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1095740 Posts in 45373 Topics- by 37166 Members - Latest Member: Martins1

March 01, 2015, 02:58:08 AM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 3235085 times)
Ashkin
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« Reply #21140 on: January 16, 2013, 12:39:43 PM »

you misunderstand the sprite's aims
'your edit is nice but this is just my STYLE'
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ANtY
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i accidentally did that on purpose


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« Reply #21141 on: January 16, 2013, 01:42:54 PM »

idk if it's ok to post games here or not? but i wanted to show off some of the pixel art in my latest game. it's a wip, so pls no "constructive" criticism  Big Laff

Algae Attack

(arrows + z to shot bullet)

That script error really needs some better shading.
idd
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Ridley
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« Reply #21142 on: January 16, 2013, 02:40:50 PM »



There we go. Sufficiently detailed textures on the torso and legs.

I don't want to spam this thread, so this will be my final draft. I'll likely edit the post with all four after I've done with them.

I realize his face is not particularly expressive, and the shading on his hair is indistinct. And I don't think that changing it is necessary for the better, so I'm leaving it that way. He's no more or less expressive than his role model--



--and yes I realize there are all kinds of things wrong with comparing those two characters as equals. Call it a style, or nag on whatever you want. I'd like to leave his head as such. It isn't detrimental to the character design and has a certain graphic, cartoon-ish appeal to my eyes.

Thanks again, Geti.

EDITNOTETHING: I would've given him a crotch as well, but I want him to have something resembling legs--and that would require extending his lower body. I want to minimize the overlap between player characters. (The hitbox is the torso region, minus the arms when facing forwards and back.)

EDIT: And you're right, you did use the same restraints. Sorry for making that blatant mistake.
« Last Edit: January 16, 2013, 04:38:25 PM by Ridley » Logged
s_l_m
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« Reply #21143 on: January 16, 2013, 03:00:26 PM »

I'm just starting to learn pixel art so I can produce less terrible looking jams (I am trying to do the one gam a month thing)

So, I would appreciate it if you tear these apart:





« Last Edit: January 16, 2013, 03:06:49 PM by s_l_m » Logged

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« Reply #21144 on: January 16, 2013, 03:09:36 PM »

There we go. Sufficiently detailed textures on the torso and legs.
liar
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you are grounded young man
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siskavard
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« Reply #21145 on: January 16, 2013, 04:21:38 PM »

My first real attempt at pixel art.

Lay it on me.



EDIT: Just animated him a bit:

« Last Edit: January 16, 2013, 04:39:02 PM by siskavard » Logged

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« Reply #21146 on: January 16, 2013, 04:30:24 PM »

i think it could benefit from some anti-aliasing
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siskavard
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« Reply #21147 on: January 16, 2013, 04:39:35 PM »

i think it could benefit from some anti-aliasing

Cool, I haven't quite learned that trick yet
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« Reply #21148 on: January 16, 2013, 04:45:15 PM »

i think it could benefit from some anti-aliasing

Cool, I haven't quite learned that trick yet
this might help then http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299&PID=139322#139322
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ClayB
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« Reply #21149 on: January 16, 2013, 05:17:08 PM »



There we go. Sufficiently detailed textures on the torso and legs.

 WTF

i wouldnt call that detail... the pillow shading and the needless dithering isnt doing you any favors.
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siskavard
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« Reply #21150 on: January 16, 2013, 05:26:26 PM »


Wow, that is super insightful, thanks a ton!  Beer!
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thekill473
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« Reply #21151 on: January 16, 2013, 05:31:48 PM »

This is my first crack at drawing any human form. I only used http://www.zbrushcentral.com/attachment.php?attachmentid=14372 As a reference image. Any suggestions on how I could improve it would be great.

The only bit that gave me the most trouble was the feet.
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DustyDrake
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« Reply #21152 on: January 16, 2013, 05:49:21 PM »

She seems to have feet for hands.
And sometimes having more than one reference image helps I find.
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SolarLune
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« Reply #21153 on: January 16, 2013, 07:01:55 PM »

My first real attempt at pixel art.

Lay it on me.

Pretty good. Reminds me of a character from the Simpsons arcade game. The colors seem a bit unrelated to each other, and the highlights could be sharper in my opinion, but it's looking pretty slick.

I'm just starting to learn pixel art so I can produce less terrible looking jams (I am trying to do the one gam a month thing)

So, I would appreciate it if you tear these apart:


The tree's pretty cool - I like how simple it looks. Maybe the leaf color is too 'lime green'? Maybe a more evergreen color would be nicer (but that's just my opinion). The grass seems a bit too detailed.

The army guy is similarly simple overall. His shoulders could be squarer, but for what it is, it's pretty well executed.

The moon is similar - well-drawn overall; style's a bit wonky, but simple.
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s_l_m
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« Reply #21154 on: January 16, 2013, 07:05:38 PM »

Thanks for the critique SolarLune! It helps.

Also siskavard, that kind of reminds me of Ren and Stimpy (that's a great thing)
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siskavard
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« Reply #21155 on: January 16, 2013, 07:21:38 PM »

Thanks so much for the feedback, guys. I acknowledge the Ren & Stimpy influences for sure. Grew up on that show. (Rocko's Modern Life as well)
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ink.inc
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« Reply #21156 on: January 16, 2013, 07:33:41 PM »

This is my first crack at drawing any human form. I only used http://www.zbrushcentral.com/attachment.php?attachmentid=14372 As a reference image. Any suggestions on how I could improve it would be great.

The only bit that gave me the most trouble was the feet.

hello

here is how you draw people (specifically that reference)



the important thing to learn is how to think in 3d. your subject is not a 2 dimensional being; it exists in 3 dimension, meaning to say it has volume. as such, perspective has a drastic effect on what your drawing looks like (things closer to the 'camera' are bigger, things further away, smaller).

whenever you draw anything, make sure not to focus too hard on any single portion of the body at one time. create an outline, a basic stick figure, then start to layer on portions of flesh. if you focus on one portion (like say the face) and then add the rest of the body as an afterthought, it's not going to look good, and you'll either have to readjust things constantly or end up with an off-looking image.

my suggestions: study anatomy really hard. look back and forth between your subject and your piece CONSTANTLY. but always remember that you're not just copying lines, you're chiseling out shapes. think like a sculptor. develop a 3d understanding of human anatomy.

PS: good drawing skills will translate into good pixelling skills. give it a shot.

you can apply the same techniques for the human face:



(this one doesn't demonstrate it as well as i remembered; i'll try to find another example i made that shows plotting out the facial features)

just plan out everything before hand, develop a base model, and then start adding stuff on top. easy to spot mistakes before you get too far, ensures anatomical accuracy.

PROTIP:

limbs (ie arms and legs) tend to start thickest nearest the torso, but they usually start to taper off as they get nearer the joints (elbows/knees). the joints sort of bulge out, then taper off again till you reach the extremities (wrists/ankles).
« Last Edit: January 16, 2013, 07:52:40 PM by John Sandoval » Logged
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« Reply #21157 on: January 16, 2013, 07:35:42 PM »

@siskavard
i'm late as heck on this but definitely try not to become dependent on anti aliasing as a technique

it's cool to use as a method to smooth out lines and everything but if you're using that as your only method for making linework look good you need to just

step back
and learn how to actually make your lines look good
because you shouldn't be using a trick intended for infrequent use as a crutch


that doesnt really seem like something you'd have to tell people but Ha Ha What Do You Know, People Suck
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thekill473
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« Reply #21158 on: January 16, 2013, 07:46:01 PM »

snip

Thanks for the feedback I'll check out some anatomy.
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ink.inc
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« Reply #21159 on: January 16, 2013, 08:19:48 PM »

PPS:

"I suggest gesture drawings to help with anatomy... it lets you get the proportions and not be so focused on line." - my friend

This is a good website to practice anatomy and learn said proportions. Set a time for yourself, and draw as fast as possible:

http://lovecastle.org/draw/

Thread on gesture drawings here:

http://forums.tigsource.com/index.php?topic=2960.0
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