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998494 Posts in 39161 Topics- by 30572 Members - Latest Member: tapmybuttons

April 19, 2014, 02:06:59 PM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 2658311 times)
base64
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« Reply #21780 on: March 06, 2013, 06:48:00 PM »

oh shit derek

Spaceship! Smiley



Quote
Iíve been experimenting with doing pixel art by painting them at double-size before reducing them (Nearest Neighbor) and detailing pixel-by-pixel. While Iím detailing, Iíll reduce the number of colors a few times, too. (This is in Photoshop.) Seems to work alright!

http://mossmouth.tumblr.com/post/44754568622/pixel-spaceship
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TNERB
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« Reply #21781 on: March 06, 2013, 06:50:48 PM »




it's an abandoned city within some shallow canyons. there's a tar pit to the west.

That thar is a mighty fine color pallet
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« Reply #21782 on: March 06, 2013, 07:34:08 PM »

Spaceship! Smiley



Quote
Iíve been experimenting with doing pixel art by painting them at double-size before reducing them (Nearest Neighbor) and detailing pixel-by-pixel. While Iím detailing, Iíll reduce the number of colors a few times, too. (This is in Photoshop.) Seems to work alright!

http://mossmouth.tumblr.com/post/44754568622/pixel-spaceship
WHAT ARE THE IMPLICATIONS OF THIS?
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« Reply #21783 on: March 06, 2013, 07:55:10 PM »

Rotoscoping cuz mooosh.

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poop. hehe.
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« Reply #21784 on: March 06, 2013, 08:56:55 PM »

Looks nice derek, has a metal slug vibe to it. The last level in 3 (i think) comes to mind, where its in space.
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Medevenx
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« Reply #21785 on: March 06, 2013, 09:23:22 PM »


Is it just me or some parts of it feel pillowed and the dark lines inside the sprite don't really fit well?
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« Reply #21786 on: March 06, 2013, 09:43:37 PM »

Up close it looks pillowed but from a distance it looks fantastic. The thick lines gave me the sense that this beast would be breaking up into segments and transforming. It does have that metal slug look.
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Derek
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« Reply #21787 on: March 06, 2013, 11:04:18 PM »

Yeah, there's definitely some pillowy-ness to it. Some of it could be cleaned up/flattened, but I think a little is okay or could even be good if it's used in the right places.

Thanks for the feedback!
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base64
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« Reply #21788 on: March 06, 2013, 11:07:31 PM »


edit:
@medevenex there ya go.  just a doodle working with a shading/lightening tool in my pixel painting app.
« Last Edit: March 06, 2013, 11:20:25 PM by softchange » Logged

Medevenx
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« Reply #21789 on: March 06, 2013, 11:08:01 PM »

Nonetheless it's amazing pixel art! The design is also very striking.

Cross post from my Workshop Thread



@softchange - Do you think you can change the BG color and make it smaller to make it easier to read?
« Last Edit: March 07, 2013, 04:49:23 AM by Medevenx » Logged

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« Reply #21790 on: March 06, 2013, 11:52:28 PM »

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« Reply #21791 on: March 07, 2013, 12:22:49 AM »

Quote
Iíve been experimenting with doing pixel art by painting them at double-size before reducing them (Nearest Neighbor) and detailing pixel-by-pixel. While Iím detailing, Iíll reduce the number of colors a few times, too. (This is in Photoshop.) Seems to work alright!

As my graphical skill are virtually zero, I remember having experimented some time ago with exactly the same technique you've described above. Of course my results were not even close to yours but it got me thinking how great it would be to have some automated process of scaling down and "pixel-arting" some hi-res (bitmap or better yet, vector or 3D) graphics. Of course then there would be no art in such pixel-art, would it?
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« Reply #21792 on: March 07, 2013, 01:00:56 AM »

It's the same reason that SVG icons haven't taken off - 8x8, 16x16, 32x32, 64x64, etc. all need handcrafting.
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egoitzOsa
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« Reply #21793 on: March 07, 2013, 01:57:36 AM »

Some little practice before returning back at all to The Wild West



#Hellboy
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Geti
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« Reply #21794 on: March 07, 2013, 01:59:14 AM »

As my graphical skill are virtually zero, I remember having experimented some time ago with exactly the same technique you've described above. Of course my results were not even close to yours but it got me thinking how great it would be to have some automated process of scaling down and "pixel-arting" some hi-res (bitmap or better yet, vector or 3D) graphics. Of course then there would be no art in such pixel-art, would it?
Heh, you can get pretty close:



But you always have that feeling it needs a bit of a touch up.

If you push the res too low anything highres starts looking like shit because the design wasn't optimised for being shrunk down so much - if you turn that pinup to something like 16x32 it's barely even a good silhouette. The sample used is 128x256, upscaled x2 for the record. Took 2min using a trackpad Wink

edit: came back to review, seems imgur raped the progressive pixel perfect jpeg but the png is several meg so just take it as granted that it's not as good as hand pixelling it either way Wink

@egoitzOsa - that's cool, some of the detail is a little jumbled though re: what's arm, what's tail, what's leg.
ed: paged.
Some little practice before returning back at all to The Wild West



#Hellboy
« Last Edit: March 07, 2013, 03:04:58 AM by Geti » Logged

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