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998776 Posts in 39178 Topics- by 30587 Members - Latest Member: gemstar

April 20, 2014, 08:33:43 PM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 2659777 times)
ANtY
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« Reply #21150 on: January 16, 2013, 01:42:54 PM »

idk if it's ok to post games here or not? but i wanted to show off some of the pixel art in my latest game. it's a wip, so pls no "constructive" criticism  Big Laff

Algae Attack

(arrows + z to shot bullet)

That script error really needs some better shading.
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Ridley
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« Reply #21151 on: January 16, 2013, 02:40:50 PM »



There we go. Sufficiently detailed textures on the torso and legs.

I don't want to spam this thread, so this will be my final draft. I'll likely edit the post with all four after I've done with them.

I realize his face is not particularly expressive, and the shading on his hair is indistinct. And I don't think that changing it is necessary for the better, so I'm leaving it that way. He's no more or less expressive than his role model--



--and yes I realize there are all kinds of things wrong with comparing those two characters as equals. Call it a style, or nag on whatever you want. I'd like to leave his head as such. It isn't detrimental to the character design and has a certain graphic, cartoon-ish appeal to my eyes.

Thanks again, Geti.

EDITNOTETHING: I would've given him a crotch as well, but I want him to have something resembling legs--and that would require extending his lower body. I want to minimize the overlap between player characters. (The hitbox is the torso region, minus the arms when facing forwards and back.)

EDIT: And you're right, you did use the same restraints. Sorry for making that blatant mistake.
« Last Edit: January 16, 2013, 04:38:25 PM by Ridley » Logged
s_l_m
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« Reply #21152 on: January 16, 2013, 03:00:26 PM »

I'm just starting to learn pixel art so I can produce less terrible looking jams (I am trying to do the one gam a month thing)

So, I would appreciate it if you tear these apart:





« Last Edit: January 16, 2013, 03:06:49 PM by s_l_m » Logged

I enjoy video games @JasonBrouwers
The most recent game I made was: http://www.newgrounds.com/portal/view/634128
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« Reply #21153 on: January 16, 2013, 03:09:36 PM »

There we go. Sufficiently detailed textures on the torso and legs.
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siskavard
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« Reply #21154 on: January 16, 2013, 04:21:38 PM »

My first real attempt at pixel art.

Lay it on me.



EDIT: Just animated him a bit:

« Last Edit: January 16, 2013, 04:39:02 PM by siskavard » Logged

Slow
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« Reply #21155 on: January 16, 2013, 04:30:24 PM »

i think it could benefit from some anti-aliasing
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siskavard
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« Reply #21156 on: January 16, 2013, 04:39:35 PM »

i think it could benefit from some anti-aliasing

Cool, I haven't quite learned that trick yet
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« Reply #21157 on: January 16, 2013, 04:45:15 PM »

i think it could benefit from some anti-aliasing

Cool, I haven't quite learned that trick yet
this might help then http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299&PID=139322#139322
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ClayB
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« Reply #21158 on: January 16, 2013, 05:17:08 PM »



There we go. Sufficiently detailed textures on the torso and legs.

 WTF

i wouldnt call that detail... the pillow shading and the needless dithering isnt doing you any favors.
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siskavard
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« Reply #21159 on: January 16, 2013, 05:26:26 PM »


Wow, that is super insightful, thanks a ton!  Beer!
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thekill473
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« Reply #21160 on: January 16, 2013, 05:31:48 PM »

This is my first crack at drawing any human form. I only used http://www.zbrushcentral.com/attachment.php?attachmentid=14372 As a reference image. Any suggestions on how I could improve it would be great.

The only bit that gave me the most trouble was the feet.
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DustyDrake
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« Reply #21161 on: January 16, 2013, 05:49:21 PM »

She seems to have feet for hands.
And sometimes having more than one reference image helps I find.
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SolarLune
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Hmm.


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« Reply #21162 on: January 16, 2013, 07:01:55 PM »

My first real attempt at pixel art.

Lay it on me.

Pretty good. Reminds me of a character from the Simpsons arcade game. The colors seem a bit unrelated to each other, and the highlights could be sharper in my opinion, but it's looking pretty slick.

I'm just starting to learn pixel art so I can produce less terrible looking jams (I am trying to do the one gam a month thing)

So, I would appreciate it if you tear these apart:


The tree's pretty cool - I like how simple it looks. Maybe the leaf color is too 'lime green'? Maybe a more evergreen color would be nicer (but that's just my opinion). The grass seems a bit too detailed.

The army guy is similarly simple overall. His shoulders could be squarer, but for what it is, it's pretty well executed.

The moon is similar - well-drawn overall; style's a bit wonky, but simple.
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s_l_m
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« Reply #21163 on: January 16, 2013, 07:05:38 PM »

Thanks for the critique SolarLune! It helps.

Also siskavard, that kind of reminds me of Ren and Stimpy (that's a great thing)
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I enjoy video games @JasonBrouwers
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siskavard
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« Reply #21164 on: January 16, 2013, 07:21:38 PM »

Thanks so much for the feedback, guys. I acknowledge the Ren & Stimpy influences for sure. Grew up on that show. (Rocko's Modern Life as well)
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