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1095579 Posts in 45364 Topics- by 37165 Members - Latest Member: bpiranha

February 28, 2015, 12:47:58 PM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 3234410 times)
Quarry
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« Reply #21760 on: March 06, 2013, 09:45:40 AM »

OMG HEELS SO FEMININE
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JctWood
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« Reply #21761 on: March 06, 2013, 10:42:28 AM »

Pietpiet, revengance is really sweet but that gif is even cooler, now all you need is raiden to slice a mellon every 200 frames!
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@jctwood  |  programmer/jammer  |  jctwood.uk
saibot216
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« Reply #21762 on: March 06, 2013, 11:38:45 AM »

I'll start with undergrounds, dungeons and caves. If I manage to get the content done there, I might add outdoors.

Fullsize

Gettin real Ultima Stygian Abyss vibes here  Grin
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clockwrk_routine
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« Reply #21763 on: March 06, 2013, 01:01:31 PM »



nyam nam nam


the result of animating brushes and animating frames
« Last Edit: March 06, 2013, 03:46:02 PM by softchange » Logged
todd
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« Reply #21764 on: March 06, 2013, 06:27:46 PM »

lovely stuff pietpiet & softchange

here's the title graphic for a game malec2b and i are finishing up. i'd be super grateful for critique and/or a quick paint over. drawing landscapes is foreign to me


it's an abandoned city within some shallow canyons. there's a tar pit to the west.
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Derek
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« Reply #21765 on: March 06, 2013, 06:37:45 PM »

Spaceship! Smiley



Quote
Iíve been experimenting with doing pixel art by painting them at double-size before reducing them (Nearest Neighbor) and detailing pixel-by-pixel. While Iím detailing, Iíll reduce the number of colors a few times, too. (This is in Photoshop.) Seems to work alright!

http://mossmouth.tumblr.com/post/44754568622/pixel-spaceship
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s_l_m
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« Reply #21766 on: March 06, 2013, 06:45:29 PM »

That would be an awesome look for a shmup.
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I enjoy video games @JasonBrouwers
ClayB
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« Reply #21767 on: March 06, 2013, 06:47:50 PM »

lovely stuff pietpiet & softchange

here's the title graphic for a game malec2b and i are finishing up. i'd be super grateful for critique and/or a quick paint over. drawing landscapes is foreign to me


it's an abandoned city within some shallow canyons. there's a tar pit to the west.

lovely colors! reminds me of an old movie poster Smiley
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clockwrk_routine
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« Reply #21768 on: March 06, 2013, 06:48:00 PM »

oh shit derek

Spaceship! Smiley



Quote
Iíve been experimenting with doing pixel art by painting them at double-size before reducing them (Nearest Neighbor) and detailing pixel-by-pixel. While Iím detailing, Iíll reduce the number of colors a few times, too. (This is in Photoshop.) Seems to work alright!

http://mossmouth.tumblr.com/post/44754568622/pixel-spaceship
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TNERB
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« Reply #21769 on: March 06, 2013, 06:50:48 PM »




it's an abandoned city within some shallow canyons. there's a tar pit to the west.

That thar is a mighty fine color pallet
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GhostBomb
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« Reply #21770 on: March 06, 2013, 07:34:08 PM »

Spaceship! Smiley



Quote
Iíve been experimenting with doing pixel art by painting them at double-size before reducing them (Nearest Neighbor) and detailing pixel-by-pixel. While Iím detailing, Iíll reduce the number of colors a few times, too. (This is in Photoshop.) Seems to work alright!

http://mossmouth.tumblr.com/post/44754568622/pixel-spaceship
WHAT ARE THE IMPLICATIONS OF THIS?
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μηκοοι
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« Reply #21771 on: March 06, 2013, 07:55:10 PM »

Rotoscoping cuz mooosh.

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« Reply #21772 on: March 06, 2013, 08:56:55 PM »

Looks nice derek, has a metal slug vibe to it. The last level in 3 (i think) comes to mind, where its in space.
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Medevenx
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« Reply #21773 on: March 06, 2013, 09:23:22 PM »


Is it just me or some parts of it feel pillowed and the dark lines inside the sprite don't really fit well?
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TNERB
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« Reply #21774 on: March 06, 2013, 09:43:37 PM »

Up close it looks pillowed but from a distance it looks fantastic. The thick lines gave me the sense that this beast would be breaking up into segments and transforming. It does have that metal slug look.
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Derek
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« Reply #21775 on: March 06, 2013, 11:04:18 PM »

Yeah, there's definitely some pillowy-ness to it. Some of it could be cleaned up/flattened, but I think a little is okay or could even be good if it's used in the right places.

Thanks for the feedback!
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clockwrk_routine
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« Reply #21776 on: March 06, 2013, 11:07:31 PM »


edit:
@medevenex there ya go.  just a doodle working with a shading/lightening tool in my pixel painting app.
« Last Edit: March 06, 2013, 11:20:25 PM by softchange » Logged
Medevenx
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« Reply #21777 on: March 06, 2013, 11:08:01 PM »

Nonetheless it's amazing pixel art! The design is also very striking.

Cross post from my Workshop Thread



@softchange - Do you think you can change the BG color and make it smaller to make it easier to read?
« Last Edit: March 07, 2013, 04:49:23 AM by Medevenx » Logged

Axelarc
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« Reply #21778 on: March 06, 2013, 11:52:28 PM »

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goshki
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« Reply #21779 on: March 07, 2013, 12:22:49 AM »

Quote
Iíve been experimenting with doing pixel art by painting them at double-size before reducing them (Nearest Neighbor) and detailing pixel-by-pixel. While Iím detailing, Iíll reduce the number of colors a few times, too. (This is in Photoshop.) Seems to work alright!

As my graphical skill are virtually zero, I remember having experimented some time ago with exactly the same technique you've described above. Of course my results were not even close to yours but it got me thinking how great it would be to have some automated process of scaling down and "pixel-arting" some hi-res (bitmap or better yet, vector or 3D) graphics. Of course then there would be no art in such pixel-art, would it?
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