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999689 Posts in 39241 Topics- by 30651 Members - Latest Member: Deathassassin05

April 24, 2014, 05:31:57 PM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 2664046 times)
namragog
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Humans are La La La~♪


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« Reply #21570 on: February 15, 2013, 03:43:29 PM »

Some shit I got up to in class - room for improvement

-snip-



I messed with the colors. I hope you don't mind.
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Mono
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« Reply #21571 on: February 15, 2013, 05:08:06 PM »



Makin' some sprites for a small castlevania-like game.

Love that girl sprite!
« Last Edit: February 15, 2013, 06:06:07 PM by Mono » Logged

poe
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« Reply #21572 on: February 15, 2013, 06:00:39 PM »



Makin' some sprites for a small castlevania-like game.

Incredibly bad-ass as always, Rasse Smiley
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Trystin
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Elusive


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« Reply #21573 on: February 15, 2013, 07:05:35 PM »

Some shit I got up to in class - room for improvement

-snip-



I messed with the colors. I hope you don't mind.

It looks awesome, I really like it. I had some troubles with choosing colours to begin with and then I settled on green, it was monochrome to begin with but I like how you gave it varying colours. Thanks mate  Smiley Hand Thumbs Up Right
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Rasse
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« Reply #21574 on: February 16, 2013, 01:17:24 AM »

Love that girl sprite!
Thanks and I'm glad you like it. Smiley

Incredibly bad-ass as always, Rasse Smiley

Thanks poe! Beer!
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OldSoulCyborg
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« Reply #21575 on: February 16, 2013, 09:25:30 AM »

Run:


Push:


Hang (push away from ledge to reach out, jumps farther):

Still not sure what to do about the last frame of this hanging animation. His body twists around which means the front leg becomes the back leg and vice versa, but I think it just looks odd when the two legs change colour.

Run and jump (two jumps, one for when moving horizontally, the other for when not):
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ANtY
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i accidentally did that on purpose


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« Reply #21576 on: February 16, 2013, 10:53:26 AM »

maybe the contrast between legs is too high
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Ashkin
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« Reply #21577 on: February 16, 2013, 12:54:40 PM »

Still not sure what to do about the last frame of this hanging animation. His body twists around which means the front leg becomes the back leg and vice versa, but I think it just looks odd when the two legs change colour.
Turn them both into the shirt color for a frame?
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OldSoulCyborg
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« Reply #21578 on: February 16, 2013, 12:58:44 PM »

Still not sure what to do about the last frame of this hanging animation. His body twists around which means the front leg becomes the back leg and vice versa, but I think it just looks odd when the two legs change colour.
Turn them both into the shirt color for a frame?

I see what you're getting at. The shirt colour is a little too different, but I think colouring both the legs a colour somewhere inbetween the two will do the trick. I've also redone frames 2 and 3 a bit to make them read better, and I may lower the contrast just a bit. Hopefully that will do.
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ClayB
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« Reply #21579 on: February 16, 2013, 11:36:01 PM »



quick bg for a game jammy jam
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Slow
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« Reply #21580 on: February 16, 2013, 11:45:15 PM »

from something
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Medevenx
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i try not to suck


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« Reply #21581 on: February 17, 2013, 04:36:08 AM »



I think the arms should go up a higher because that kind of elevation when running demands exaggerated action.



Hunch him down a little while pushing to make it feel like there's some actual force because right now it looks like he's pushing something on ice. I also do suggest making one of his eyes closed while doing this to look like he's putting effort in it.



Look at some Megaman X sprites where he ledges. I think that arm that's not holding the ledge should be tucked in more too his stomach.



I love this! The colors feel really warm and lovely!
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matwek
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« Reply #21582 on: February 17, 2013, 03:32:29 PM »

Inspired by this post...
http://forums.tigsource.com/index.php?PHPSESSID=32c1666fd55181cf653726d17c334b91&topic=3993.msg850785#msg850785

I've had a go at converting one of my tilests into this weird triangle perspective view.
The grey triangles are just place holders at the moment but I aim to have the sides of the cliff looking more rock like. Although judging from what I've done so far its going to be a right pain getting them to tile properly.
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Landshark RAWR
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« Reply #21583 on: February 17, 2013, 05:13:22 PM »

oh man, i could see you using very polygonal character models on top of that
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siskavard
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« Reply #21584 on: February 17, 2013, 09:39:40 PM »

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