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1065701 Posts in 43480 Topics- by 35501 Members - Latest Member: glitchg

November 22, 2014, 06:02:31 PM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 3055646 times)
s_l_m
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« Reply #21760 on: March 06, 2013, 05:19:13 AM »

I love the old school rpg look joba, not so much specifically your pixel art, but the whole games look in general. Although (I think people have already pointed this out) the left two faces are way better than the right two
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I enjoy video games @JasonBrouwers
The most recent game I made was: http://www.newgrounds.com/portal/view/634128
MakaPixel
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« Reply #21761 on: March 06, 2013, 06:34:29 AM »



Had some fun working on these two. I'm a huge DBZ fan(still) so I wanted to do my own little fan piece.

I might be making more  Wink
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meek
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« Reply #21762 on: March 06, 2013, 06:54:54 AM »

Hey all, going for a zombie park vibe. I think i see too much sky, any tips on some background stuff? or any tips in general. Your assistance is appreciated. New to pixels.   Hand Thumbs Up Left Hand Thumbs Up Right

Original


x4 (how it will be viewed)




This really reminds me of something I was working on a little while ago. They have a similar style:
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Pietepiet
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« Reply #21763 on: March 06, 2013, 08:46:09 AM »



metal gear rising is really good, you guys
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Quarry
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« Reply #21764 on: March 06, 2013, 09:45:40 AM »

OMG HEELS SO FEMININE
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JctWood
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« Reply #21765 on: March 06, 2013, 10:42:28 AM »

Pietpiet, revengance is really sweet but that gif is even cooler, now all you need is raiden to slice a mellon every 200 frames!
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@jctwood  |  programmer/jammer  |  jctwood.uk
saibot216
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« Reply #21766 on: March 06, 2013, 11:38:45 AM »

I'll start with undergrounds, dungeons and caves. If I manage to get the content done there, I might add outdoors.

Fullsize

Gettin real Ultima Stygian Abyss vibes here  Grin
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keo
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« Reply #21767 on: March 06, 2013, 01:01:31 PM »



nyam nam nam


the result of animating brushes and animating frames
« Last Edit: March 06, 2013, 03:46:02 PM by softchange » Logged

todd
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« Reply #21768 on: March 06, 2013, 06:27:46 PM »

lovely stuff pietpiet & softchange

here's the title graphic for a game malec2b and i are finishing up. i'd be super grateful for critique and/or a quick paint over. drawing landscapes is foreign to me


it's an abandoned city within some shallow canyons. there's a tar pit to the west.
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Derek
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« Reply #21769 on: March 06, 2013, 06:37:45 PM »

Spaceship! Smiley



Quote
Iíve been experimenting with doing pixel art by painting them at double-size before reducing them (Nearest Neighbor) and detailing pixel-by-pixel. While Iím detailing, Iíll reduce the number of colors a few times, too. (This is in Photoshop.) Seems to work alright!

http://mossmouth.tumblr.com/post/44754568622/pixel-spaceship
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s_l_m
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« Reply #21770 on: March 06, 2013, 06:45:29 PM »

That would be an awesome look for a shmup.
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I enjoy video games @JasonBrouwers
The most recent game I made was: http://www.newgrounds.com/portal/view/634128
ClayB
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« Reply #21771 on: March 06, 2013, 06:47:50 PM »

lovely stuff pietpiet & softchange

here's the title graphic for a game malec2b and i are finishing up. i'd be super grateful for critique and/or a quick paint over. drawing landscapes is foreign to me


it's an abandoned city within some shallow canyons. there's a tar pit to the west.

lovely colors! reminds me of an old movie poster Smiley
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keo
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« Reply #21772 on: March 06, 2013, 06:48:00 PM »

oh shit derek

Spaceship! Smiley



Quote
Iíve been experimenting with doing pixel art by painting them at double-size before reducing them (Nearest Neighbor) and detailing pixel-by-pixel. While Iím detailing, Iíll reduce the number of colors a few times, too. (This is in Photoshop.) Seems to work alright!

http://mossmouth.tumblr.com/post/44754568622/pixel-spaceship
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TNERB
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« Reply #21773 on: March 06, 2013, 06:50:48 PM »




it's an abandoned city within some shallow canyons. there's a tar pit to the west.

That thar is a mighty fine color pallet
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GhostBomb
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« Reply #21774 on: March 06, 2013, 07:34:08 PM »

Spaceship! Smiley



Quote
Iíve been experimenting with doing pixel art by painting them at double-size before reducing them (Nearest Neighbor) and detailing pixel-by-pixel. While Iím detailing, Iíll reduce the number of colors a few times, too. (This is in Photoshop.) Seems to work alright!

http://mossmouth.tumblr.com/post/44754568622/pixel-spaceship
WHAT ARE THE IMPLICATIONS OF THIS?
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« Reply #21775 on: March 06, 2013, 07:55:10 PM »

Rotoscoping cuz mooosh.

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« Reply #21776 on: March 06, 2013, 08:56:55 PM »

Looks nice derek, has a metal slug vibe to it. The last level in 3 (i think) comes to mind, where its in space.
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Medevenx
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« Reply #21777 on: March 06, 2013, 09:23:22 PM »


Is it just me or some parts of it feel pillowed and the dark lines inside the sprite don't really fit well?
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TNERB
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« Reply #21778 on: March 06, 2013, 09:43:37 PM »

Up close it looks pillowed but from a distance it looks fantastic. The thick lines gave me the sense that this beast would be breaking up into segments and transforming. It does have that metal slug look.
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Derek
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« Reply #21779 on: March 06, 2013, 11:04:18 PM »

Yeah, there's definitely some pillowy-ness to it. Some of it could be cleaned up/flattened, but I think a little is okay or could even be good if it's used in the right places.

Thanks for the feedback!
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