Profile
« Reply #21148 on: January 16, 2013, 03:09:36 PM »

There we go. Sufficiently detailed textures on the torso and legs.
liar
you're lying
you are grounded young man
Logged
siskavard
Level 10
*****


FUTUREBEARD


View Profile WWW Email
« Reply #21149 on: January 16, 2013, 04:21:38 PM »

My first real attempt at pixel art.

Lay it on me.



EDIT: Just animated him a bit:

« Last Edit: January 16, 2013, 04:39:02 PM by siskavard » Logged

Slow
Level 1
*


chirp


View Profile
« Reply #21150 on: January 16, 2013, 04:30:24 PM »

i think it could benefit from some anti-aliasing
Logged
siskavard
Level 10
*****


FUTUREBEARD


View Profile WWW Email
« Reply #21151 on: January 16, 2013, 04:39:35 PM »

i think it could benefit from some anti-aliasing

Cool, I haven't quite learned that trick yet
Logged

Slow
Level 1
*


chirp


View Profile
« Reply #21152 on: January 16, 2013, 04:45:15 PM »

i think it could benefit from some anti-aliasing

Cool, I haven't quite learned that trick yet
this might help then http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299&PID=139322#139322
Logged
ClayB
Guest
« Reply #21153 on: January 16, 2013, 05:17:08 PM »



There we go. Sufficiently detailed textures on the torso and legs.

 WTF

i wouldnt call that detail... the pillow shading and the needless dithering isnt doing you any favors.
Logged
siskavard
Level 10
*****


FUTUREBEARD


View Profile WWW Email
« Reply #21154 on: January 16, 2013, 05:26:26 PM »


Wow, that is super insightful, thanks a ton!  Beer!
Logged

thekill473
Level 0
***


View Profile Email
« Reply #21155 on: January 16, 2013, 05:31:48 PM »

This is my first crack at drawing any human form. I only used http://www.zbrushcentral.com/attachment.php?attachmentid=14372 As a reference image. Any suggestions on how I could improve it would be great.

The only bit that gave me the most trouble was the feet.
Logged
DustyDrake
Level 10
*****



View Profile
« Reply #21156 on: January 16, 2013, 05:49:21 PM »

She seems to have feet for hands.
And sometimes having more than one reference image helps I find.
Logged

SolarLune
Level 10
*****


Hmm.


View Profile WWW Email
« Reply #21157 on: January 16, 2013, 07:01:55 PM »

My first real attempt at pixel art.

Lay it on me.

Pretty good. Reminds me of a character from the Simpsons arcade game. The colors seem a bit unrelated to each other, and the highlights could be sharper in my opinion, but it's looking pretty slick.

I'm just starting to learn pixel art so I can produce less terrible looking jams (I am trying to do the one gam a month thing)

So, I would appreciate it if you tear these apart:


The tree's pretty cool - I like how simple it looks. Maybe the leaf color is too 'lime green'? Maybe a more evergreen color would be nicer (but that's just my opinion). The grass seems a bit too detailed.

The army guy is similarly simple overall. His shoulders could be squarer, but for what it is, it's pretty well executed.

The moon is similar - well-drawn overall; style's a bit wonky, but simple.
Logged

s_l_m
Level 8
***


Open to collabs


View Profile Email
« Reply #21158 on: January 16, 2013, 07:05:38 PM »

Thanks for the critique SolarLune! It helps.

Also siskavard, that kind of reminds me of Ren and Stimpy (that's a great thing)
Logged

I enjoy video games @JasonBrouwers
The most recent game I made was: http://www.newgrounds.com/portal/view/634128
siskavard
Level 10
*****


FUTUREBEARD


View Profile WWW Email
« Reply #21159 on: January 16, 2013, 07:21:38 PM »

Thanks so much for the feedback, guys. I acknowledge the Ren & Stimpy influences for sure. Grew up on that show. (Rocko's Modern Life as well)
Logged

Pages: 1 ... 1056 1057 [1058] 1059 1060 ... 1414
Print
Jump to:  

Theme orange-lt created by panic