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NicroGames
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« Reply #21765 on: March 03, 2013, 11:03:55 AM » |
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I'm in the same boat (programmer, not quite artist), perhaps we can help each other out as we try to learn this pixel junk?
Thanks for the offer, but I don't have enough time right now. I have someone to do my art for me, you know  You're using several colors that are close to each other, the blades lack lighting, and the 90-degree angled bent bits of grass look a bit off, but it's not bad. Nice work so far.
That's some awesome feedback! I'll definitely remember this.
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saibot216
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« Reply #21766 on: March 03, 2013, 01:38:29 PM » |
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I'm jealous of your awesome pixel art abilities.
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Quarry
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« Reply #21767 on: March 03, 2013, 01:51:36 PM » |
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I think he's animating those in 3D and outputting low-res GIFs... #TIGSconspiracy 
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JobLeonard
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« Reply #21768 on: March 03, 2013, 02:11:09 PM » |
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Mimicking natural body movement like that is just as hard in 3D.
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s_l_m
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« Reply #21769 on: March 03, 2013, 03:56:52 PM » |
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I don't think it matters how you get the final image, as long as it looks good 
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rek
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« Reply #21770 on: March 03, 2013, 04:41:58 PM » |
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I don't think it matters how you get the final image, as long as it looks good  Isn't that heretical in this thread? Every pixel has to be placed intentionally, etc etc.
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keo
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« Reply #21771 on: March 03, 2013, 05:04:05 PM » |
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pixel work is kind of an ambiguous title I don't think there's a standard for pixel work unlike pixel art to me anything that is low resolution, where pixels are part of the design should be here
i wonder if there were other threads like game art or animation, we'd see more work?
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Quade Zaban
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« Reply #21772 on: March 03, 2013, 06:16:04 PM » |
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it's probably just rotoscoping, which in that case every pixel should be placed intentionally.
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Jared C
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« Reply #21773 on: March 03, 2013, 07:34:57 PM » |
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Kitty bot. 
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s_l_m
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« Reply #21774 on: March 03, 2013, 07:42:20 PM » |
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Kitty bot.  Well that's just fantastic. Is that NES palette or does it just kinda look that way?
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ClayB
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« Reply #21775 on: March 03, 2013, 08:00:36 PM » |
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nice kitty, jared  making this for the compo at gamejolt, unsure if i have the will to finish it
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Ashkin
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« Reply #21776 on: March 03, 2013, 08:46:50 PM » |
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Lots of good pixels in here lately guys, great job  ... I should really do more pixels.
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siskavard
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« Reply #21777 on: March 03, 2013, 09:20:44 PM » |
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original size I'm hoping for some feedback on this guy. I don't want any shading in his eye area, but as it is right now the pixels bordering the eyes are really jagged looking compared to the rest of his body. Trying to find a solution. Cheers!
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JOBA
Level 1
EZ
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« Reply #21778 on: March 03, 2013, 11:41:55 PM » |
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Hi everyone! I'm new here, but I thought I would upload something I made a while ago. I usually call myself a programmer, but I would like to learn this art wizardry too.   I'm in the same boat (programmer, not quite artist), perhaps we can help each other out as we try to learn this pixel junk? *snuggle* Art is hard, makes no sense. I'm working on a party creation screen for a first person dungeon crawler thing and I need to draw ~20 character portraits. First 4 are in. Fourth one is drawn on a different day, and came out disproportionate to the other three. I also need to make faces a little bit more quirky and interesting.  Human faces, lights and shadows, how do they work.
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Maud'Dib Atreides
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« Reply #21779 on: March 04, 2013, 12:05:09 AM » |
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original size I'm hoping for some feedback on this guy. I don't want any shading in his eye area, but as it is right now the pixels bordering the eyes are really jagged looking compared to the rest of his body. Trying to find a solution. Cheers! looks legitimate, to solve your issue, you could find a color between the blue of the face and blue of the eyes to grace the upmost and lowermost diagonal pixels in the eye
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Guy: Give me all of your money. Chap: You can't talk to me that way, I'M BRITISH! Guy: Well, You can't talk to me that way, I'm brutish. Chap: Somebody help me, I'm about to lose 300 pounds! Guy: Why's that a bad thing? Chap: I'M BRITISH.
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