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1104414 Posts in 45944 Topics- by 37622 Members - Latest Member: larberids

March 31, 2015, 01:43:31 AM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 3293158 times)
JobLeonard
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« Reply #21520 on: February 12, 2013, 04:53:51 PM »

Thanks. I have about 2 years worth of animations in that Nekketsu/RCR/Kunio style but never found a programmer.  All the characters are based on me and my friends. And yes, there are zombies.
Aww... that's such a waste of good artistic skills Sad
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letsap
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« Reply #21521 on: February 12, 2013, 05:30:45 PM »

Hey guys,
What do you think of this environment I made today? I've been playing around with a new setting for a project I'm working on. There are a couple of characters and stuff to go with it that I might post later


The tube is a little hard to read as glass or a broken tube, but the rest is really atmospheric and great looking. I like the color choices.
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ClayB
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« Reply #21522 on: February 12, 2013, 09:04:03 PM »



sprucing up the house a bit, still stuff to do...
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tertalsoup
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« Reply #21523 on: February 12, 2013, 11:02:24 PM »

thanks!

I've fixed the sprite a little


Heh, I thought Blacksad the moment I saw that pic. Very nice.
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ClayB
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« Reply #21524 on: February 12, 2013, 11:11:56 PM »



minor update, looks better all together now
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Landshark RAWR
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« Reply #21525 on: February 13, 2013, 10:01:57 AM »

if all of the art is done you could probably just slowly chip away at it in game maker, and ask for help in the technical and tutorial forums



there they are in use



with my awesome placeholder art
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impulse9
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« Reply #21526 on: February 13, 2013, 11:43:45 AM »

(work in progress)

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Sir Raptor
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« Reply #21527 on: February 13, 2013, 12:09:46 PM »

Boring newbie sprite time, go
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Bones
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« Reply #21528 on: February 13, 2013, 12:16:34 PM »

River City will happen, don't you worry. Just gotta find a programmer. All the art is done.



Hey B2TheC! It's PunkyPenguin.
Glad to see you've made your way over to TIGs good to see you around.
Fart bomb is looking good.
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Demo Reel 2012

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Keeping focus on your breath,
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ClayB
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« Reply #21529 on: February 13, 2013, 12:25:54 PM »

snip

I misread that as BARF, so I thought that poor man was being propelled by vomit after inhaling fart.

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rosholger
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« Reply #21530 on: February 13, 2013, 12:38:19 PM »

Boring newbie sprite time, go

i really like it  Hand Thumbs Up Left
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JigsawDisease
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« Reply #21531 on: February 13, 2013, 12:51:11 PM »

i like that impulse9, it reminds me of Enter The Realm on the archimedes
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geepit
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« Reply #21532 on: February 13, 2013, 03:25:28 PM »

Its harder to draw frogs than i thought it would be...

« Last Edit: February 13, 2013, 03:31:02 PM by geepit » Logged
Code_Assassin
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« Reply #21533 on: February 13, 2013, 04:45:19 PM »



how do i is has improvez?
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blinkok
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« Reply #21534 on: February 13, 2013, 05:34:56 PM »

Its harder to draw frogs than i thought it would be...


you are prolly constrained by your canvas size but usually frogs legs go outward at an angle when jumping. they do look great though. nice colours
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ANtY
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« Reply #21535 on: February 13, 2013, 05:45:09 PM »



how do i is has improvez?
what exactly were you trying to achieve? a walking/running animation?

I suggest moving his whole body a little more (not just only legs)
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Warlocks vs Shadows
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« Reply #21536 on: February 13, 2013, 07:24:55 PM »



how do i is has improvez?

or



you're using a simple design, add some personality to it to compensate, u nerd
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Code_Assassin
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« Reply #21537 on: February 13, 2013, 07:49:21 PM »

Thanks Anty and SadStanley. I'm not sure how good animating the head will go but I'll try my best xD

That's a very smooth running animation SadStanley, I'll try my best to get some head movement going. My animation looks pretty crappy compared to yours... so I think I'll revise that as well.
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siskavard
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« Reply #21538 on: February 13, 2013, 08:27:47 PM »

that thing needs a little red hat
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beetleking22
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« Reply #21539 on: February 13, 2013, 11:25:59 PM »

Some improved I think.

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