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999255 Posts in 39205 Topics- by 30615 Members - Latest Member: AlecKelley

April 22, 2014, 11:37:14 PM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 2661867 times)
SolarLune
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Hmm.


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« Reply #21735 on: March 03, 2013, 10:57:35 AM »

Hi everyone!
I'm new here, but I thought I would upload something I made a while ago. I usually call myself a programmer, but I would like to learn this art wizardry too.  Wizard

You're using several colors that are close to each other, the blades lack lighting, and the 90-degree angled bent bits of grass look a bit off, but it's not bad. Nice work so far.
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NicroGames
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« Reply #21736 on: March 03, 2013, 11:03:55 AM »

I'm in the same boat (programmer, not quite artist), perhaps we can help each other out as we try to learn this pixel junk?
Thanks for the offer, but I don't have enough time right now. I have someone to do my art for me, you know Wink

You're using several colors that are close to each other, the blades lack lighting, and the 90-degree angled bent bits of grass look a bit off, but it's not bad. Nice work so far.
That's some awesome feedback! I'll definitely remember this.
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saibot216
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« Reply #21737 on: March 03, 2013, 01:38:29 PM »


I'm jealous of your awesome pixel art abilities.
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Quarry
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« Reply #21738 on: March 03, 2013, 01:51:36 PM »

I think he's animating those in 3D and outputting low-res GIFs...

#TIGSconspiracy Big Laff
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JobLeonard
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« Reply #21739 on: March 03, 2013, 02:11:09 PM »

Mimicking natural body movement like that is just as hard in 3D.
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s_l_m
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« Reply #21740 on: March 03, 2013, 03:56:52 PM »

I don't think it matters how you get the final image, as long as it looks good  Smiley
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I enjoy video games @JasonBrouwers
The most recent game I made was: http://www.newgrounds.com/portal/view/634128
rek
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« Reply #21741 on: March 03, 2013, 04:41:58 PM »

I don't think it matters how you get the final image, as long as it looks good  Smiley

Isn't that heretical in this thread? Every pixel has to be placed intentionally, etc etc.
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base64
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« Reply #21742 on: March 03, 2013, 05:04:05 PM »

pixel work is kind of an ambiguous title
I don't think there's a standard for pixel work unlike pixel art
to me anything that is low resolution, where pixels are part of the design should be here

i wonder if there were other threads like game art or animation, we'd see more work?
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Quade Zaban
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« Reply #21743 on: March 03, 2013, 06:16:04 PM »

it's probably just rotoscoping, which in that case every pixel should be placed intentionally.
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Jared C
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hostess with the mostess

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« Reply #21744 on: March 03, 2013, 07:34:57 PM »

Kitty bot.

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s_l_m
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« Reply #21745 on: March 03, 2013, 07:42:20 PM »

Kitty bot.



Well that's just fantastic.
Is that NES palette or does it just kinda look that way?
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I enjoy video games @JasonBrouwers
The most recent game I made was: http://www.newgrounds.com/portal/view/634128
ClayB
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« Reply #21746 on: March 03, 2013, 08:00:36 PM »

nice kitty, jared



making this for the compo at gamejolt, unsure if i have the will to finish it
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Ashkin
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« Reply #21747 on: March 03, 2013, 08:46:50 PM »

Lots of good pixels in here lately guys, great job Wizard Hand Thumbs Up Right
... I should really do more pixels.
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siskavard
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« Reply #21748 on: March 03, 2013, 09:20:44 PM »

original size


I'm hoping for some feedback on this guy. I don't want any shading in his eye area, but as it is right now the pixels bordering the eyes are really jagged looking compared to the rest of his body. Trying to find a solution.

Cheers!
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JOBA
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« Reply #21749 on: March 03, 2013, 11:41:55 PM »

Hi everyone!
I'm new here, but I thought I would upload something I made a while ago. I usually call myself a programmer, but I would like to learn this art wizardry too.  Wizard



I'm in the same boat (programmer, not quite artist), perhaps we can help each other out as we try to learn this pixel junk?
*snuggle*
Art is hard, makes no sense.
I'm working on a party creation screen for a first person dungeon crawler thing and I need to draw ~20 character portraits. First 4 are in. Fourth one is drawn on a different day, and came out disproportionate to the other three. I also need to make faces a little bit more quirky and interesting.

Human faces, lights and shadows, how do they work.
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Instant TileEd - draw pixel art games and export them to Tiled TMX!
Looking for artist for a CRPG!
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