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998741 Posts in 39176 Topics- by 30587 Members - Latest Member: gemstar

April 20, 2014, 03:27:52 PM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 2659558 times)
Amorphous
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« Reply #21330 on: January 24, 2013, 04:00:32 PM »

did you know that there are colours other than ff00ff that contrast white
ones that cause less eye watering

Yes. Sorry if I caused eye-watering, updated with a different background color that's hopefully less absurd. I'm used to pixeling on #FF00FF, so it doesn't bother me at all.
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JMickle
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« Reply #21331 on: January 24, 2013, 04:09:43 PM »

pixelling on such a colour will probably have a big impact on the contrast of your work :/ i find it better working on a more neutral colour, or at least a similar colour to the BG it's going to be on
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Amorphous
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« Reply #21332 on: January 24, 2013, 04:21:55 PM »

pixelling on such a colour will probably have a big impact on the contrast of your work :/ i find it better working on a more neutral colour, or at least a similar colour to the BG it's going to be on

That makes sense. Never really considered it for pixel art, but when digital painting I always set the background color to whatever I envision the overall tone of the piece to be. Pixel art should probably be the same, even if size / scale is quite a bit different from painting.

Thanks, will keep this in mind for the next work I do.  Smiley
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DustyDrake
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« Reply #21333 on: January 25, 2013, 12:59:21 AM »

'Till I can completely convince my artist friend about the new direction I have in mind for his game, I'm making placeholder stuff.



If I can convince him about the new direction, the left hand side will be what it gets upgraded to. I always hated the fact I couldn't replicate his art.
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Armageddon
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« Reply #21334 on: January 25, 2013, 11:08:35 AM »

From a technical side I think that would be really cool to see in action, Hotline Miami style top-down maybe?
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DustyDrake
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« Reply #21335 on: January 25, 2013, 11:11:20 AM »

From a technical side I think that would be really cool to see in action, Hotline Miami style top-down maybe?
Top down, yes.
Hotline Miami, probably not.

See the game is currently a generic zombie game. Hold out against waves of zombies, blah blah blah.
It just feels slow.
So I was thinking, and watching a bit of Walking Dead, and I though of perhaps a more actual "Survival" zombie game. Build barricades and scrounge for resources.
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roc
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« Reply #21336 on: January 25, 2013, 01:47:20 PM »

I hate every tile I've made for my project lately so I took a break and this happened:



Really WIP, the fantasy theme is making digits a bitch for me :\

I was going for something like the white text in the Eye of the Beholder intro, but I didn't actually use it as a reference so it came out a bit different.

Feedback appreciated, the nitpickier the better since I know Jack Smith about typography/typeface design.
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siskavard
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« Reply #21337 on: January 25, 2013, 02:04:06 PM »

I love it
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happymonster
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« Reply #21338 on: January 25, 2013, 02:06:29 PM »

Nice font. Smiley
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SpaceHero Command ... In Development
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Amorphous
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« Reply #21339 on: January 25, 2013, 02:16:03 PM »

<snip>

Feedback appreciated, the nitpickier the better since I know Jack Smith about typography/typeface design.

Nitpick time! There seem to be some kerning (letter spacing) issues with the lowercase 'i', especially if it's preceded by a 't'. It might just be limitations of bitmap font, or there might need to be some more adjustment for specific letters, as the 'i' looks good in some places and somewhat jarring in others. 'petit', 'puking', and 'identified' has off kerning, while 'bitmap' looks fine.

The lowercase 't' also has some kerning issues, but only with letters that come after the 't' - the spacing with letters preceding it is usually fine (hope that made sense...) the 'th' in 'mother' stands out, as does the double 'tt' in 'Scott'.

The font as a whole looks good, though. Nice job.  Smiley
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kaboom
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« Reply #21340 on: January 25, 2013, 02:26:24 PM »

Although I really like the font I dislike almost every kerning choice. The e doesn't have enough space and the s has too much etc. But kerning is mostly a matter of taste when working on your own font.
I also think you should rework the lowercase "s" and the bottom of the lowercase "t" to make it as awesome as the rest of the font.
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saibot216
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« Reply #21341 on: January 25, 2013, 03:26:57 PM »

@Roc Nice font, fits perfectly or a fantasy game. Reminds me of the old final fantasy games... and mortal kombat (for some reason)
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rivon
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« Reply #21342 on: January 25, 2013, 04:28:08 PM »

Yeah, the kerning can be definitely better - especially the letter "t" and sometimes "i". It's especially visible on the words "with" and "dissolved".
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world news
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« Reply #21343 on: January 25, 2013, 05:45:35 PM »



[MUFFLED ATTACK ATTACK! SONG PLAYING IN THE DISTANCE]
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Armageddon
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« Reply #21344 on: January 25, 2013, 07:06:41 PM »

It looks like he's wanking his tail's tail... Screamy
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