There we go. Sufficiently detailed textures on the torso and legs.
I don't want to spam this thread, so this will be my final draft. I'll likely edit the post with all four after I've done with them.
I realize his face is not particularly expressive, and the shading on his hair is indistinct. And I don't think that changing it is necessary for the better, so I'm leaving it that way. He's no more or less expressive than his role model--
--and yes I realize there are all kinds of things wrong with comparing those two characters as equals. Call it a style, or nag on whatever you want. I'd like to leave his head as such. It isn't detrimental to the character design and has a certain graphic, cartoon-ish appeal to my eyes.
Thanks again, Geti.
EDITNOTETHING: I would've given him a crotch as well, but I want him to have something resembling legs--and that would require extending his lower body. I want to minimize the overlap between player characters. (The hitbox is the torso region, minus the arms when facing forwards and back.)
EDIT: And you're right, you did use the same restraints. Sorry for making that blatant mistake.